98% of the shit we deal with. Not just game shit, but everything…all boils down to these folks with power being utter rotten puss filled cunts.
Like honestly. Fuck disc. I hate em. I love digital. But fuck me. Let it be mine. Let me mod it (without cheating in it) let me play it on any console I want. Let it be my $80 of the game to do with as I want.
Like stop being such assholes. Why do these folks gotta turn into hateful cunts cause they got money or they made a game or media or whatever the fuck.
Consumers wouldn’t be as pissed if they weren’t being fisted constantly.
That’s why I love gog, and it’s the only store that gets my gaming money. The games are mine, as long as I keep a backup of the installer. I can do with them what I want.
I see why the newest AAA games are a must have for younger gamers, but as an older one I now have the patience to simply wait until it releases on gog if I actually have the urge to play it.
Digital is fantastic, I miss the boxes and handbooks and feelies, but I don’t miss the discs.
Well can you see beforehand which game uses Steam DRM? And I still need the client installed to download anything, and even then I only archive the actual game, not any dependency.
The steam store itself doesn’t show if a game uses Steam-DRM (which is a buncha bullshit if you ask me) but the PCGamingWiki usually has that information.
But for me, while I love old games, I need my new shit lol.
Like bf6 has been a gem for me. Some bugs and bullshit, but I do like it.
Which, call me stupid for this but bf6 and modern battle/war games are a bit of therapy for me.
I joined the Marines, got to last week of basic training, came back from team(?) Week and was told to get my shit on the front deck or whatever.
Ended up I had hep c. Paperwork fell through and it wasn’t caught till I was almost done
And grant you, I wanted to “fight for America and the people in it” since I was like 7. I was 20 just outta h.s. It tore my world apart. Had to do meds and all that. Pills and injection.
Anyways. Games like battlefield or even the more serious ones like Insurgency helped me use some of the stuff I learned on my own over the years and stuff in basic to not feel like it was all a huge waste of my life.
Tl"dr I enjoy modern fps games because they help me deal with my trauma in life.
99% of games will never release on GoG no matter how old they get though, because once they’re on GoG they’re essentially free.
GoG is great, but GoG is fundamentally never going to be a competitive storefront. It will always be niche and missing most games people want to buy.
Also people don’t seem to realize but you can “back up” digital Xbox and (I believe) PS5 games too. Download them, transfer them to an external HDD or 10 if you want, and then at any stage you can plug them back in to your console, transfer them over to the internal drive, and they work. Even without internet. It just has to be on your console that is marked as “home console”.
More games release on GOG when customers show there’s money to be made there. If you make it important to you that your games are DRM-free and spend more money on GOG than Steam, you help tip those scales. It’s not fundamental. If DRM is poison for making money, then fewer games will employ it.
But the games people want to buy on steam aren’t on GoG, and there’s no Steam vs GoG sales charts for people to point publishers to and say “look! Look how much money we will spend if you go drm free on GoG!”.
Also there’s just no denying it, and even trying is disingenuous - a game like GTA 6 releasing on GoG without DRM would sell significantly less than it would on a platform with DRM. It’s just the truth. It would be on torrents and every download site the minute it’s released, and millions and millions and millions of people who were going to buy it would get it for free instead.
In the terrible state that the video game industry is in for developers, releasing a big AAA game DRM-free would be the last game they ever release.
Plenty of the games people want to buy are on GOG. Definitely not all of them, but you can find GOTY winners like Clair Obscur and Baldur’s Gate 3, games that should have won more awards like Kingdom Come: Deliverance II and The Alters, awesome indie games like Mina the Hollower and Escape from Ever After, plus the old stuff that GOG restores like Dino Crisis and Alpha Protocol that had pent-up demand. There’s no chart to compare sales, but developers talk, and they know their own sales data. Firms like Circana buy sales data and then sell the analysis back to help companies figure out what will help them make more money, including where people are buying video games.
Also there’s just no denying it, and even trying is disingenuous - a game like GTA 6 releasing on GoG without DRM would sell significantly less than it would in a platform with DRM. It’s just the truth.
That’s easy to claim and impossible to prove. Baldur’s Gate 3 released day 1 without DRM and still went on to sell over 20M copies; how many people do you think pirated it? Millions and millions? There are some people who are always going to pirate, but I think most prefer the experience of just buying the damn thing and getting better service out of it, not the least of which is quick and easy patching. We also now live in a world where Denuvo is fully broken open. There’s no difference in one’s ability to pirate once the game has been cracked at all. Piracy is going to happen one way or another, and GTA6 is basically guaranteed to make more money than any other video game that came before it.
