• GnuLinuxDude@lemmy.ml
    link
    fedilink
    English
    arrow-up
    146
    arrow-down
    4
    ·
    4 months ago

    The announcement did not include Copilot? No mention of 300 useless AI features being shoved down our throats??!

    It’s wild how by virtue of the fact that Valve isn’t a publicly traded company beholden to shareholders, the same Valve which has a history of putting out half-baked goods and which has an always-on DRM client called Steam, seems poised to surpass most of its competitors both in the user privacy and hardware hardware spaces with just straightforward products. They have a product to sell, and that’s it. They don’t need to micro-optimize for bullshit like seemingly every other large tech company does.

          • Rai@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            6
            arrow-down
            1
            ·
            edit-2
            4 months ago

            BTC is neat and I do have some, but I didn’t get into LLMs, no use case for me at this point. But I think VR is in a completely different bucket. VR was so fucking awesome for my partner and myself to chill out in with our friends in 2020 when we couldn’t go out and see peeps. It’s also easily the best most fun form of exercise.

    • halcyoncmdr@lemmy.world
      link
      fedilink
      English
      arrow-up
      26
      arrow-down
      19
      ·
      4 months ago

      That’s because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they’re a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

      https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/

      • ysjet@lemmy.world
        link
        fedilink
        English
        arrow-up
        62
        arrow-down
        1
        ·
        4 months ago

        I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the ‘30%’ thing for ages.

        Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don’t quote me on that one.

      • WhyJiffie@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        1
        ·
        4 months ago

        Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

        that’s a bullshit metric only useful to incite hatred. why the fuck do you want to say that valve is “this many times worse than facebook!”? it is obviously false.

        only thing this proves is that they have relatively few employees. which also probably means that most of them do real work instead of being overloaded with managers

        • halcyoncmdr@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          arrow-down
          4
          ·
          4 months ago

          The numbers just show that they are 8x as efficient. I only referenced Facebook because they’re the next closest company for comparison.

          I never said they were worse than Facebook. That’s your assumption, reading what you want, not what’s actually being said.

            • halcyoncmdr@lemmy.world
              link
              fedilink
              English
              arrow-up
              5
              arrow-down
              3
              ·
              4 months ago

              Which is also one of the reasons so few new things get done, and why they (until now) haven’t been able to count to 3.

              To get anything done you either have to be able to do it entirely by yourself which is unlikely, or get enough others organized and on board to make it happen.

              • CatsPajamas@lemmy.dbzer0.com
                link
                fedilink
                English
                arrow-up
                7
                arrow-down
                2
                ·
                4 months ago

                What? Valve released CS2 like last year? They do stuff all the time. They have like three games they’re actively maintaining while making HL3 and three new pieces of tech? This is a wild, unfounded take and feels ideologically bound.

                • halcyoncmdr@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  3
                  arrow-down
                  5
                  ·
                  4 months ago

                  That was 2023, and one of very few things made not to specifically promote their hardware or as a cheap spinoff of existing IP. And define “actively maintaining”, because general bug fixes for decade old multi-player games and managing item marketplaces doesn’t require much manpower.

                  Going further back there’s Aperture Desk Job which was a tech demo for the Steam Deck in 2022. Then an extended cut version of Artifact originally meant as a sequel in 2021, which is a Dota 2 card game, but still remains unfinished, so effectively abandoned. Then Half Life: Alyx in 2020 which 90% of gamers can’t play because it’s VR only, and clearly made to further promote their VR hardware. Dota Warlords in 2020 which was originally a community game mode. The original Artifact in 2018, which had abandoned iOS and Android ports. The Lab in 2016 which was made to promote the launch of the HTC Vive. A zombie CS spinoff in 2014, Dota 2 in 2013, CS:Go in 2012, Portal 2 in 2011, and Left 4 Dead 2 in 2009.

                  If you remove the spinoff and niche stuff from the list you get game releases in 2023, 2020 (arguable since it’s VR only and thus inherently niche), 2013, 2012, 2011, 2009.

                  That’s a pretty big gap of not much for the last decade game-wise. Its been previously documented and published that Valve has issues getting games developed because of the flat organization structure. Articles like this.

