• August27th@lemmy.ca
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    1 year ago

    O.C.: Have you consulted about this “tables” approach with other Lua developers?

    I.T.: After that, I went back to Dmitry and asked him if my understanding of “everything is a table” was correct and, if so, why Lua was designed this way. Dmitry told me that Lua was created at the Pontifical Catholic University of Rio de Janeiro and that it was acceptable for Pontifical Catholic Universities to design programming languages this way.

    Lol what? Is there some kind of inside joke about Catholics and tables?

  • RenardDesMers@lemmy.ml
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    1 year ago

    When I read this kind of stories about game dev where unit tests are very optional, I don’t really regret not working in this industry, especially now with all the layoffs.

    • deathmetal27@lemmy.world
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      1 year ago

      Working in enterprise software development really hammers in the importance of unit tests and integration tests.

  • maiskanzler@feddit.de
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    1 year ago

    Coming from Rust I am toying around with Lua at the moment. Lua is a small, simple and I would say a very neat language. But for big projects like an entire game I would personally much prefer a “traditional” compiled language like C/C++, Java/C# or Rust. Scripting langs are great for small scopes, but they quickly become a burden for bigger things in my opinion.