Another good lesson about why we should trust only FOSS ecosystems

  • Ms. ArmoredThirteen
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    1671 year ago

    Unity employee here, idk anything specific about the departments that handle this I wouldn’t even know what their name is. With that caveat, I will say that all the layoffs last year going into this year, changing CEOs, and the competition between big company beurocracy and the dying breath of small company culture, a lot of departments are behaving erratically. I wouldn’t be surprised if nobody internally has a clear answer why this was banned but others aren’t. Some workers may legit be trying to help but their hands are tied for corporate or maybe even legal reasons, it could be people trying to keep their heads down and close tickets quickly to keep metrics up in the hopes they’re less likely to be fired. I think you all know this already but please don’t be too hard on the workers we’re doing what we can but it’s a corporate mess right now

    • taanegl
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      1 year ago

      Look, it’s a low level employee of a faceless corporation!

      GET 'IM!

      Jokes aside, thanks for the transparency, and salute to you and your coworkers for trying to weather the storm caused by “shifting paradigms”… that’s what they call it, right? I know the execs can shift my paradigm, that’s for sure.

      Peace and love.

      • Ms. ArmoredThirteen
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        91 year ago

        Tech in general but especially the game industry desperately needs to unionize. If the last couple years doesn’t convince tech bros they’re just as expendable as all the other working class out there, idk what will. Got to do something to insulate us from “restructures”, “rightsizing”, and “company resets”

      • Ms. ArmoredThirteen
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        141 year ago

        Yeah it’s a bit of a shit show for sure. Unfortunately I do not have anything else lined up right now, I know that’s an unsafe decision. My life has been a mess lately I can only handle so much at once and finding different work is exhausting

    • @Feidry@lemmy.world
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      91 year ago

      As a long time Unity user, thanks for your hard work. It’s appreciated more than you could ever know.

    • TragicNotCute
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      211 year ago

      This headline was the subtle push I needed to donate to Videolan. What an amazing project, we’re lucky to have it.

  • @Grass@sh.itjust.works
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    911 year ago

    Really though, what were they thinking. Why would anyone risk staying with unity after all their bad decisions, especially when they clearly have no intention to stop being dumb.

    • @OsrsNeedsF2P@lemmy.ml
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      561 year ago

      I went to a game dev meetup in Seoul last year. Everyone was using Unity.

      I went again last month. Half the people were using Godot.


      For a bit more context, I used to work in the gaming industry. We used Unity because it was great for making money - drop in ads and tracking, you’re good to go. The Godot ecosystem isn’t as mature for that yet. However, even we were considering switching to Godot. It wasn’t worth switching for a number of reasons (besides the above mentioned ones, Godot is also “laggier” and we have some heavier games), but had we started shop yesterday, it’s safe to say we would have used Godot too.

      Unity just laid off 25% of their workforce. That is not a small number. Their days are numbered.

    • @Godort@lemm.ee
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      471 year ago

      They’re mostly banking on the cost of change being higher than the inconvenience of staying.

      • rastilin
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        211 year ago

        They probably are, but it’s not really about cost, it’s about fear. I fear that while it costs $x to switch to Unreal Enigne now, it’ll cost $x+10 after a few weeks when they do their next decision, and $x+20 a month or so after that.

        • @kautau@lemmy.world
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          21 year ago

          Also I think there’s a vast majority of crap in app purchase games that will happily pay money to unity as they run their gacha systems. Real, honest developers care about stuff like this, but international game farms (the kind that always seem to be sponsoring YouTubers and streamers) are just running calculations on what it will cost them to keep using Unity.

          And now that unity has backed down on pricing those devs are still raking in money, so they, as potentially unity’s biggest customers, and unity themselves, don’t care what more indie devs think as they push forward higher growth targets.

      • @SilverCode@lemm.ee
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        91 year ago

        Which signals to investors that there is little to no expected growth. If you aren’t attracting new customers to grow your user base, then you only have the option to milk your existing customers to increase revenue.

        That may work short term, but long term it signals a death knell for the company, since as the old customers retire or the studios close down, the new crop of game developers would have been trained on or adopted a different engine so aren’t going to switch to Unity. Eventually they just run out of customers.

