100% science based dragon MMO
I actually thought of a ridiculous concept for an mmo, not so much an mmo, but a response to my frustrations with World of Warcraft, and how the most play race was human and the most played class was warrior. You know the one combination that you can actually be in real life, human Warrior.
It gave me an amusing thought, then if I ever ran a fantasy-based mmo, there would be absolutely no human option, and no realistic class options, like you wouldn’t be able to pick a class that you could definitely do in real life.
And the first major expansion would introduce the scientist class, and be all about humans finding this fantasy world. And just make that the main selling point you could play as boring Mundane Human doing real world stuff. Just a little social experiment to see how people would react… The humans would definitely have a mad scientist vibe, so it wouldn’t be completely boring.
Dragonriders of Pern - the game.
Awww, I always kind of felt bad for that person. Hilarious though.
A driving (either racing or GTA-style) game that generates the roads from real-world geospatial data/street view imagery similar to how Microsoft Flight Simulator does.
It exists in a very simple way https://framesynthesis.com/drivingsimulator/maps/
Burnout or NFS! Also an SSX in this style would be amazing
An urbanism focussed city builder where you start with an existing city in the current car-centric style, possibly including a couple of dozen kilometers around the city so rural problems are included as well and have to transform it, with realistic building project times, into one that is more walkable, has safe bike paths, good public transport,…
In particular I would also like it to take verticality in to account both for transport (people and bikes and trains have a harder time going up and down than cars, boats need locks,…) and for buildings (stores at the bottom of a building, residential above,…) and that accounts for the huge amounts of space car-centric cities waste on parking as well as the ongoing infrastructure costs for maintenance and replacements of all that infrastructure in sprawling cities.
Basically “Not Just Bikes” the game.
Sounds a bit like cities skylines 1 on a suboptimal workshop savegame with the addition of more vehicle physics…
One can hope for cities skylines 2 to fill this gap in a few years time
Have they stopped making cars disappear when people arrive at their destination?
Cities Skylines 1 is actually sort of the anti-thesis of what I had in mind because it does all of the things I listed wrong.
This but you can import real world cities.
There a few towns near me in all different valleys. I wonder if you could mine a tunnel through the valleys. Would be interesting to try it out.
SimEarth remake with a proper geologic and climate model.
All the newer games in that mode feel like they’re all about growing the predefined lifeforms.
SimEarth was more about making the planet to support the lifeforms.
In that vein, a remake of Sim Life using neural networks and all the latest “learning” and “evolving” tech.
NOTE: Someone probably has developed it, but I’m too poor to buy a decent computer.
I’ve been wanting the shittiest, most grindy military logistics game possible for a bit now. Like, “oh you didn’t upgrade your Sock factory? Fuck you now your platoon has trench foot” type Grindy.
I want to feel pain
I believe this is the Black Ice mod for Hearts of Iron 3
Have you tried dwarf fortress?
Not really military logistics, but you might check out Captain of Industry. Everything sort of depends on everything else. You need food for your workers. But you need building parts to make farms. So you need bricks, iron, wood, and concrete. Each of these has a building and process associated with it. You need trucks to move materials. You need excavators. So you also need factories making vehicle parts, and maintainence parts. And all of these machines and processes make a waste product you have to deal with.
Not military but have you tried oxygen not included? That game will give you trench foot.
Foxhole is a good game but probably not as grindy as you are looking for.
A Rockstar Open World Pirate game.
Black Flag was getting there, it had good vibes, but unfortunately they had to make it an Assassins Creed game and Ubisoft doesn’t know how to do it right anyways. Rockstar does.
Just waiting for Sid Meier to make a new pirates game… Forever.
Mirror’s Edge-style gameplay (specifically first person) for experiencing Spider-man’s first few weeks of having powers, including the time prior to having built the web-shooters. I have wanted this ever since the teaser trailer for the first Andrew Garfield movie.
This is so close to what I’d want, which is basically this + somewhat accurate recreations of real life places.
Imaginary places would work too, but the main thing I’d like is to have more maps to explore than I can deal with. I could spend hours just exploring and goofing around
A game similar to the Expanse and Firefly. A space exploration, trading and combat game where you fly around a single solar system in a small ship and can also land on planets (please not procedurally generated though. Just make fewer places you can visit, but design them).
Oh, and with realistic Newtonian physics. Even if that means combat will be largely about who can fire the most missiles. But it would also mean you can avoid enemies altogether by planning the right planetary slingshot, millions of miles before you’d meet them.Outer Wilds comes close, but I’d love something more gritty, realistic and on a bigger scale.
Evochron. One dev, super dedicated to this concept.
Elite Dangerous has some of those elements, not quite what you’re describing rhough
So basically Anno 2307?
I haven’t played Anno 2205, but what your describing seems a bit further in time than that game. The start of colonization of the Moon vs settling/trading with the full solar system.
First person city planner, probably in vr where you can plan something out and then see your city grow as you walk around it
This sounds mint and I’m sad I’m too solodev to make it.
Fuck that, I believe in you friend. You can be the next Tynan. The next Concerned Ape. Today is the day, YOU GOT THIS!
Today is most certainly not the day, as I have covid and am mostly just sleeping. But thank you for believing in me lol
This but let me drive around too, maybe even free running like mirrors edge around the city I built
A spaceship captain game with an AI crew that follows your orders, and is focused on problem solving and exploration rather than combat and resource gathering. Kind of like ongoing episodes of star trek, but in game form.
Kinda like artemis but with AI?
Possibly, but I was picturing being able to move around the ship and you would have to manage your crew by assigning roles. Almost like rimworld meets bridge crew meets star trek online.
You’re describing Barotrauma in space.
A game where you play a reporter in a pre-internet open world, digging through meetings, documents, connections and surveillance to get information to create stories.
You could have relationships with people too, and test them. Go with a private story on someone that will get big views and make the rent but piss them off, or keep it private and maintain your relationship to access their connections to try for a bigger story.shadows of a doubt
Try out Headliner Novinews
Planetside 2, but in Warhammer 40k. I want to be an ork running around krumpin gits with a hundred other boyz, smashin up some humie tinboyz or them big bug wotsits
Bonus points if you can be a psyker and blow up your whole squad
Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won’t be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.
I didn’t watch the video yet but got damn the more I think about it the more I want it
Large scale battles with titans and the excellent pilot mobility mechanics? Sign me the fuck up.
It would be so fun!
I have a horror game concept, based around the old days, back when used game stores actually were a good deal instead of just a price gouging den of collectors. Back when buying a copy of a game pre-owned meant that you got the save files of the old user with it.
So this is a harvest moon type, there is already a file here, the game yells at you if you try to delete it, you get characters telling you that you can’t hide from what you have done. And when you play the game everyone is pissed at you, the world is in ruins, and making any real progress is next to impossible due to the horrible state the world’s in and no one wanting to help you.
The object of the game would be to convince the people of the game world that you are not the original user, and that you want to set things right. And the new game plus would just be what the game is supposed to be like under normal conditions.
Admittedly I got the idea from hearing about a Harvest Moon friends of Mineral Town Creepypasta called The Goddess Has Not Forgiven You, which I can’t actually find. But it was described by a harvest moon iceberg video. When I couldn’t find the story that it was talking about, this was just kind of the idea I had for an indie game based off of it.
If you are an indie game designer who wants to do this, feel free to steal my idea, Just credit me for it and shoot me a copy of it if you can get a hold of me.
I dig this one, it’s pretty cool.