      • CosmoNova@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        4 months ago

        You‘re getting downvotes for no reason. Also anyone who ever had to contact Steam support felt how criminally understaffed they are so it makes sense they make tons of money per employee I guess.

      • Lfrith@lemmy.ca
        link
        fedilink
        English
        arrow-up
        1
        ·
        4 months ago

        As if normal for companies to say you know what we are getting enough profits lets not monetize things even more.

    • brachiosaurus@mander.xyz
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      4
      ·
      4 months ago

      They need their products to be as clean as possible to hook people into microtransactions and their proprietary platform. Valve is a for profit company and the ceo owns a fleet of mega yachts

  • binarytobis@lemmy.world
    link
    fedilink
    English
    arrow-up
    46
    arrow-down
    2
    ·
    4 months ago

    I used to work with a guy who worked at Valve prototyping stuff like the steam controller. He was a boomer so he complained about how people were always playing games in the break room and what not. Said he hated that job, his reasons might as well have been a wishlist for my future career. If he wasn’t so damn helpful I would probably hate him to this day.

      • dogs0n@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        36
        arrow-down
        2
        ·
        4 months ago

        Luckily unlike monopolies in other sectors, Steam doesn’t involve itself in evil oractices that more or less stops others from competing.

        Someone just needs to make a better store, but they can’t because no company big enough to compete is willing to be as user friendly.

        Epic, probably the second biggest store people thing about, can’t even make a good platform. They try underhanded practices like bribing developers and customers… maybe they should make their store work properly first.

        • MashedTech@lemmy.world
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          1
          ·
          4 months ago

          Also, public companies can’t make good products because they don’t have long term vision. They don’t have long term vision because they need to have good short term profits and profit margins. Look at Xbox eating itself just because they need to have a 30% profit margin right now!

        • Petter1@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 months ago

          Yet

          Yet, unlike other sectors yet.

          High chances that this changes. Monopolies are built friendly and get enshitificated later, one baby step at a time.

          Market will get harder and harder to join as studios optimise their processes for releases on steam and users get even more trained Games -> Steam.

          Especially when Steam manages to kill PS and Xbox, where I see big potential that this happens.

          • dogs0n@sh.itjust.works
            link
            fedilink
            English
            arrow-up
            1
            ·
            4 months ago

            That’s always a possibility, but if it was going to happen, it would have already by now.

            It’s very obvious to me that Valves leadership cares about the end goal of making gaming accessible and as easy as possible for everyone.

            If they ever become evil, I feel it’s guaranteed to be because of leadership change to someone who is secretly corrupt, we just have to hope the reigns are handed down to someone good.

            And if they do become evil and their product suffert as a result, they are going to create an opening for the others to fill.

            The market gets harder to join as Steam makes their platform better and better. This is very very good compared to other companies that get to the top and then add physical and legal barries to others to stop them becoming competition.

            Xbox has killed itself and I can’t see Playstation going anywhere anytime soon. Steam machines could take some tiny % of Playstation users, but if they do, the users stolen might have been people who wanted to swap to PC anyway. + you can access other stores on a steam machine

            • Petter1@discuss.tchncs.de
              link
              fedilink
              English
              arrow-up
              1
              ·
              4 months ago

              But it is exactly the same as with monarchies:

              There are some good ones, until there is one evil, and then you can’t do really something against it except whining.

              Allowing monopolies is like allowing a dictator to rule in my eyes.

              • dogs0n@sh.itjust.works
                link
                fedilink
                English
                arrow-up
                1
                ·
                4 months ago

                The difference is that a monarchy usually rules over everything and has the last say.

                Steam is a monopoly only because every competitor has tried but failed to make a new compelling service.

                Steam does have the last say within their platform (usually it’s the correct say), but they don’t disallow competition by lobbying or with other anti-competitive practices.

                Some company just has to make a better service.

                It’s not impossible, just no one wants to do it because they can’t make bajillions like they usually do in their other sectors where they can freely abuse the customer because there isn’t someone like Steam looking out for them.

                So I agree with you, but someone must make a better service before the pc gaming marketplace marketshare can be more evenly distributed, but no one will or has. But keep in mind that Steam isn’t doing anything illegal and by no means should they forcefully be separated or anything by the government (they are not an illegal monopoly like google for example, they are simply a monopoly because they make the best service and no one is competing).

