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Joined 2 年前
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Cake day: 2023年7月3日

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  • Used hinge, tinder, okcupid, and maybe a couple others. I’m a guy who doesn’t date men, 30s, in a large urban area, average looks and fitness.

    I found I could get about a date a week if I put in effort. Most people aren’t putting in effort. Most of your effort is going to go into the void. You just have to accept that most people kind of suck and aren’t going to respond. But just reading their profile and sending a message like a normal person puts you well above average.

    Many people seem to just half ass it and I don’t understand why. Like, their profile says they love NK Jemisen. You write that you love her books and ask if they read her latest. They write back with “no”, and of message, no follow up. Like how do you expect that to work out favorably? If you don’t have time, don’t respond. If you’re not interested, unmatch. A dead end reply just wastes everyone’s time.

    The apps themselves are not focused on good outcomes. They want money. That doesn’t always mean giving you the best match right away. But sometimes it works out anyway.





  • Mouse over is a bad interaction, except for maybe showing tooltips. You can’t do it on a phone. You’re going to create mouse tunnels (where the user accidentally mouses out and closes the menu). And yet I see them all the time.

    Double click is kind of a bad interaction, too. A naive user looking at the device isn’t going to Intuit “if I push this button twice rapidly something different will happen”. There’s no double right click or double dual click. Nor is there a triple click. It never should have become a standard interaction.












  • Mostly stuff I bought from Bandcamp. It’s drm free, but for convenience I usually let it stream from the app.

    I also have a bunch of mp3s from older purchases I listen to sometimes, but I don’t have a media server set up so that’s mostly limited to my desktop.

    Sometimes I’ll pull up a specific track on YouTube, but that’s mostly for “do you remember this song?” stuff. Adblock and the “resume playback from lock screen” make it bearable.


  • One of the clues they found was from a survivor from the antagonist’s party who had gone in ahead of them. He said the boss-man had kept asking them lots of questions about their youth, where they’d grown up, their hobbies. Just a lot of personal questions. The survivor didn’t know why, since boss-man had never taken an interest in them before.

    spoiler for my old dnd game

    The trick is to walk without looking for anything in particular. If you just walk without a conscious goal, you’ll eventually find the room with the macguffin. The antagonist’s strategy was to keep them talking about stuff so they’re distracted, and not thinking about what they’re looking for.


  • One time in a DND game I had a dungeon with the property “you’ll never find what you’re looking for”. This has a bunch of fun effects. Among them when the players found a spiral stairway around a hole, they tried to find the bottom and, because of the rule, could not reach it. They tried to go back up, and couldn’t reach the previous floor either.

    So they decided, since they have feather fall, to just jump into the central hole and find the bottom that way.

    They fell for an uncomfortable long time. They passed the other party members who had split up (and couldn’t find them).

    Good times. Players heads were very fucked with.

    They did eventually figure it out.