When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.
When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
I thought that is a shader building issue.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
It has constant awful shader compilation stutter.
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