                • Petter1@discuss.tchncs.de
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  4 months ago

                  Monarchy only works because every competitor who tries to change something has failed.

                  Monarchies would as well not have been established, if they where not making better services than competitors, and when they reached power the got out of control.

                  Same will happen to steam, it is just how things are, it is just a matter of time, until centralised power gets abused.

                  Our legal framework does not protect us from this, most monopolies are not illegal in current law.

                  The current state of capitalism is that companies try to get good brand recognition to get support and establish their monopol position, ant then, the enshitification starts slowly.

                  Back to the monarchy similarity: Most monarchs had great support at the beginning or even for generations until that power gets abused.

                  If we have no tools against an entity that can abuse power, we have to establish those tools while we don’t need them, or it gets very hard to do something against it when it happens.

  • CosmoNova@lemmy.world
    link
    fedilink
    English
    arrow-up
    34
    arrow-down
    2
    ·
    4 months ago

    Not gonna lie the controller looks ass but maybe it feels fantastic so I‘ll wait with my final judgement. I‘m interested to see how they will try to push VR since most users are still incredibly uninterested in it.

    • explodicle@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      25
      ·
      4 months ago

      I’ve wanted to get into VR for the longest time but they all seemed like extremely walled gardens. This sounds awesome to me.

      • Rcklsabndn@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        4 months ago

        For most of my life VR has been, ‘VR is a great way to experience shitty games and you just have to pay a grand or more for this interactive tummy ache, and your unit may not be supported next year! Buy!’

        I’m going to hold out until I can pick up one of these at the pawn shop for a bill.

        • zqps@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          14
          ·
          edit-2
          3 months ago

          I got an Index for cheap last year and was very excited to play a number of my favorite games with optional VR mode. Turns out:

          1. the Index ecosystem is more accessible than expected.

          2. the games I was looking forward to all played like ass and made VR seem like a stupid gimmick.

          3. In a desperate move that felt like sunk cost fallacy, I tried several VR-only games, and got TOTALLY hooked on modded Beatsaber. This itself made the buy-in worth it.

          • TonyTonyChopper@mander.xyz
            link
            fedilink
            English
            arrow-up
            4
            ·
            4 months ago

            VR-only games

            For the most part VR “ports” of traditional games are not worth buying. The developers usually put 0 effort into them. There are exceptions like sim racing titles, but for the most part games developed specifically for VR will be way better designed

        • utopiah@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          4 months ago

          ‘VR is a great way to experience shitty games

          Have you tried Half-life: Alyx?

          I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don’t need to shell out a grand to try.

          If you hate it, move on.

        • Rcklsabndn@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          6
          arrow-down
          1
          ·
          4 months ago

          Edit! I’m a 90s kid, and I’m really disappointed that VR hasn’t taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.

          I’ll hold off on VR until there is a decent open source unit that isnt $800.

          • whaleross@lemmy.world
            link
            fedilink
            English
            arrow-up
            5
            ·
            4 months ago

            I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.

            • Rcklsabndn@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              6
              arrow-down
              1
              ·
              edit-2
              4 months ago

              Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.

              Dad was pissed that he’d blown $20 on it.

              Edit: For historical reference, in the mid 90s $5 could keep your kids occupied at a regular arcade for a couple hours. $20 could have gotten us a couple of movie tickets and some Twizzlers.

              I’d of been angry too.

              • whaleross@lemmy.world
                link
                fedilink
                English
                arrow-up
                2
                ·
                4 months ago

                I think that’s the same game I queued up for like 90 mins at a computer fair to have a few minutes of very confused playtime and that was it.

      • Ftumch@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        4
        ·
        4 months ago

        I’ve got a Meta Quest 2 as a hand-me-down and yes, it’s extremely locked down. It’s possible to use a third-party app store, but to make it work you have to get a developer account with Meta and enable wireless debugging.

    • SeventySeven@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      ·
      4 months ago

      Looks can be deceiving. Coming from someone who uses the steamdeck, that layout looks exactly how I hoped and imagined it would be. The steamdeck is incredibly comfortable to hold and this looks like it would be the same!

      • CosmoNova@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        It definitely reminds me of that Steam controller someone on Youtube built by sawing a Steamdeck in two and gluing the ends together so to speak. They said it‘s their dream controller so I‘m sure this controller already has some fans. I just can‘t tell by looking at it.

