• CMDR_Horn@lemmy.world
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    2 months ago

    Will the end result of this be panacea for the indie Dev? Essentially all the major producers end up killing off all their talent by forcing AI, and those folks now form their own indie studios and make the games we actually want.

  • jordanlund@lemmy.world
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    2 months ago

    I could see using AI for tasks that are so mind numbing and mundane it might actually be cruel to make a human do it.

    “I need a perfectly tileable concrete wall texture for a video game, make it light gray with random spots of yellow and white paint.”

    Took about a minute.

    But then, if you’re going to do THAT, there are already royalty free libraries where it’s already done.

    • Melonpoly@lemmy.world
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      2 months ago

      Those sort of things are easy to do with procedural textures. You’re example isn’t even tileable.

        • Melonpoly@lemmy.world
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          2 months ago

          You have no point then, AI isn’t even able to do something mundane. 🤣🤣🤣🤣🤣🤣🤣🤣

          • jordanlund@lemmy.world
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            2 months ago

            It did get maybe 90% there in a minute which is faster than a person would do it. Not a perfect tile, maybe take a few more interations. But not awful for cobbled together in a minute, and if your job is to come up with 50 or 100 different textures, still better than doing it by hand.

            But as I noted, there are also already royalty free libraries for this stuff as well.

            • Melonpoly@lemmy.world
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              2 months ago

              I don’t think you know anything about texturing. Even if you eventually got to a point where it gave you something usable it’s not going to be consistent.

              If you’re job is to create 100+ textures and you’re only able to get 90% of the way there for each variation, you’re fucked. You can create infinite variations of a texture with procedural once your initial setup is done. AI couldn’t even get a basic bitch texture right how is it going to deal with more complex textures?

    • Saledovil@sh.itjust.works
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      2 months ago

      Nobody did that by hand even before Gen Ai was invented. Even before photography or computers, there were techniques to get textures without manually drawing them. The splotches, for example, could be accomplished by shaking the brush at the canvas.

    • SkunkWorkz@lemmy.world
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      2 months ago

      Someone skilled in Substance Designer can also do that in minutes. And then you have a file that can generate an infinite number of variations that look artistically consistent including normal maps, roughness maps etc.

  • lofuw@sh.itjust.works
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    2 months ago

    Copying != stealing

    The laws are written so people richer than you can be even richer. Don’t support them unless you’re a useful idiot.