Let me clarify: We have a certain amount of latency when streaming games from both local and internet servers. In either case, how do we improve that latency and what limits will we run in to as the technology progresses?

  • @squirrel@discuss.tchncs.de
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    92 years ago

    I played on Google Stadia from day 1 until it got shut down. I mainly played racing games like F1 and GRID, with the occasional session in RDR2 or The Division 2. Latency was never a problem for me.

    The main problem that occured over and over in the community was people’s slow or broken internet connection at home or their WiFi setup.

    I would say the technology for cloud gaming is here today, but the home internet connections of a lot of people aren’t ready yet.

    • @NotAnArdvark@lemmy.ca
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      22 years ago

      I would say the technology for cloud gaming is here today, but the home internet connections of a lot of people aren’t ready yet.

      You witness this a lot with video conferencing. People tell one person their audio/video is shitty, and that person just shrugs and says “yeah, I have bad internet.” In my head I’m screaming “Well, what have you tried?!” or “I see you sitting beside the refrigerator there!”