cross-posted from: https://lemmy.ml/post/1458833
Many Linux users have cited Wayland’s forced vsync as a blocker for gaming related scenarios. This patch adds tearing support into Xwayland!
I know this might sound sumb to some. But I have a freesync monitor, so as long as I stay within my freesync range, I should still be completely tear free, even with V-sync disabled, right?
I am not sure as I’ve never used VRR on Wayland with an AMD GPU before, but that does sound like how its supposed to work. That’s what I do with my Nvidia card when using Gsync or Freesync in X11.
At least that’s how it used to work on Windows (10) Just disable v-sync ingame and freesync should take care of the tearing. Although over here, some people say that you have to enable v-sync, then Wayland by itself has v-sync, kinda making freesync irrelevant?¿? I guess I’m just gonna wait for a new release of Xwayland and for it to land on Arch’s repos so that I can test it out.
In what situations is this a blocker for gaming? Like, genuinely, who actually had any significant issues from it? Top 1% Counter Strike pros? I’ve been playing games on Wayland for ages and I never understood how anyone can think the experience is worse, let alone so bad it’s unusable.
I play a lot of FPS and third-person games so input latency is incredibly important to me. Honestly, once you try gaming in a truly low-latency environment (VRR, high refresh rate), it’s hard to go back. Every time I try gaming in KDE Wayland on Radeon 680M, I notice mouse input lag and bad frame pacing.
The only Wayland compositor that I know of that doesn’t exhibit these issues is the one used on the Steam Deck, but I am guessing there’s some special sauce there.
It really depends on the hardware. With 144Hz vsync isn’t much of an issue for me, but 60Hz is noticeably worse with vsync on.