What does the launcher do with regard to the operation of the game that cannot be done within the actual game itself? Is it due to a technical limitation or simply there for the convenience of the players? Are there alternatives to such methods of starting the execution of games?
It usually makes it easier to centralize authentication. But more importantly (from the company’s perspective), it gives the game producer a chance to upsell other products and micro-transaction content.
Don’t forget that the game producer can now collect and sell data on their customers’ systems.
With no privacy laws on the books in the USA, there’s literally nothing stopping them, and a lot of incentive to do it.
This.
To answer your third question about Minecraft specifically, you absolutely can run the Java version of Minecraft independently of the launcher. It’s just a Java package. Find it and load it with your Java runtime from the command line and it’ll play. Without authentication from the launcher, however, you will not be able to connect to Realms or indeed any multiplayer servers that have authentication enabled.
But for that reason, the Java version specifically of Minecraft is famously easy to pirate, provided you are fine with being limited to only playing locally or on pirate servers that have authentication disabled.
In the bad old days this was in fact the only way to play Minecraft in non-supported platforms (i.e. not Windows).
Managing updates, versions, mods, and settings can be done from a launcher instead of the game itself and it’s often easier that way. If you wanted to adjust mods in-game you’d need to restart the game for changes to take effect.
Before Steam became the universal launcher, lots of games had their own. Minecraft isn’t a Steam game so it comes with its own launcher.
If you wanted to adjust mods in-game you’d need to restart the game for changes to take effect
This completely depends on the game. There’s nothing inherently about mods that requires this.
The only game I can think of that doesn’t actually require a restart is Mechwarrior 5: Mercenaries. I’m sure there’s more, but that’s what I’ve encountered.
That’s because it’s easier.
Most games do not even have official modding support, Minecraft included. Most are only moddable because they use some interpreted programming language somewhere in their game, which people found ways to read and inject with their own code.
Luanti is kind of the obvious example to point to, with it being a community-developed engine for Minecraft-like games. But yeah, what @Azzu@lemm.ee said very much makes the difference. As opposed to Minecraft, Luanti has modding support built-in.
The one big advantage I see with it is that you can have multiple versions of Minecraft installed at once, and launch whichever you like.
With minecraft, it allows you to select from different versions and modes of the game and set up your account.
Patch management
It’s very annoying to self-update without a separate updater (Especially on Windows).
Another reason would be that it’s good to have some functionality separated, like authentication and mod installation.
How does the updater get updated, though?
you kid, but there’s no shortage of steam games where steam (a launcher) updates the game’s launcher
specific games like Minecraft I think it’s nessicary, other games such as call of duty which insists on having one launcher manage all game installs I don’t think is.
Imagine trying to handle all the different minecraft installs from the main screen, you would need to launch Java, load a Minecraft game, load a profile, close the game, open the game with the new profile settings and then hope it launches. This setup is very helpful, but I agree most games it is not helpful at all
Not sure about Minecraft, but sometimes the launcher is simply there to make configuration, startup options, parameters, profile selection, etc. a smoother experience for the user. You can do this kind of stuff without a dedicated launcher, but some software publishers prefer to divide things up this way.
It’s a dumb analogy, but I kind of think of it like restaurants. Some restaurants have a full wait staff with a maitre d, some have walk-up counter, some have a kiosk with a screen, etc.
They do this and keep their top selling games exclusive to their platforms. Games like GTA have shown just how much money you can make off micro transactions. No company is going to just jump out of that market. They use their top games so they are more liley to get people to just have it installed. That way you install the launcher, put in your credit card, and you are only a click away from handing them some money.
There can be positive benefits though, auto updates, update news, community messaging or content.
But mostly so they can get the hardest part of selling done, a valid payment method input.
I think the biggest thing is convenience. It’s a lot easier for the launcher to do some handshakes and check/update to current patch. Other way is client opening, client closing, patch applied, client opens yet again, that type of deal
Now I’m wondering, Minecraft released 6 years after Steam. Why wasn’t/isn’t Minecraft on Steam while it’s spinnoffs are?
Because it’s coded like shit.
Minecraft is a fucking mess. 18 different products but 10 of them are just different platforms and the same game. All the authentication is different for the different versions too so if you have the Java one it doesnt work to login on the others.
Just shit software all around.
Other answers in thread are good, but I like them because I don’t have to wait for a game to fully load if I misclick