• pjwestin@lemmy.world
    link
    fedilink
    arrow-up
    39
    ·
    edit-2
    6 days ago

    It was designed at a transition point between joysticks and the D-pad. Your right hand goes on the right prong for the A, B, and C buttons. Your left hand should be on the center prong when using a game designed for the joystick, or on the left prong when using a game designed for the D-pad. It’s not the most elegant design, but it’s really not that hard to figure out.

    • 🔍🦘🛎@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      6 days ago

      It’s honestly baffling people still riff on this. Anyone that’s held the controller for 2 seconds understands it.

      • tempest@lemmy.ca
        link
        fedilink
        arrow-up
        10
        ·
        6 days ago

        You’re right it’s just the system had very few games where the d pad was the obvious primary control device.

        What everyone here is really missing is the ahead of its time Golden eye 2 controller two stick setup. They knew where things were going the controller was just a little too soon.

      • pjwestin@lemmy.world
        link
        fedilink
        arrow-up
        9
        ·
        6 days ago

        It’s gotta be Zoomers looking at it with no frame of reference. Anyone who played this at the time would have recognized the layout here; they were taking the SNES controller, adding an extra set of buttons to be more in line with the 6 button layout popularized by Sega, and then sticking a joystick in the middle. Assigning the c-buttons as directional was actually pretty insightful. They work for camera controls on stuff like Mario 64, but they also function as a top-row/bottom-row for strong-attack/light-attack on D-pad fighting games like Mortal Kombat.

    • Tigeroovy@lemmy.ca
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 days ago

      It was weird going back to Goldeneye with the N64 controller for a second but then you realize “oh, just hold the center nub with your right hand and it feels like any twin stick shooter today”

    • sp3ctr4l@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      5 days ago

      Goldeneye and Perfect Dark both actually have a set of control schemas…

      Where you play with two of these, at the same time.

      As well as a number of different one handed configurations, that essentially make it possible to play those games with hands on the left and right prongs, left and center, or right and center.

      You may or may not find some of them wonky, but … yeah, it was a perhaps needlessly versatile design, though also very innovative, though also a bit weird.

      I’m pretty sure it was literally the first home game console controller with an analog stick, an actual true analog stick, not counting joysticks with huge bases and a button or two.


      This is also the same era where the early Mario party games had minigames where you were supposed to spin thr control stick in a circle very fast.

      So uh, beyond that being terrible for the controller…

      A good number of kids figured out that you can just grip the center prong and then palm the stick, move it much much faster… but also tearing through your own hand and giving you blisters.

      So Nintendo stopped putting those kinds of minigames in Mario Party, and basically issued a health advisory telling people not to do that.

      https://www.cnet.com/culture/nintendo-offers-glove-to-prevent-joystick-injuries/

      … Apparently they actually got sued.

      … and offered to give the injured parties… gloves.

      • pjwestin@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        5 days ago

        Yeah, I played the N64 version of Rainbow 6, and that game seemed to want me to regularly switch between joystick and D-pad, so I guess some 3rd party developers didn’t get the memo, but you’re not supposed to design games that way. Technically the Sega Saturn had a joystick on one of it’s controllers, but you could also get a D-pad only controller. My friend had that Mario party glove, but we wouldn’t let him use it, since it was an unfair advantage. He had to rip the skin off his hands just like the rest of us.

        • sp3ctr4l@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 days ago

          Hah, oh god I remember Rainbow Six on the N64, yes, the controls were clunky as fuck, but, it… was a pretty insane thing to even attempt a tactical shooter with specific squad commands.

          I remember just basically figuring out how to map out a good engagement plan for like… an hour.

          Then you hit go and basically, the game can often basically just play itself.

    • criss_cross@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      6 days ago

      Or you’re like me and you put your hand on the left pron and stretch your thumb onto the joystick anyway. Middle prong be damned.

    • Fedizen@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      6 days ago

      This is why hiring the “why not both” girl as lead hardware designer is not always the best strategy

      • pjwestin@lemmy.world
        link
        fedilink
        arrow-up
        8
        ·
        6 days ago

        I mean, at the time it was designed, “both,” pretty much was the right choice. Without the D-pad a lot of the titles they could reliably develop, like fighting or puzzle games, would have been incredibly difficult to get working well, but without the joystick, they couldn’t launch with titles like Mario 64. It’s easy to look at the PS1 Duelshock controller and assume they were idiots, but original PS1 controller only had a D-pad. The N64 beat the PS1 to the joystick by two years, and while it was much derpier than the Playstation’s solution, it was integrated from day one.

        • Fedizen@lemmy.world
          link
          fedilink
          arrow-up
          3
          ·
          6 days ago

          Idk if both was the “right” choice, but given the virtual boy was a ~year prior… there is definitely wisdom in playing things a little more cautious, which is what I would say the N64 controller represents: a justified fear to commit to the analog stick and remove the D-pad.

          • pjwestin@lemmy.world
            link
            fedilink
            arrow-up
            7
            ·
            6 days ago

            Honestly, I think, “both,” really was the only choice. No one had developed for a joystick-exclusive console since the Atari days. Most third-party developers would have had a tough time porting and adapting their games over to an exclusively joystick layout. The other consoles of that generation, the Saturn and Playstation, both had D-pad only controllers and D-pad/joystick combination controllers; no one went joystick only. The N64 design was imperfect, but it allowed them to launch Mario 64 and Mortal Kombat Trilogy in the same year (and it was a step up from Sega’s crack at it).