• subverted_per@lemmy.blahaj.zone
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    2 hours ago

    I thought this was supposed to be a joke format. Where’s the joke? Is it ironic? Maybe replace civil engineers with car manufacturers or oil executives?

  • Madzielle@lemmy.dbzer0.com
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    5 hours ago

    I really liked the concept of Citi-Skylines the game. Enjoyed it for a bit even, Until I realized it was just a traffic manager, and creating walkable/transit only cities to be nearly impossible.

    Cars and highways everywhere, ugh.

    • infinitesunrise@slrpnk.net
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      1 hour ago

      Yeah way back when they announced the first C:S I got excited that maybe there would finally be a city builder with a realistic and accurate traffic simulation. But no, instead I struggled for several years around pocket cars, teleporting vehicles, lane stacking, and a traffic engine that seems completely ignorant about cycling, walking, and sources of traffic demand. It’s just a really nice diorama builder.

      • grue@lemmy.worldM
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        3 hours ago

        IIRC, they started out planning to have realistic amounts of parking, then realized that (much like sprawl in real life) it made it no fun.

        • infinitesunrise@slrpnk.net
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          38 minutes ago

          I remember there was a mod that put this back in and with it enabled, sure enough you had to devote like half of your land to parking craters because the game has no really meaningful way to divert demand to alternative transit, even if you build it.

    • otacon239@lemmy.world
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      5 hours ago

      Not quite the same, but many colony sims allow you build very compact walkable cities. Timberborn and Surviving Mars come to mind as being quite good at giving the feel of city management on a smaller scale for me personally.