Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

  • @Kwdg@discuss.tchncs.de
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    122 years ago

    Ignoring any computation, I guess rhe fastest would be dependent on the medium which transport the data and the limit there is the speed of light

  • @squirrel@discuss.tchncs.de
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    92 years ago

    I played on Google Stadia from day 1 until it got shut down. I mainly played racing games like F1 and GRID, with the occasional session in RDR2 or The Division 2. Latency was never a problem for me.

    The main problem that occured over and over in the community was people’s slow or broken internet connection at home or their WiFi setup.

    I would say the technology for cloud gaming is here today, but the home internet connections of a lot of people aren’t ready yet.

    • @NotAnArdvark@lemmy.ca
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      22 years ago

      I would say the technology for cloud gaming is here today, but the home internet connections of a lot of people aren’t ready yet.

      You witness this a lot with video conferencing. People tell one person their audio/video is shitty, and that person just shrugs and says “yeah, I have bad internet.” In my head I’m screaming “Well, what have you tried?!” or “I see you sitting beside the refrigerator there!”

  • @Platform27@lemmy.ml
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    2 years ago

    I think we are constantly progressing in that field. One issue for latency was that controllers used to contact your device, and then the server. Now they can connect directly to the server. Things will improve, like it or not.

    For right now, I think the biggest hurdle is with ISPs.

    1. Data caps can be quite common, in many countries. Essentially creating a huge limit on how much you can (if at all) play.
    2. Most people’s router, and access point hardware needs upgrading. A lot of the stock router AIOs from ISPs are really bad. Creating a bottleneck before the data even reaches the servers.

    Another hurdle I can see is companies profit sharing. Everyone wants a large cut, so I’d expect multiple streaming options… and many failures, like what we’re seeing on the movies/series streaming model… just with games it’ll be soooo much worse.

  • @Tak@lemmy.ml
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    22 years ago

    I feel a lot of the responses here are talking about cloud gaming not game streaming.

    Game streaming needs to be easier to do for it to become more popular. There’s a bunch of half baked solutions through different hardware and software when you could just physically move the hardware running the game in most cases.

    Cloud gaming is a hard sell when the cost to play most games on your own hardware is really fucking cheap compared to most media. Like the QWERTY keyboard people will do the traditional thing because they aren’t forced to change and it’s good enough.