Looks like a boring update but being boring is kinda the thing I appreciate in GNOME. It’s all about expectations.
While most changes (file manager improvements, etc.) are cool to have and are just improvements to the overall experience, what’s up with the “fractional scaling and Mutter improvements”?
Why does nobody explain them more? At least for me, fractional scaling is the first thing that comes to my mind when thinking about what Gnome needs the most.
And performance improvements are also good to hear, but in which aspect? Triple dynamic buffering?Does anyone have further information?
This release changes the ngl renderer to be the default renderer. The intent of this change is to get wider testing and verify that the new renderers are production-ready. If significant problems show up, we will revert this change for 4.14. You can still override the renderer choice using the GSK_RENDERER environment variable. Since ngl can handle fractional scaling much better than the old gl renderer, we allow fractional scaling by default with gl now. If you are using the old gl renderer (e.g. because your system is limited to GLES2), you can disable fractional scaling by setting the GDK_DEBUG environment variable to include the gl-no-fractional key.
This is what I’ve found here
This submitted article is far from a comprehensive changelog, and kinda glosses over some stuff, as you say.
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Yeah, but it sucks. Most XWayland-apps are blurry. So, I have the choice between not being able to read something because of my screen resolution at 100% scale, or activating fractional scaling and having half of my apps blurry.
There was the talk about font scaling a while ago, where UI elements also scale with the font size. Has something happened there?
I think the blurry of XWayland apps won’t be solved in this release, there were some news that may be combined with the settings and make Xwayland apps to be able to scale themselves like in KDE, if I understood it correctly
Yeah but new wallpaper! Between this and Plasma 6 I’m having a hard time choosing based on all these new wallpapers.
Man I really want to see that VRR patch merged in, even if it still takes a flag to turn on.
With KDE having VRR and now HDR it feels like the choice you have to make if you are gaming on Linux. I prefer Gnome generally so I would like to see them catch up.
I switched to KDE because of this. I miss GNOME dearly. I despise KDE’s design choices. But right now, it’s better for gaming.
Differently from GNOME, you can actively participate in KDE’s design choices. Usually they are made by a small bunch of people who are open to feedback.
Not gonna lie, I’ve submitted tiny feature requests to the dev team for Cinnamon and Mate before. One or two of them got implemented, and I was so … happy? proud? idk
I was such a cool feeling though. Being able to participate is very underrated.
I have submitted a tiny patch to the Linux Kernel one year ago and I felt so cool too. I understand.
I would love to, but with two jobs and two small kids, I barely get any free time. But I’ll consider it. Is there any UX/UI focused working group?
I have good news my friend. The vrr patch was just merged into 46 beta as an experimental feature.
I saw, very exciting!
I love Gnome as it looks nice and is so efficient once you know how to use it (using different workspaces)
I’ll soon install a KDE distribution in Gnome Boxes just to try it and see what it’s about.
I switched to KDE for gaming, I miss GNOME so much.
When is not sucking going to be added as a feature?
🍼
That’s a Priority 4 Severity 4 ticket. I wouldn’t bet on it being completed until sometime during the next epoch.
KDE devs have taken steps to make more Gnome-like software. A new generation of Gnome devs in the distant future could go full circle ^