        • @detalferous@lemm.ee
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          61 year ago

          Especially in a competitive market where compelling alternatives exist.

          Especially in tech.

          And especially in software.

        • @CosmicTurtle@lemmy.world
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          41 year ago

          That may work short term

          That’s all that matters. The next quarter’s growth is more important than the year-end P/L sheets.

      • @the16bitgamer@lemmy.world
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        21 year ago

        I moonlight as a small app developer. This is absolutely correct. I have a handful of legacy apps which uses Unity, and makes so little that moving them would cost more.

        That said, if/when I do another project, it won’t be in Unity.

    • SolidGrue
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      1 year ago

      edit: The following is off topic, but I’ll.leave it as a testament to my gray-beardedness. In my defense: Unity isn’t Unity anymore. Don’t get old.

      I’ve been using Linux for 30 years now, and for a while I was an advocate for Ubuntu and Canonical (among others, I’m pan-distributive). Then things changed: GNOME 3, Wayland, Unity, something-sonething, Snaps… All too much.

      As an advocate, I’m apt not to emerge with favorites, or to yuck others’ yums. Neverthekess, Canonical is a press beyond the pale, many days.

      In the end, I don’t recommend Canonical distros. LMDE is solid, as are most of the *bian and redhat downstreams. I don’t recommend the others because I don’t know them, but more importantly I couldn’t help a friend un-bodge a bad installer on them (likewise for "BSD or Darwin).

      But really, no love for Canonical. They went to some Dark Side, and I’ll have a hard time forgiving them for it.

      • @sir_reginald@lemmy.world
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        151 year ago

        I also thought of Unity the DE before reading the article

        I understand the confusion. This doesn’t belong to a Linux community. I mean, I see the relation with FOSS but I’m sure there are FOSS communities out there. The article doesn’t even mentions Linux, just Windows and Android.

      • Troy
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        91 year ago

        You do realize this is about the Unity game engine, right?

      • @corsicanguppy@lemmy.ca
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        21 year ago

        With ibm working hard to enshittify redhat even faster than newredhat themselves, we should consider avoiding them as a first-class porting and work target.

        Look at OpenEL as a successor to the RH and an upstream for the other ELs once RH starts eating from that tasty “free stuff they can sell” trough. Having made bank on TheForeMan without actually making an effort to support it, they have a model they can use for everything.

    • @taladar@sh.itjust.works
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      71 year ago

      Only in the licensing space in particular there is really no good reason to hide the exact rules what is acceptable and what isn’t. Nobody is going to circumvent your defences if they know exactly which licenses you allow.

  • @merthyr1831@lemmy.world
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    181 year ago

    Unity has been getting better press because they mildly walked back a few of their policies. One prominent gamedev channel i saw (games from scratch i think?) did a video praising them for booting out ironsource execs (adware company unity bought a while back) from the company.

    And, like clockwork, Unity proves that it was never the plucky underdog that was going to take on the behemoths of unreal and (at the time of inception) cryengine. In fact, it feels like its more hostile to its users than either of its original competitors, that were once known for hostile and expensive features.

    And again, im gonna shill for godot. You’re better off using FOSS for your tech stack primarily because of this kind of arbitrary behaviour that becomes standard once you’re too big to be internally accountable.

    • Ms. ArmoredThirteen
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      31 year ago

      I know there are a lot of Godot tutorials out there, wondering if there are any you would specifically recommend though? I’ve got a lot of Unity experience but looking to move my personal projects to Godot

        • @TopRamenBinLaden@sh.itjust.works
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          11 year ago

          I can vouch for Clear Code, as well. That’s where I started and learned to build some 2d platforming games. If you want to get into 3d right away, there is a channel called BornCG that has a very good series on building simple 3d platformer games, too.

  • @SmoochyPit@beehaw.org
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    181 year ago

    Companies really do be taking people’s work and profiting off of it, then not giving back whatsoever. :(

    • zeluko
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      91 year ago

      Thats why you need Licenses to stop that… well jf you can afford to fight them at all, haha.
      Money always wins…