• Melonpoly@lemmy.world
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    2 months ago

    Those sort of things are easy to do with procedural textures. You’re example isn’t even tileable.

      • Melonpoly@lemmy.world
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        2 months ago

        You have no point then, AI isn’t even able to do something mundane. 🤣🤣🤣🤣🤣🤣🤣🤣

        • jordanlund@lemmy.world
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          2 months ago

          It did get maybe 90% there in a minute which is faster than a person would do it. Not a perfect tile, maybe take a few more interations. But not awful for cobbled together in a minute, and if your job is to come up with 50 or 100 different textures, still better than doing it by hand.

          But as I noted, there are also already royalty free libraries for this stuff as well.

          • Melonpoly@lemmy.world
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            2 months ago

            I don’t think you know anything about texturing. Even if you eventually got to a point where it gave you something usable it’s not going to be consistent.

            If you’re job is to create 100+ textures and you’re only able to get 90% of the way there for each variation, you’re fucked. You can create infinite variations of a texture with procedural once your initial setup is done. AI couldn’t even get a basic bitch texture right how is it going to deal with more complex textures?