t’s certainly been a journey for Valve. A week prior to the Steam Frame’s launch, we spoke with two engineers at Valve about the project: Joy Lyons, hardware engineer, and Jeremy Selan, software engineer. The memory crisis and the price were a big part of that conversation. From that chat, we can confirm that Valve had aimed for a lower price point than the one it’s launching the Frame for today.

Here’s Lyons on the memory crisis:

“We set out to design this hardware with one particular price in mind, but we’ve made choices to make sure that we’re making a product that is choiceful, that people can purchase, they can upgrade with different features later. But we wanted to make sure we had a base product with really great performance. Then that price target shifted due to the ongoing RAM crisis around the world.”

Lyons also said that forecasting for the cost of certain components used in the Steam Frame is an ongoing challenge.

Not exactly boding well of the Steam Deck 2.

  • Dettweiler@lemmy.dbzer0.com
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    4 days ago

    As someone that has at least a hundred VR games on Steam, I don’t understand what you’re talking about.

    I can’t wait to hang up my Index and breach doors in H3VR with a wireless headset.

    • rabber@lemmy.ca
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      4 days ago

      I’ve never tried VR before. Any recommendations aside from Alyx? I want to be excited

      • nutcase2690@lemmy.dbzer0.com
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        4 days ago

        Honestly, I am most excited to come back to VTOL VR with some friends, one of which who hand-makes missions for us.

        Also interested in H3VR 2, and a bunch of Flat2VR ports. Zelda BOTW, jedi knight academy, quake, half life 2, halo 3 and odst (first playthrough of ODST!), no man’s sky and robocop. I have a lot more I am interested in, but those are the main ones