• Metype
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    259 months ago

    SuperTuxKart and Mindustry are so much fun!

  • RBG
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    189 months ago

    Mobile on Android: Shattered Pixel Dungeon and Techmino.

  • xiao
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    159 months ago

    Mindustry, Endless Sky, and Unciv.

      • @GojuRyu@lemmy.world
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        49 months ago

        I would say yes and no. It is a game about evolution with some similarities but it is very focused on a realistic representation of evolution. This makes it a more complex game than spore and actively encourages many different niches not just agressive, peaceful and mixed as spore did.

        Aldo currently they are working on finishong the cell stage and the beginning of the multicellular stage while have more in deapth discussion about the transition between the microscopic and macroscopic phases among other things.

          • @GojuRyu@lemmy.world
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            29 months ago

            It’s free, so don’t let that stop you, but it is very fair if you want a more complete experience before trying it out.

            (It is paid on steam as a way to suport the game, but free downloads can be found on their website)

      • Blastboom Strice
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        39 months ago

        From a quick video I saw, they seem similar indeed, but I haven’t played Thrive enough. I have only made it to a single-cell prokaryotic organism, lol (which is basically very close to the beginning of the game).

  • @Swampman@lemmy.world
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    149 months ago

    Space Station 13.

    Too many amazing moments and memories to even count, always more to learn. I love how the open source nature of the game means there’s many different servers branching off from each other, running their own custom versions of the game. Smaller servers “downstream” pick and choose which features they want to keep when the upstream servers implement something new.

    • @Thomrade@lemm.ee
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      79 months ago

      You might not be aware but there’s also a fairly content-rich successor project called SpaceStation 14! Its obviously nowhere near as featureful as 13 is, due to lack of development time but has a very active development community around it.

      One of the major (imo) improvements is a move to per pixel “real time” movement instead of the tile movement of ss13, it helps make them game feel much more alive and interactive.

      Definitely worth a look for fans of ss13, and its also open source and Linux compatible.

      https://spacestation14.com/

    • @verdigris@lemmy.ml
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      39 months ago

      It’s not open source, but I do want to mention Barotrauma here – it’s not totally unheard of, but I don’t think many people realize that it’s a spiritual successor to SS13. Supports a lot less players, but still up to 12 or something on the bigger ships, and it manages to turn the absolute insanity of SS13 into a compelling survival game that still has plenty of goofiness.

    • skulblaka
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      29 months ago

      I entered SS13 with the ssethtide and I stuck around past the worst of it but I haven’t logged in since probably 2021. Is it a good time to come back and see what’s up? I enjoyed high population servers and a lot of people were leaving with the tide around and before when I did. What’s an average server pop these days?

      The overcomplexity of the game is part of why I love it so much but it’s also what drove me off of it, because I couldn’t figure out how to run an offline server to practice roles and I wasn’t trying to do my first day of engineering or doctoring on a public lobby if I could help it. I had a lot of fun in Mining and Cargo and occasionally just faffing about as an assistant helping Botany grow weed or bringing monkeys to the chef - but I’d like to learn “a real job” one of these days (he says, knowing exactly how pissed off everyone gets if mining or cargo either die or are understaffed). And most folks didn’t usually seem inclined to adopt assistants, unfortunately. Remember folks, adopt wandering assistants and then spay and neuter them because unattended assistants will cook their hands off trying to break into the armory.

      • @Swampman@lemmy.world
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        49 months ago

        I mostly play on tgstation’s european server Terry, which often gets up to 100 players in the busy hours.

        I know exactly the kind of anxiety you mention when it comes to having to learn a new role. That was partly why I also had the idea of installing a server locally to tinker with the mechanics in, which fortunately tgstation actually makes very easy. My problem then is that I only have like 10 minutes alone on the station before the power runs out, and I have to go set up the solar panels to continue my experiments. Turns out being solo crew on a space station isn’t all that easy.

    • @kurcatovium@lemm.ee
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      59 months ago

      Morrowind was Bethesda’s peak moment, so obviously foss engine keeping it alive to this day is awesome!

  • @asm_x86@lemmy.world
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    129 months ago

    Definetly openTTD. I love trains and its so cool to see your little trains drive around, load some cargo, etc.

  • @AusatKeyboardPremi@lemmy.world
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    9 months ago

    I am surprised that 0 A.D. is not mentioned.

    Although initially unplayable, the game was fun in the mid-to-late 2000s.

    I haven’t checked it out in a while, but it holds high nostalgic value for me.