In the terrible state that the video game industry is in for developers, releasing a big AAA game DRM-free would be the last game they ever release.
This is demonstrably false, given the AAA games that release on GOG all the time.
Last I looked into it video game piracy actually had a net benefit on sales. Any advantage DRM has from a sales point of view is null after about 3 months post launch anyway. It can and does kill small indie devs but any big boy in the industry, piracy usually benefits sales.
Don’t be so sure. Apparently they publishers don’t make hard numbers publicly available anymore so there’s no good data but there was a survey of denuvo games.
A Denuvo-protected game cracked in the first week after release can expect to make about 20 percent less revenue than if the DRM had remained in place, according to the study, while a crack six weeks after a game’s release only costs an estimated 5 percent of theoretical total revenue. After 12 weeks, new sales are so negligible that “developers could eventually remove unpopular DRM schemes with minimal losses (and possible gains from strongly DRM-averse consumers)
Unfortunately that still doesn’t answer the question but until publishers post honest numbers we’ll never have the proper metrics to measure the actual impact piracy has. But in the day freeware like Doom basically relied entirely on piracy for sales so it’s not an out of pocket take that piracy could benefit sales. It is an old take though. I’m old.
That right there says that piracy hurts gaming. A game with drm cracked in the first week can expect to lose 20% of total revenue. That’s a gigantic loss.
Software sales are heavily front loaded. Releasing with no DRM would absolutely annihilate game sales.
Because people with money have the time and patience to arrange an eloquent argument to legislators.
Easy, and correct, to say “But a lot of those guys are bought and paid for.” They are, but they also need to convince the gullible representatives; the ones that want to think they’re doing the right thing, and will vote yes anytime a bill has “For Children” in the name.
But senators aren’t convinced by “Like stop being such assholes.” They need a mature, well-arranged argument that demonstrates unfairness and harm. SKG showed when it’s well-described, it can have effects.
I just wanna say this is my opinion.
98% of the shit we deal with. Not just game shit, but everything…all boils down to these folks with power being utter rotten puss filled cunts.
Like honestly. Fuck disc. I hate em. I love digital. But fuck me. Let it be mine. Let me mod it (without cheating in it) let me play it on any console I want. Let it be my $80 of the game to do with as I want.
Like stop being such assholes. Why do these folks gotta turn into hateful cunts cause they got money or they made a game or media or whatever the fuck.
Consumers wouldn’t be as pissed if they weren’t being fisted constantly.
That’s why I love gog, and it’s the only store that gets my gaming money. The games are mine, as long as I keep a backup of the installer. I can do with them what I want.
I see why the newest AAA games are a must have for younger gamers, but as an older one I now have the patience to simply wait until it releases on gog if I actually have the urge to play it.
Digital is fantastic, I miss the boxes and handbooks and feelies, but I don’t miss the discs.
You can do that with Steam games too. The ones without DRM.
And it’s the developer that chooses if they want DRM.
Well can you see beforehand which game uses Steam DRM? And I still need the client installed to download anything, and even then I only archive the actual game, not any dependency.
The steam store itself doesn’t show if a game uses Steam-DRM (which is a buncha bullshit if you ask me) but the PCGamingWiki usually has that information.
Hell yeah. Love GOG.
But for me, while I love old games, I need my new shit lol.
Like bf6 has been a gem for me. Some bugs and bullshit, but I do like it. Which, call me stupid for this but bf6 and modern battle/war games are a bit of therapy for me. I joined the Marines, got to last week of basic training, came back from team(?) Week and was told to get my shit on the front deck or whatever. Ended up I had hep c. Paperwork fell through and it wasn’t caught till I was almost done
And grant you, I wanted to “fight for America and the people in it” since I was like 7. I was 20 just outta h.s. It tore my world apart. Had to do meds and all that. Pills and injection.
Anyways. Games like battlefield or even the more serious ones like Insurgency helped me use some of the stuff I learned on my own over the years and stuff in basic to not feel like it was all a huge waste of my life.
Tl"dr I enjoy modern fps games because they help me deal with my trauma in life.
99% of games will never release on GoG no matter how old they get though, because once they’re on GoG they’re essentially free.
