The Epic First Run programme allows developers of any size to claim 100% of revenue if they agree to make their game exclusive on the Epic Games Store for six months.

After the six months are up, the game will revert to the standard Epic Games Store revenue split of 88% for the developer and 12% for Epic Games.

  • @devbo@lemmy.world
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    302 years ago

    So is it just me or does every game that becomes a epic exclusive never do as well as they should. i think most game developers realize this, which is why epic is desperate to get developers on their failing launcher. maybe they should try offering all the things steam does. regardless i cant switch because i own too many games on steam, im locked in.

    • @BURN@lemmy.world
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      352 years ago

      It’s because PC gamers overwhelmingly will just ignore the game until it comes to steam, but by the time it comes to steam it’s been 6 months - 1 year and all the hype around the game has died.

      People have been voting with their wallets and not rewarding anti-competitive behavior for once

      • @devbo@lemmy.world
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        52 years ago

        thats what i was hinting at. and im not totally happy about epic ruining launches over trying to be a replacement for a, in my opinion, much better system which offers much more ever if they developers don’t use all the features. i do wish steam would add a lower tier which takes less of the profit from indie developers that hardly use any of these features.

        • @BURN@lemmy.world
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          282 years ago

          Not really. Steam is not forcing exclusives on their platform. Them providing a better service doesn’t mean the users are anti-competitive.

          EGS explicitly pays developers to not release on other platforms. That’s anti-competitive

          • @ILikeBoobies@lemmy.ca
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            -282 years ago

            Exclusive is the medium not the store

            A pc game on epic is still a pc game. I haven’t heard of epic preventing devs from releasing on Xbox

            • @BURN@lemmy.world
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              202 years ago

              EGS is a platform, Steam is a platform. They are both stores and their own ecosystems.

              They are paying for forced exclusives to their platform. I’m not going to use a different platform even on my same device because it’s anti-competitive for pc gaming.

              • @ILikeBoobies@lemmy.ca
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                -152 years ago

                You aren’t going to promote competition because it’s anti competitive

                If a game was offered on both platforms do you think people are more likely to get it on Epic than Steam? If not then they have to be exclusive to their store

                • @BURN@lemmy.world
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                  162 years ago

                  That’s not my problem. That’s still being anti-competitive. If one platform is significantly better (eg steam) then the competition needs to offer a reason to buy from them. The problem is that EGS has decided that the only way to give users a reason to use their store has been to make sure the game isn’t available anywhere else.

                  The users are able to make the choice to not support poor business tactics and they have. People do not buy from EGS, due to a plethora of reasons, one of which is likely that they are extremely anti-competitive and buy out games.

                  • Jerkface (any/all)
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                    12 years ago

                    They’ve also been acquiring successful games and forcing a bunch of Epic exposure and “features” on the users.

                • @CileTheSane@lemmy.ca
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                  122 years ago

                  You aren’t going to promote competition because it’s anti competitive

                  A store doesn’t have the right to my business just because it exists. If I started a PC game store and charged twice as much as Steam or Epic would you purchase from me just to support competition?

                  A business needs to give me a reason to purchase from them. If the best reason to purchase from Epic is to give them a participation award then no thank you.

    • Stern
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      92 years ago

      What was wild to me is when Kingdom Hearts dropped on Epic and no one cared. Should have been the hot topic for at least a few days but… nothing.

      • @beefcat@lemmy.world
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        32 years ago

        Kingdom Hearts was a double whammy of poor decision making on Squeenix’s part. Not only did they launch on EGS, where most PC players aren’t going to care about it, they launched it at an absurd price. They were selling the HD collection for $50 when you could walk over to GameStop or Target and get the PS4 version for $20.

      • Queen HawlSera
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        22 years ago

        When you finally make a game like KH available to a new audience, and no one gives a shit… You’ve done something horribly wrong.

    • @Teodomo@lemmy.world
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      22 years ago

      Why choose one over the other when you can use something like Playnite or similar to track all your collections across multiple services?

        • @GreenMario@lemm.ee
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          22 years ago

          It spent it’s early access there but it was definitely talked about at least in the places I lurked. It’s Supergiant games tho, they do nothing but bangers.

    • @ILikeBoobies@lemmy.ca
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      -182 years ago

      Steam has a really loyal base that for some reason think buying from a different store is akin to buying a whole new platform

      I’ll avoid games on Steam as much as I can to foster competition but breaking into that user base is difficult

      • @CileTheSane@lemmy.ca
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        102 years ago

        I’ll avoid games on Steam as much as I can to foster competition

        Cool. I’m going to open my own store that costs twice as much as Steam and has none of the features. I’ll let you know when it’s ready so you can purchase from me in order to “foster competition”.

      • @devbo@lemmy.world
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        82 years ago

        Its is buying a new platform, rather than have my games in 1 platform, they would be in 2. also steam offers much more (at a greater cost to developers) then epic. i also only use linux, which is a not hard at all with steam.

          • @Bulletdust@lemmy.world
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            2 years ago

            Due to advancements pushed by Valve, these days I’m actually surprised when a game doesn’t run under Linux.

            Even when he worked for Microsoft, Gabe Newell was literally the person that made PC gaming viable.

          • @devbo@lemmy.world
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            12 years ago

            i dont know what lutris or heoric are. i wish i had more time to figure that stuff out. maybe one day.

      • @Droechai@lemm.ee
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        42 years ago

        I had a few games on Impulse but my account vanished when it got sold to Gamestop so I can understand people being worried about buying games on other platforms. One reason I like GoG due to offline installers

      • @beefcat@lemmy.world
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        2 years ago

        The problem is that none of these other launchers offer features like Steam Input, Proton, in-home streaming, a good overlay, and the Workshop. Steam competes by making their platform the most attractive to customers.

        Alternatives to Steam need to find their own niche. GOG is doing well in their niche of fixing up older games and selling them DRM-free. The only “killer feature” EGS has is that they take a smaller cut from publishers. But end users don’t care about that, because it doesn’t translate to lower prices. I can chose between spending $60 for the same game on Steam or EGS, but the EGS version comes without all the extra features I listed above.