• infinitesunrise@slrpnk.net
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    1 day ago

    Yeah way back when they announced the first C:S I got excited that maybe there would finally be a city builder with a realistic and accurate traffic simulation. But no, instead I struggled for several years around pocket cars, teleporting vehicles, lane stacking, and a traffic engine that seems completely ignorant about cycling, walking, and sources of traffic demand. It’s just a really nice diorama builder.

    • grue@lemmy.worldM
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      1 day ago

      IIRC, they started out planning to have realistic amounts of parking, then realized that (much like sprawl in real life) it made it no fun.

      • infinitesunrise@slrpnk.net
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        1 day ago

        I remember there was a mod that put this back in and with it enabled, sure enough you had to devote like half of your land to parking craters because the game has no really meaningful way to divert demand to alternative transit, even if you build it.