I love how easily the billionaire sloplords adopt language implying that they are oppressed.
Maybe we should start doing just that
Good idea. I’ll tell my special interest magazine to make me more sympathetic.
Billionaires get their branding from CumHammer Brand Management:
Wealthy
Handsome
Fun-loving
Victim
Could it just be AI itself and how bad it sucks instead of “AI stigma”?
“Data Analyst Finds that ‘Lazy Awful Game Stigma’ Can Reduce the Number of Reviews a Game Gets by 53% - And the Reviews it Does Get are More Negative”
Insert Seymour Skinner meme about the kids being wrong
When Valve updated the policy for games published on Steam to include disclosure of Ai usage in the games, Epic Games CEO Tim Sweeney responded in the public that this should not be done and just hurts the industry. It would generate unneeded backslash, as everyone will use Ai in development, according to Tim. Fast forward to today, turns out Epic plans on integrating Ai tools into Unreal Engine 5.
You will not find a game engine without some AI tool. Same way as majority of devs will use AI in some capacity.
People only care about AI when presented with it. If non of these games had AI generated visual elements, people would be non the wiser.
You will not find a game engine without some AI tool.
I don’t know where you getting this and spreading misinformation. I think Unreal Engine didn’t have any Ai integration in its entire history. And I’m sure there are game engines without Ai tools integrated by default. I think the Open Source engine Godot in example does not have any of that. If I’m wrong, then please enlighten me. I mean seriously, I want to know if the engine includes Ai tools by default, because I care about.
People only care about AI when presented with it.
So they care about then? Whats really bad is, if companies or developers hide the usage of Ai and only admit using it after they got caught. There are many problems with Ai why people care about this subject. And it should be an informed decision of the buyer, if Ai is used or not or to what extend and what type of Ai. Generating art is not the same as autocompletion of words when programming in example. Using Ai to replace voice actors is also not something we want to see. Ai is trained unethically on data without permission.
If non of these games had AI generated visual elements, people would be non the wiser.
I don’t understand this statement.
I think they’re basically saying that if the kitchen staff spits in your food and doesn’t tell you, then you wouldn’t care. It’s only when you find out that you care.
No, that’s wrong analogy. I do care if the staff spits in my food. Because I want food without spit in it. Just because they did not tell me they spit in it, does not mean I wouldn’t care.
I do care if the staff spits in my food. Because I want food without spit in it
How’d you know if they did?
It’s not like any restaurant has an open kitchen you can look into.A little off topic now but I’ve seen that a bit, the restaurants I’ve worked in you could see everything in the kitchen, even the person doing prep, they were all Japanese though so that’s probably a cultural thing.
Godot is a game engine without any AI tools. At least none that I’m aware of.
Ah yes, the stigma against AI, the stigma that is actually pretty well founded given how it’s dogshit at anything other than BS-ing. The stigma that’s an obvious reaction to shoe horning a hype fueled scam into every fucking thinkable thing. That stigma?

Oh, right. The poison. The poison for Kuzco, the poison chosen especially to kill Kuzco, Kuzco’s poison. That poison?
It’s so weird how far self-censoring has gone. Now they’re altering quotes because of this perception that it will be caught by the AI moderation…
I’m sure it has nothing to do with AI games being bad.
“I filled my game with something people find objectionable and people don’t like it”
wow amazing
Yes, because gamers are ever so slightly more tech savvy than your average project manager. They are fully aware that LLMs and diffusion models are just expensive plagiarism engines at best and slop factories the rest of the time.
Games are ultimately about telling a story, through literal plot narrative or metaphor. I like it when people tell stories. I don’t want to be told a story by a damned machine.
Games are ultimately about enjoying something. There’s lots of games people play that don’t have a story. Or a good one.
Don’t nitpick.
If NPCs can be dynamically fleshed out using LLMs, why not.
Give them voice acted voice lines and maybe clone the voice (under consent and only in the context of one game) to allow an NPC to talk like the VA but not having to repeat the same 5 catch all phrases (see GTA 5 NPCs)If NPCs can be dynamically fleshed out using LLMs, why not.
Sorry for the essay, but your “why not” got me thinking. I would argue it shouldn’t be done, both for gameplay and safety reasons.
The application I see of this is something like city population in RPGs. Looks at Skyrim. Canonically, the cities of Skyrim were supposed to have populations in the thousands. But that wasn’t possible to develop with realistic resources, and instead, they hand crafted a large, but still reasonable, number of NPCs to populate each town. It was enough to make the place feel like a functional city, but the cities themselves were physically small enough to make it all work. And, of course, like any RPG, after awhile you max out the dialogue tree of any NPC. This does cause you to lose the immersion.
So you might be tempted, “let’s use generative AI to populate a truly vast metropolis. Let’s build cities with thousands of NPCs.”
You could try it, but it’s already been tried. It’s called Starfield. I have a weird relationship to that game. I find the plot vapid and empty. And there is no joy in exploration. There are innumerable planets, but each of them is filled with procedurally generated assets. Every planet is vast, fully and utterly empty at the same time. There’s tons of bases, landmarks, flora and fauna to explore, but they’re all repeats of the same thing, nothing like the vast yet still handcrafted worlds of Skyrim and Oblivion. There’s some variety, but after playing for awhile, you see beyond the veil and the patterns become obvious. At that point, exploration loses all joy. I have a complicated relationship to Starfield mostly because despite hating much of it, I still have around 200 hours in it. Though that was mostly because I’m a sucker for factory games and got really into the base builder. The base builder, notably, doesn’t rely on those procedurally assets for its core functioning. The parts I like best about Starfield were the handmade parts.
