“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.
I mean he’s gotta say people are wrong for not liking it, it’s his job to sell it
True. I mean we can’t exactly expect the CEO of an AI company to admit his AI tool produces AI slop. Got to think about shareholder value after all.
It’s worse…
People are saying it’s AI slop filter, and he won’t shut the fuck up that the slop isn’t a filter, it’s a main ingredient.
When enabled it fundamentally changes how it works.
Developers will be stuck with the default version we’ve seen, or have to devote a shit ton of money to do twice the work for the people who use this, and they won’t see the other version.
Like, this shit is going to get worse and worse the more people understand it.


holy shit
Gamers do not want x.
Gamers are wrong about this.
That is definitely how it works. Keep pushing that line.
I don’t like this movie.
You are wrong and must like this movie because I like it!
Fuck. Off.
And they’ll keep being wrong. But that’s ok, flat earthers still exist too.
That’s been the line they have pushed for at least three decades now. It didn’t seem to be hurting them until rather recently, when it started affecting the larger software world.
Same with DLSS 1, in a few years people will like it.
Probably… not? I’m not sure anymore, about it but i think everything is going to look the same in some years with this tech and we, gamers, are becoming more and more aware of our power to turn the tides so, our hate could bury the sloppy part of the tech. EPIC CEO thought the same (in some years people will love me) with the epicstore and people mostly still hate it even with 100 free games in their account.


I’ve heard a number of creators try talking about how this is a good thing actually and it is just misunderstood… And I’ve got to say: after it’s come out that nvidia has threatened creators in the past… I really think it starts getting obvious who’s still kissing the ring. This is some emperors new clothes shit.
If nvidia can’t just make a better card anymore cool. No worries. Want to get into bed with the industrial military complex? Great. Message recieved. Want to overwrite an artists design with filters? Stay the fuck in your lane. You design chips that draw what they are told. If you can’t do that right anymore then get out of our industry and make room for someone who can.
Todd Howard is slop-pilled. RIP elder scrolls and fallout.
That ship sailed with the 97th release of Skyrim.
“The consumers don’t know what they want. I, the CEO, know what the consumers want. And the consumers want to give me money!”
None of this is done for the average consumer/gamer. We’re not the consumers he’s addressing.
“Do you guys not have two GPUs?”
Jensen Huang has all the GPUs, he can probably play games where each character has its own dedicated GPU and every atom and molecule of the environment is rendered in real time with a hyper-realistic physics engine, with built-in AI that plays for you so that even your idle pastimes are automated giving you more time to WORK AND PRODUCE VALUE FOR THE OWNER-CASTE.
“This game only needs two GPUs to run, what’s the problem?”
I’m increasingly happy my hardware is a generation behind and incompatible with this shit.
Same, I have a 3090 that’s a secondary card in my system used only for video rendering because of how well it processes with NVENC. All my gaming GPUs are AMD now.
To be fair who has two 5090s laying around to use this crap? This isn‘t so much a „generation behind“ thing and more of a „overpriced luxury toy for the top .01%“. There is no market for this. It‘s all smoke and mirrors.
“Well, first of all, they’re completely wrong,”
Proceeds to explain exactly what everyone hates about it.
Strong principal Skinners energy. “Does nobody want my AI slop filter? No, it’s the gamers who are wrong.”
Surely this is just a marketing stunt they pulled in the hopes of temporarily pumping share prices or something? Despite their claims that it can be optimized before release, I think there is basically no way they get it running at playable frame rates without a second dedicated graphics card on current gen hardware. They’re going to release it with terrible performance, promise to improve it, a few people who have dual 5090 setups will try it but almost everyone will ignore it, and the promised optimizations will either never materialize or they’ll be much less impactful than promised.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
He seems to be thinking of it as basically a post-processing effect, but it’s certainly the least performant one ever devised. Even if it’s true that the art teams can tweak it to get exactly the effect they want, I find it hard to believe they’d ever be able to get it running on the hardware they’re targeting, so it will just be an expensive novelty for games that want to promise the most bells and whistles.
Edit: Wait I just saw this,
“It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level,” he said.
What is he on about? Surely it’s not really mucking around with stuff earlier in the rendering pipeline? That would make it completely different from all previous versions of DLSS, why would they call it DLSS 5? I don’t think he understands how it works at all.
It’s definitely a stunt for share-holders, not directed at consumers.
Generally if the CEO says it, it’s for the shareholders.
Remember, he’s never talking to us, he’s talking to major stockholders.
But guys, did you hear that it’s generative?
Trillions invested to make unoptimized games barely run, and make it look worse at the same time, instead of just investing like 1/10th into optimization during dev cycles.
NVIDIA really is like a parasitic cancerous growth on the side of the games industry, it’s existence increasingly predicated on the destruction of current standards, overtaking their function to ensure survival and it’s continuous ever expanding cancerous growth
„No, no! You‘re wrong because…“
And then this charlatan goes on to explain why we‘re right. It‘s exhausting to listen to these gilded clowns.
And they’re gilded in the wealth they’ve fleeced from their workers and their normal, individual consumers.
Prancing and jeering for the AI companies they’ve sold and shackled themselves to.










