

It’s basically just a really elaborate angry comment on a SanDisk SSD. Sucks that you lots your data, but it’s a single failure that could happen to basically any drive. Back up what you care about. Absolute waste of time ‘article.’
It’s basically just a really elaborate angry comment on a SanDisk SSD. Sucks that you lots your data, but it’s a single failure that could happen to basically any drive. Back up what you care about. Absolute waste of time ‘article.’
Party-based RPGs like Baldur’s Gate or Pillars of Eternity. I absolutely love this style of game, but it feels like there are precious few titles to choose from. Anyone know of any hidden gems?
I contend that there are more games out there now that are made for the sake of making them than ever before. It’s just that fewer and fewer of these games are AAA titles. The indy scene is really what are making these games nowadays.
The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.
When we all started using Chrome to get away from Microsoft’s web stewardship that arose from everyone using IE.
it’s basically the server that decides if it trusts the judgment of the client or not. Can’t wait to see that cat-and-mouse game going on
This is partially correct. The server will check that you have a valid token issued by a trusted third party, who will almost certainly be Google, Microsoft, or Apple. When you connect to the web page, your browser will give this token to the server and say “hey look I’m legit.” The token will have enough information on it to identify that it is relevant (being provided by a client that matches the hardware it is meant to verify) as well as a cryptographic signature that verifies it is in fact from the trusted third party. So it’s less the server trusting the judgement of the client than it is the server trusting the judgement of whatever third party is attesting to your system.
I feel this. Gaming for me is about getting better at the game, and playing with it’s systems. I think it’s why I typically gravitate towards competitive games over story ones. But having the time to master competitive games is proving more and more difficult as time goes on.
This is heavily influenced by choice of DE. Some of them really do have all their options well laid out in the system settings, but others rely entirely on config files. I have little experience with GNOME, but with KDE I was able to customize my experience very heavily using only the system settings by just playing around in the GUI. Meanwhile, on another machine running Hyprland, I have had to read a lot of documentation in order to customize it, but the available options are relatively more powerful than the KDE setup.
Neither of these methods are more right than the other, but one is absolutely more new-user friendly, assuming they do not want to simply accept the defaults.
Begone Apple shill!