It’s tempting to use LLMS to populate a vast RPG world. But soon enough, you will see behind the veil. Sure, they won’t repeat the same catch phrases, but after awhile all the NPCs will start sounding the same. Instead of getting disillusioned because all the NPCs repeat the same 5 lines, you’ll instead become disillusioned because they all sound like Claude or ChatGPT.
And worse, even if this doesn’t happen, even if it never gets old, that’s in some cases worse. Imagine you took this to the ultimate conclusion. Not only do you generate a mountain of dialog options for all your NPCs, you also embed an active LLM prompt window into the game. And let’s magically assume that LLMs get good enough to never hallucinate and to always give unique and relevant answers.
Such a game might be legitimately dangerous to the mental health of anyone using it. People already get addicting to immersive games. Take a game as addictive as WoW at its prime. Now fill it with NPCs, each the most engaging conversation partner you’ve ever had in your life, each with infinite patience and willing to talk with you for as long as you want, at whatever you want, who will never question your ideas or find you at fault for anything. Each as unique as people in the real world are from each other.
That right there is a dangerous machine. That is not something anyone should build. Immersive games are already addictive to many. People are already falling in love with chatbots. Combine them together, and you’re going to ruin a lot of innocent lives.
Mhhh…
I wouldnt spam the game world with NPCs.
I think more in the scale of GTA 5 maybe amd it’s population density.
At some point you will have heard all the funny bits and banter and the dialogues between npcs will devolve into nonsense.My suggestions was more to make the NPCs seem more animate without touching the actual story developers crafted.
E.g. you get send on a quest but you want to try amd get all dialogues before going.
So you could spam the Interact-button. At one point (where it should loop) the NPC will become “AI-sentient” and question why you are asking it so much and to already go. The NPC already said to hurry or you’ll miss the train.
Yes, devs could care fo have that included today without AI but with this tech they could get the really weird edge cases.
And the character designers could create a really detailed and fleshed out description for the NPC or class of npcs to have a specific personality.
My guess is
- It would be expensive.
- It would be hard to control. LLM’s are black boxes that often take you to unintended places.
Ehh it could work on local hardware in some future.
And for example in GTA 5 there are already mods that give LLMs a body to speak through.Can’t find the video in my history but it was about having a comlanion NPC you could converse with (voice chat), drop weapons to use for a robbery, plan the getaway with.
(And tbh considering how braindead some players can be, LLMs won’t be the most uncapable to control a character)
Yeah sure the best games (played for more than 100 years) are about stories: football, basketball, chess, backgammon all about telling a story.
I said metaphorically telling a story. Chess is literally a battlefield, but even physical sports focus on certain categories of human movement and form. They encourage certain body types. They require certain movements. Body language is a form of communication. The shape of your body tells stories of your ancestors and the story of what you’ve done and how you’ve treated it. There is poetry in body langue. It can tell a story. There are many kinds of stories. Not all of them are narrative. Some are metaphor. Every sport has its own vibe to it. Every game has its own feel. A video game is the creation of a human being(s). Another human being wants you to share an experience, whether game mechanic or literal plot narrative. Even a game with no plot at all still has heart, still has a soul. It represents another human being’s expression of what they believe to be fun, enjoyable, and wondrous.
That is a deeply human form of communication. Even if it is entirely nonverbal. Every game played and loved represents the opening of one human heart unto another. And I find it morally reprehensible to be tricked into having that kind of experience with a machine.
I feel the same for most all creative arts.
AI slop is the new asset flip. Same stigma, different grift.

Good
and still they refuse to take the hint
It’s because big money is backed into a corner, they’d have bailed by now if they could but they’re in to deep now, if they pulled out it would collapse everything, buy comoditys, physically if you can.
Maybe because people don’t want their art automated?
Great to see disclosures of this technology. I think as time goes on, we’ll want to see further degrees of disclosure. AI art shipped as production quality is a misstep for me. However, AI written code feels worth alerting players & consumers about. They are different degrees of concern, environmental impact, and I suspect that we’ll see AI code to become more standardized whereas games with AI art lacking human oversight will continue to receive more negative ratings than the average.
I don’t care if some guy is prototyping his game with AI assets; that doesn’t matter.
I do care if you try to sell a complete product with no actual art, just slop.
I care. They’re stealing public water and energy to do it.
There are so many real issues with AI, but being angry about prototyping with it? That is a completely manufactured outrage by extremists who just hate the whole concept of AI rather than its misuse and mismanagement.
AI should be a public good that belongs to us all, managed, metered, and deployed in a way that is environmentally aware. A lot of good can be done, and has been done. We don’t need AI girlfriends or surveillance, but we could really use it for research, data, prototyping, etc… If you can’t see this then ask some questions about legitimate use cases and I will share what I know.
Nobody seems to be doing anything about the issues, so yes, using a tool that steals resources and puts people out of work is unethical.
Lemme know when it’s being done right and I’ll stop manufacturing my outrage.













