- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
cross-posted from: https://lemmy.world/post/39280394
I figured this would have happened sooner for every industry.
People resent AI in every way imaginable. I would not even be shocked to find companies who do use AI to be lying about it like this because it is such good advertisement.
Posted nine months ago.
Well gestated.
We could have done it in a month with 8 more posts.
The “handmade” label has been used in marketing before. I saw it far more often a few decades ago than now.
UNBEATABLE MENTIONED!!!
Gen-AI use is fine if it’s used within good taste and for generating bulk background props and somesuch. It doesn’t make a gamedev any holier or respectable if they torture themselves by hand drawing 1000 unique titles and textures for bookspines for some NPCs bookshelf.
What happened to CC0 assets?? Any problem “”“solved”“” by generative AI already had solutions before.
What if you need or want something custom that doesn’t come from an assetpack or store? Humanity also had solutions for digging holes before excavators came around. “Right tool for the job” is a concept.
Well you just shot your argument in the balls because your original comment talked about “bulk background props and somesuch”, not in-universe unique/important objects that will obviously require custom-made assets from scratch.
And if anything, I’d rather play mindless generic asset flip games than play a single game with AI-generated assets and possibly code as well.
“Things you just made up”
There is no arguing with you people on this issue. AI is just bad and useless on any and all fronts and use cases. and I hate humanity and art apparently.
meanwhile, asset packs:
also, the problem you describe is part of the reason why hyper realistic games are a problem and expecting all games to fit that mold is bad. your bookshelf is a background detail, it’s fine if all books are just flat colors. using ai for this is the worst of both worlds: it looks unimpressive (half the reason people like hyper realism in games is that they can go “whoa look at all the effort they put in!”), and it takes a massive amount of space on people’s hard drives for no reason!
…so it’s okay if they steal that work from others who did?
With how controversial genAI is, you may as well stick with the free asset store for that stuff
Gen-AI use is fine
It’s really not. There’s already enough procedurally generated GACHA crap. Plus the games that are barely more than T&A Simulator. Hooking this up to the AI pipeline and blasting it into Steam or some similar digital games marketplace is bordering on an act of violence.
It doesn’t make a gamedev any holier or respectable if they torture themselves by hand drawing 1000 unique titles and textures for bookspines for some NPCs bookshelf.
I mean, this is what really separates the Men from the Boys when it comes to game development. You come at this thinking “Aha, what kind of dumbshit would have 1000 unique ideas for tiles and textures? How could that possible add to a player’s experience?” And yet this is exactly what makes a FromSoft game or a Hideo Kojima title or a top tier FF title or old school Blizzard or Bioware or Ubisoft or Nintendo game stand out from the pack.
The loving attention to detail. The craftsmanship and creativity and invention, when translating an idea into a digital asset. The fact that it isn’t just a reskinned cracker box CTRL+C, CTRL+V’d a thousand times across a janky looking brick wall.
You begin to see a game’s age and lack of care when an expansion comes out and people are saying “X is just a reskin of Y” in the reviews. You see its strength when you’re on your 100th hour of Eldin Ring or your eighth Resident Evil game, in a location you’ve never been getting blindsided by a creature you’ve never seen before.
Counterpoint: procedural generation in computer games existed at least since Rogue (1980) and is accepted as a well defined way to efficiently make randomized assets and asset combinations via set rules. It aces the tasks with trivial variation like said bookspines, but can go as complex as you set it up. Not everything can be supplemented by proc gen, but it’s usually the answer when you have troubles with quantity of pieces as a priority rather than quality/uniqueness of individual ones. Examples range from Borderlands guns constructor set and Diablo maps, to Minecraft-alike sandbox worlds, to overcomplicated life sims like Dwarf Fortress where multiple systems of algorhytms shape every playthrough in a different way while also reacting to player’s input.
Building such systems needs planning and thinking, but it is a potentionally endless source of intentionally designed stuff, that returns a piece on command.
GenAI though is unpredictable, unintentional and, as long as you don’t build it into the game itself, consists of fixed resources you bake in.
The niche it primarily threatens is not background props, but high effort pieces like visual novel scenes, loading screens art, character’s likeness, strings of dialogs and lore books that couldn’t be proc gened and are created piece by piece by an artist. Making LLM create bookspines is a waste of tokens, and a waste of hard drive space too to pregen them all, it only makes sense if used in place of unique assets. And, these are the things most would prefer handcrafted for they form the face of the game more than anything else.
You are correct but Lemmy doesn’t like anything that’s not “AI bad”
Seems so. Nothing I can say rn for my defense, for I am guilty for breaking the circlejerk.
You’re not guilty, you’ve just come across honest disagreement. Not everyone who disagrees with you is part of a “circlejerk”
No, lemmy is definitely a circlejerk. There’s no room for nuance whatsoever.
If we apply nuance to that reasoning, then Lemmy has some circle jerking and some nuance.
I’m nuanced and I’m on lemmy. Try me
Cop-out for not having a defense












