• MiDaBa@lemmy.ml
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 day ago

    This is what happens when Valve announces their new inside out tracking headset

  • supersquirrel@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    26
    ·
    3 days ago

    The last of the old cargo cult is finally converting to the new one.

    Good now maybe indie developers can actually do something interesting with VR and begin the process of rehabilitating the destroyed perception it has gotten with the public.

  • mysticpickle@lemmy.ca
    link
    fedilink
    English
    arrow-up
    8
    ·
    2 days ago

    Good thing they kept the “Meta” name. Very fitting now that everyone knows they’re at the end of their existence as innovators and are just Meta-slaves to whatever bubble is blowing up next.

  • Stupendous@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    ·
    3 days ago

    There’s practically no moat right now for VR operating systems. Meta had the closest because of their studios. Wide open again for Valve and SteamOS/Linux

    • AnchoriteMagus@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      3 days ago

      If anyone’s ever going to be able to crack the secret to widespread adoption of VR, I think it’ll be Valve.

      • Truscape@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        5
        ·
        3 days ago

        In the VR modding scene for games (things like Minecraft Java edition being playable with an Index), SteamVR/OpenXR has become the defacto standard already, and in games like VRChat, the vast majority of high quality content needs a PC with SteamVR running to have it function.

        VR will probably remain a dedicated niche for a long time, but innovation and embracing open standards will continue to happen :)

    • kibiz0r@midwest.social
      link
      fedilink
      English
      arrow-up
      6
      ·
      3 days ago

      It says it’s multiple studios, which I assume were acqui-hired. So it’s not just “VR developers”, but also UI designers, concept artists, QA, PMs, HR, IT, tech writers, community managers, sales people — maybe even localization, reception, janitors… who knows. The structure of these things can vary wildly.