Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…
When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.
So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.
From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.
Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…
Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.
When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
I thought that is a shader building issue.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
It has constant awful shader compilation stutter.
deleted by creator
image reconstruction techniques?
FSR2, DLSS, XeSS and such
Ms paint, meme creator, PicsArt ai photo editor for android.
Real next gen stuff
It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.
So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.
And then there’s the Fox Engine. God I hate what Konami did to Kojima.
From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.
Ac6 was great on pc
Keyboard and mouse worked fine.
Admittedly thats the first fromsoft game i could play with kbm but still
They are getting better