The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • @ILikeBoobies@lemmy.ca
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    -182 years ago

    Steam has a really loyal base that for some reason think buying from a different store is akin to buying a whole new platform

    I’ll avoid games on Steam as much as I can to foster competition but breaking into that user base is difficult

    • @CileTheSane@lemmy.ca
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      102 years ago

      I’ll avoid games on Steam as much as I can to foster competition

      Cool. I’m going to open my own store that costs twice as much as Steam and has none of the features. I’ll let you know when it’s ready so you can purchase from me in order to “foster competition”.

    • @devbo@lemmy.world
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      82 years ago

      Its is buying a new platform, rather than have my games in 1 platform, they would be in 2. also steam offers much more (at a greater cost to developers) then epic. i also only use linux, which is a not hard at all with steam.

        • @Bulletdust@lemmy.world
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          2 years ago

          Due to advancements pushed by Valve, these days I’m actually surprised when a game doesn’t run under Linux.

          Even when he worked for Microsoft, Gabe Newell was literally the person that made PC gaming viable.

        • @devbo@lemmy.world
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          12 years ago

          i dont know what lutris or heoric are. i wish i had more time to figure that stuff out. maybe one day.

    • @Droechai@lemm.ee
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      42 years ago

      I had a few games on Impulse but my account vanished when it got sold to Gamestop so I can understand people being worried about buying games on other platforms. One reason I like GoG due to offline installers

    • @beefcat@lemmy.world
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      2 years ago

      The problem is that none of these other launchers offer features like Steam Input, Proton, in-home streaming, a good overlay, and the Workshop. Steam competes by making their platform the most attractive to customers.

      Alternatives to Steam need to find their own niche. GOG is doing well in their niche of fixing up older games and selling them DRM-free. The only “killer feature” EGS has is that they take a smaller cut from publishers. But end users don’t care about that, because it doesn’t translate to lower prices. I can chose between spending $60 for the same game on Steam or EGS, but the EGS version comes without all the extra features I listed above.