    • nialv7@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      It’s basically steam deck minus the screen. If you are used to the steam deck it’ll be fine.

    • D_C@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      arrow-down
      1
      ·
      4 months ago

      The first controller looked the same, but was very good to use once you got used to it. The build quality, though, was…fucking terrible.

      I had to fix my controllers so many times that in the end I was swapping them out almost weekly. Still, felt great in the hand.

      • Nalivai@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        It might be you just got unlucky. Mine is still going strong all this years, and I use it often.

  • CerebralHawks@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    30
    ·
    4 months ago

    As a Mac user with an Xbox, this thing looks like a breath of fresh air! My Xbox (Series X) is still running well, so I continue to use it, but I kinda want this Steam cube thing, if the price is right. I don’t want to buy any more products from Microsoft, and while I tolerate Xbox, I do not like Windows. (I tolerate it at work because I have to, but I’d prefer not to have to mess with it.) I could hang with Linux if I wanted to go down that road, but it looks like this will be a suitable alternative for gaming… if the price is right.

    • SacralPlexus@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      4 months ago

      Steve from Gamers Nexus has a solid video where he met with people about Valve and goes into a lot of details on the announced hardware. He reported that they told him that the Steam Machine is not aiming for a console price. This made sense to him as he pointed out it’s basically an ITX computer and you can do computer things with it. Anyway I don’t know what it will cost but I’m guessing north of $500 easily.

    • piyuv@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      4 months ago

      I’m in a similar boat. I have both PS5 and series X. Consoles are getting enshittified at an increasing pace. I welcome valve improving Linux compatibility as they invest more in their devices. I don’t think I’ll be getting Sony or Microsoft’s next consoles.

    • explodicle@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 months ago

      I’ve been an Xbox user for the longest time and have been dreading them losing the latest console war. I’ve never been a huge Nintendo fan, and fuck Sony. This sounds like it’ll be my next big gaming platform.

  • AnimalsDream@slrpnk.net
    link
    fedilink
    English
    arrow-up
    20
    ·
    4 months ago

    I don’t like the look of this controller… I’m still gonna get one. Everything else I love.

    Especially that SteamOS is apparently going to become available on ARM devices.

    • Lemminary@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 months ago

      Same, but at least it feels like the focus was on usability rather than looks. Keep it humble, Steam!

      • AnimalsDream@slrpnk.net
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        I do appreciate that the grips are flared out at least a little on this controller. The 90° ones on the Steam Deck can be quite uncomfortable, especially given that it’s a pretty heavy and cumbersome device.

        My biggest skepticism is the dpad though. It looks nearly identical to the Steam Deck’s, which is easily one of the worst dpads I’ve ever used. Hopefully the underlying mechanisms and feel of it has been improved.

  • zer0bitz@lemmy.world
    link
    fedilink
    English
    arrow-up
    20
    ·
    4 months ago

    I feel like if I use this controller those trackpads will go crazy because of my fat hands.

    • nyankas@lemmy.ml
      link
      fedilink
      English
      arrow-up
      35
      ·
      4 months ago

      The Steam Deck uses the capacitive thumb stick sensors to completely disable the trackpads as soon as the stick above the respective pad is touched. This works very well, so I think they‘ll implement the same thing here.

      • Pycorax@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        ·
        4 months ago

        On the opposite of the spectrum, my small hands doesn’t play well with that feature. The capacitive sensors only works if your fingers touch the top of the sticks but I usually move the sticks by pushing on the round edges of it so I still occasionally brush against the touch pads which is annoying.

      • fuckwit_mcbumcrumble@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        4 months ago

        That brings up my following question.

        If the thumb sticks are capacitive and they wear smooth over time how do you replace them? Are the capacitive sensors under stick caps? Do you just have to replace the rim only?

        • Obinice@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          ·
          4 months ago

          Does your capacitive phone screen wear smooth over time?

          (The point being hopefully they’ll be made of something that doesn’t wear down from human fingies)

        • foggenbooty@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          4 months ago

          I’ve not had any wear like that on my deck, but I’m not crazy hard on controllers. At worse the whole stick can be pretty easily replaced. The repairability on Valve hardware gets a high priority.