GoG is great, but GoG is fundamentally never going to be a competitive storefront. It will always be niche and missing most games people want to buy.
Also people don’t seem to realize but you can “back up” digital Xbox and (I believe) PS5 games too. Download them, transfer them to an external HDD or 10 if you want, and then at any stage you can plug them back in to your console, transfer them over to the internal drive, and they work. Even without internet. It just has to be on your console that is marked as “home console”.
More games release on GOG when customers show there’s money to be made there. If you make it important to you that your games are DRM-free and spend more money on GOG than Steam, you help tip those scales. It’s not fundamental. If DRM is poison for making money, then fewer games will employ it.
But the games people want to buy on steam aren’t on GoG, and there’s no Steam vs GoG sales charts for people to point publishers to and say “look! Look how much money we will spend if you go drm free on GoG!”.
Also there’s just no denying it, and even trying is disingenuous - a game like GTA 6 releasing on GoG without DRM would sell significantly less than it would on a platform with DRM. It’s just the truth. It would be on torrents and every download site the minute it’s released, and millions and millions and millions of people who were going to buy it would get it for free instead.
In the terrible state that the video game industry is in for developers, releasing a big AAA game DRM-free would be the last game they ever release.
Plenty of the games people want to buy are on GOG. Definitely not all of them, but you can find GOTY winners like Clair Obscur and Baldur’s Gate 3, games that should have won more awards like Kingdom Come: Deliverance II and The Alters, awesome indie games like Mina the Hollower and Escape from Ever After, plus the old stuff that GOG restores like Dino Crisis and Alpha Protocol that had pent-up demand. There’s no chart to compare sales, but developers talk, and they know their own sales data. Firms like Circana buy sales data and then sell the analysis back to help companies figure out what will help them make more money, including where people are buying video games.
That’s easy to claim and impossible to prove. Baldur’s Gate 3 released day 1 without DRM and still went on to sell over 20M copies; how many people do you think pirated it? Millions and millions? There are some people who are always going to pirate, but I think most prefer the experience of just buying the damn thing and getting better service out of it, not the least of which is quick and easy patching. We also now live in a world where Denuvo is fully broken open. There’s no difference in one’s ability to pirate once the game has been cracked at all. Piracy is going to happen one way or another, and GTA6 is basically guaranteed to make more money than any other video game that came before it.
This is demonstrably false, given the AAA games that release on GOG all the time.
Why could you only name like 3 then? Which 2026 AAA games have released on GOG?
Which GOG release bankrupted a company by way of piracy?
Which AAA developers released their AAA game on GOG day 1 in 2026?
Last I looked into it video game piracy actually had a net benefit on sales. Any advantage DRM has from a sales point of view is null after about 3 months post launch anyway. It can and does kill small indie devs but any big boy in the industry, piracy usually benefits sales.
Piracy never has a benefit on sales. Where are you getting that from?
Don’t be so sure. Apparently they publishers don’t make hard numbers publicly available anymore so there’s no good data but there was a survey of denuvo games.
https://arstechnica.com/gaming/2024/10/the-true-cost-of-game-piracy-20-percent-of-revenue-according-to-a-new-study/
Unfortunately that still doesn’t answer the question but until publishers post honest numbers we’ll never have the proper metrics to measure the actual impact piracy has. But in the day freeware like Doom basically relied entirely on piracy for sales so it’s not an out of pocket take that piracy could benefit sales. It is an old take though. I’m old.
Edit - Also found this which looks at how piracy can help outside of direct sale conversions: https://jier.org/index.php/journal/article/view/3453/2764
That right there says that piracy hurts gaming. A game with drm cracked in the first week can expect to lose 20% of total revenue. That’s a gigantic loss.
Software sales are heavily front loaded. Releasing with no DRM would absolutely annihilate game sales.
Yep, that’s absolutely it and it doesn’t matter how it’s handled the will always be assholes. So we should go back to public measures.
Because people with money have the time and patience to arrange an eloquent argument to legislators.
Easy, and correct, to say “But a lot of those guys are bought and paid for.” They are, but they also need to convince the gullible representatives; the ones that want to think they’re doing the right thing, and will vote yes anytime a bill has “For Children” in the name.
But senators aren’t convinced by “Like stop being such assholes.” They need a mature, well-arranged argument that demonstrates unfairness and harm. SKG showed when it’s well-described, it can have effects.