I’ll note here that VR goggles were “a thing” 10+ years ago, fast forward to today and they still pretty much suck, like they did back then. Yeah, marginal specs improvements, but the core weaknesses (limited FOV, lower than quality screen resolution, heavy) still apply.
And the fundamental weaknesses, like the disconnect between the game world you’re playing in and the physical world your body needs to play from. You can still run into things in the physical world and pass through things in the virtual world. No physical touch interaction at all from the VR world back to ours, other than vibrations. Still limited by gravity as well as the input devices being used. Can’t really experience non-human shaped things. Hell, even driving around in a vehicle, something VR is relatively good at, isn’t the same because you don’t feel the acceleration and g-forces.
Games like beat saber are the only ones it’s strong at, though I’m sure I’ve done many cuts that would have taken my arm or fatally wounded my legs.
I’ll note here that VR goggles were “a thing” 10+ years ago, fast forward to today and they still pretty much suck, like they did back then. Yeah, marginal specs improvements, but the core weaknesses (limited FOV, lower than quality screen resolution, heavy) still apply.
And the fundamental weaknesses, like the disconnect between the game world you’re playing in and the physical world your body needs to play from. You can still run into things in the physical world and pass through things in the virtual world. No physical touch interaction at all from the VR world back to ours, other than vibrations. Still limited by gravity as well as the input devices being used. Can’t really experience non-human shaped things. Hell, even driving around in a vehicle, something VR is relatively good at, isn’t the same because you don’t feel the acceleration and g-forces.
Games like beat saber are the only ones it’s strong at, though I’m sure I’ve done many cuts that would have taken my arm or fatally wounded my legs.