• grandma@sh.itjust.works
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    7 days ago

    The fact that today it’s cheaper and more convenient to take a flixbus or even a goddamn airplane across the continent indicates the EU has completely dropped the ball on trains

  • Krudler@lemmy.world
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    7 days ago

    In my city, we had given a tax amnesty to the railroads that lapsed 20 years ago or so. What did the city do? Renewed the amnesty for another 50 years.

    So we have valuable land that is Criss crossing our city, and the taxpayer now has to build monumental amounts of infrastructure to circumvent.

    We build overpasses, underpasses, special crossings.

    Our city just dropped 300 million for a bridge that runs over stockyards. We’re redoing the one of several blocks away to the tune of another 200 million this year.

    There were several underpasses put in in The last 5 years that totaled up to 400 million.

    No, let’s not kick these useless freight trains out of our city, let’s let them keep using it as a parking lot. Now let’s build an additional 2 billion dollars worth of infrastructure for the rapid transit system which did not exist and we are desperately trying implement in a city that has no land because of mismanagement. Oh yeah, don’t boot the trains out and use that land for rapid transit, let’s give them a tax amnesty so they can park trains all day. Not one fucking thing is shipped within the city and there’s no reason for them to exist here.

    When I used to drink, 11 years sober, you would not talk to me about trains cuz I would go for hours haha

  • Madzielle@lemmy.dbzer0.com
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    8 days ago

    I really liked the concept of Citi-Skylines the game. Enjoyed it for a bit even, Until I realized it was just a traffic manager, and creating walkable/transit only cities to be nearly impossible.

    Cars and highways everywhere, ugh.

    • otacon239@lemmy.world
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      8 days ago

      Not quite the same, but many colony sims allow you build very compact walkable cities. Timberborn and Surviving Mars come to mind as being quite good at giving the feel of city management on a smaller scale for me personally.

    • infinitesunrise@slrpnk.net
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      8 days ago

      Yeah way back when they announced the first C:S I got excited that maybe there would finally be a city builder with a realistic and accurate traffic simulation. But no, instead I struggled for several years around pocket cars, teleporting vehicles, lane stacking, and a traffic engine that seems completely ignorant about cycling, walking, and sources of traffic demand. It’s just a really nice diorama builder.

      • grue@lemmy.worldM
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        8 days ago

        IIRC, they started out planning to have realistic amounts of parking, then realized that (much like sprawl in real life) it made it no fun.

        • infinitesunrise@slrpnk.net
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          7 days ago

          I remember there was a mod that put this back in and with it enabled, sure enough you had to devote like half of your land to parking craters because the game has no really meaningful way to divert demand to alternative transit, even if you build it.

  • subverted_per@lemmy.blahaj.zone
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    8 days ago

    I thought this was supposed to be a joke format. Where’s the joke? Is it ironic? Maybe replace civil engineers with car manufacturers or oil executives?

  • Zephyr@sh.itjust.works
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    7 days ago

    Depends where you want to go. Some areas are kind of difficult to get to reasonably on foot or by bicycle and are definitely way too remote to justify a train station.