Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?
Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?
I feel a lot of the responses here are talking about cloud gaming not game streaming.
Game streaming needs to be easier to do for it to become more popular. There’s a bunch of half baked solutions through different hardware and software when you could just physically move the hardware running the game in most cases.
Cloud gaming is a hard sell when the cost to play most games on your own hardware is really fucking cheap compared to most media. Like the QWERTY keyboard people will do the traditional thing because they aren’t forced to change and it’s good enough.