Some of the settings there are absolute killers. Volumetric coulds is nuts. The game is 90% staring at the ground, and I lose 10+ fps with that. Ditto for transparent reflections, and the settings for global illumination on high are insane as well.
Sure, once you tune it down selectively it looks like CS1… but it also performs like it.
I really don’t understand some of the choices they made here, either in the way the visuals work, the way the default settings work or the way they communicated it. If they hadn’t come out saying it’d be super heavy and they renamed “high” to “ultra” or had an intermediate setup between medium and high they wouldn’t be getting this much crap.
Assuming this is about C:S 2, turning off Vsync and setting to medium graphics gets my 60+ FPS. 6800XT and Ryzen 7 5800X3D, Arch linux btw
I read C:S 2 as CS:2…
It’s the TF2 (Team Fortress 2 / Titanfall 2) situation all over again
At least on this case they have the : to difference themselves…
Same, I had to go back and reread. I was so confused.
I had it running at 100+ fps.
Some of the settings there are absolute killers. Volumetric coulds is nuts. The game is 90% staring at the ground, and I lose 10+ fps with that. Ditto for transparent reflections, and the settings for global illumination on high are insane as well.
Sure, once you tune it down selectively it looks like CS1… but it also performs like it.
I really don’t understand some of the choices they made here, either in the way the visuals work, the way the default settings work or the way they communicated it. If they hadn’t come out saying it’d be super heavy and they renamed “high” to “ultra” or had an intermediate setup between medium and high they wouldn’t be getting this much crap.
Vsync off, high settings, full screen windowed Ryzen 2700x, 7700xt… no idea what frame rates are but perfectly playable… Only 5k in city so far.
Biggest complaint are the maps… Pretty but annoying.
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