• givesomefucks@lemmy.world
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    2 months ago

    Meh.

    It’s a twice a decade racing game…

    There doesn’t need to be huge changes, people like the game for what it is, it just needs occasional updates.

    If this game out a year after Forza 5, then criticism for lack of changes is valid.

  • Midnight Wolf@lemmy.world
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    2 months ago

    The same as the “new and improved” [thing]

    well fucking duh, nobody is advertising their shitty half-assed thing now, are they?

  • dom@lemmy.ca
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    2 months ago

    I miss the carpg elements from the first horizon game.

      • dom@lemmy.ca
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        2 months ago

        Hmmm I’ll habe to look into it. I seriously doubt it, though.

        • Grey Cat@lemmy.world
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          2 months ago

          SkillUp said so in his preview video at least.
          If the caRPG elements you meant is not having access to the best cars from the start and unlocking them as you.

          • dom@lemmy.ca
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            2 months ago

            Yeah kinda, or the incentive to have a car you keep amping up with new gear and parts rather than it being cheaper and easier to just buy a new car.

            Like forza horizon 1, the upgrades felt expensive and meaningful and new cars were so expensive. Could be nostalgia goggles though

  • TemplaerDude@sh.itjust.works
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    2 months ago

    These games are hard to tolerate with their uber cringe dialogue. No one talks to anyone the way people talk to each other in these games. It’s obviously been filtered through a half dozen sensitivity filters and it’s just so hard to listen to.

    • Joelk111@lemmy.world
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      2 months ago

      I’m not saying the dialogue is good, but I don’t think sensitivity filters or whatever are the issue, it’s just bad writing, and it doesn’t seem to be a priority to spend time creating a compelling story.

      • herrvogel@lemmy.world
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        2 months ago

        I understand the game is not, and never was, story focused. But that doesn’t mean it needs to have the absolute worst, most insufferable dialogue ever written by man. It was so impressively bad in FH5 that turning dialogue volume down to 0 was a very common suggestion to improve the overall experience. If you’re gonna write such low quality dialogue for a game that doesn’t really need it, and then have it voiced over with the absolute worst direction possible so it sounds even worse then it is, then you might as well just leave it out. Nobody’s gonna miss it.

        • Joelk111@lemmy.world
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          2 months ago

          I 100% agree, and wish they’d invest some more resources into making the dialogue passable. I could be wrong, but it seems to have only gotten worse with each new game. Hopefully (though I’m not holding my breath) FH6 can break that trend…

  • nutsack@lemmy.dbzer0.com
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    2 months ago

    I wish there was a game like this that had crash physics like beamng. it’s actually really fun to try not to fuck up your car because it has actual consequences

  • kahjtheundedicated@lemmy.world
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    2 months ago

    Setting looks sick, if it has actually has some rpg elements again I might be in for the first time since 3.

    That said, their dlc schemes have been horrific in the past, and I’m sure they’ll be just as bad now. Also I’d be surprised if they can make the racing feel like it matters. I know it’s a simcade kind of game, but the racing is a lame joke compared to LMU, AC, etc.

    Tangentially related, shout out to Japanese Drift Master, a drifting simcade. Way lower budget and kinda jank, but I had a lot of fun with it. Super engaging drifting, you actually have to work for upgrades and better cars, the visuals and map are surprisingly sweet for a pretty low budget game, and the story is actually good