    • BrianTheeBiscuiteer@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 months ago

      I’m just glad they have dual thumbsticks now. I bought their last model on sale but quickly shelved it. Couldn’t get used to the touchpads and didn’t want to spend the next 2 months sucking at every game I played.

  • Kyden Fumofly@lemmy.world
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    2
    ·
    4 months ago

    Since the Steam Machine is more like an entry PC and not a console (and will be priced as that), does that mean that SteamOS for desktop will be officially supported?

    • Zetta@mander.xyz
      link
      fedilink
      English
      arrow-up
      15
      arrow-down
      1
      ·
      4 months ago

      In their announcement video, they specifically called out that you can install whatever software you want and showed somebody working on CAD. So, yeah, definitely.

        • Zetta@mander.xyz
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          4 months ago

          I mean the recovery images for the deck have been available and I’m pretty sure you can just install that on any x86 system.

    • LwL@lemmy.world
      link
      fedilink
      English
      arrow-up
      7
      ·
      4 months ago

      I forgot where but some time in the last 3 hours I read that the goal for steamOS is to be supported on all PCs, though it’s an ongoing effort.

      • MystikIncarnate@lemmy.ca
        link
        fedilink
        English
        arrow-up
        5
        ·
        4 months ago

        That’s a big challenge, but a worthwhile one. The reason that Microsoft exploded in the DOS era was because it ran on everything that was “IBM compatible” aka x86. Meanwhile Apple was over there with a competitive product, but you could only run the software on their OS that ran in their hardware. People were able to get cheap third party x86 compatible computers and run MS-DOS (and later Windows), and they were not locked into a specific vendor doing top to bottom hardware/software support.

        If they do this right, they’ll be the go to option for a lot of people who generally use their PC primarily for gaming.

    • Stabbitha@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      4 months ago

      No, it’s supported on two specific pieces of custom hardware, the Steam Deck and Steam Machine. They’ll get there with general support, but SteamOS isn’t there yet.

      • baropithecus@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        4 months ago

        Well, there’s official support for some third party handhelds if I remember correctly? Asus and the like? And they just announced that the steam frame (vr headset) will also run steamos, and that’s on a snapdragon ARM SoC. Pretty exciting stuff ahead

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        Yeah, it’s not released or supported outside of the Steam Deck or handheld partners. So you’re probably not going to get Nvidia drivers or anything else that’s not built in to the kernel.

        You don’t need it though, you can just run Steam in big picture mode on whatever distro you want.

    • nforminvasion@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      It will be able to run android apps, any steam games, and because it’s going to run Steam OS, you can run lutris or heroic launcher as well. So emulation and a whole variety of older games.

      Also because it’s a stand alone, but can pair to a pc, you will be able to work straight on it with KDE desktop and whatever applications you want to run.

    • MrScottyTay@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      ·
      4 months ago

      I think they’ve been waiting for what I’ve been predicting for a while. They’re going to make the next steam deck ARM based so they can make it potentially smaller or at least better battery life. Since the new frame is ARM, I think it’s everything but confirmed now. Since they said they want the new steam deck to be a significant step up they’re probably now waiting for certain components to go down in price so it can be more powerful than the OG but not be too expensive.

    • nondescripthandle@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      ·
      4 months ago

      Big same. I can only assume one is in the works and likely the most anticipated piece of steam hardware. If we’re lucky they’ll be saving the news for the near future after these products gets their hype cycle. Marketers love to tease ya.

    • lobut@lemmy.ca
      link
      fedilink
      English
      arrow-up
      6
      ·
      4 months ago

      Me too. I bought the first quest before Facebook acquired it. Now that Facebook/Meta own quest and stuff … I’ve been staying away from VR for now.

      I’ll definitely be doing my best to get one as soon as it’s available. Everything about it sounds hype.

      • dual_sport_dork 🐧🗡️@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 months ago

        FYI, technically Meta/Facebook had already owned Oculus for something like five years before the original Quest came out. They just started getting really blatant about the branding shortly after that time, probably to acquiesce to Zuck Zuck and his huffing of his “metaverse” crack pipe increasingly frequently.

        • lohky@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          4 months ago

          They said it will be a direct competitor for the Meta Quest 3, so I’m guessing around $400. I’ve been waiting for Valve to drop exactly this!