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Joined 2 years ago
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Cake day: August 24th, 2023

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  • RCS is basically proprietary RCS.

    It is not open, it is controlled by the telcos, and google has been pushing their own proprietary version of RCS to the telcos.

    It’s no better than iMessage. This isn’t a problem in the rest of the world, they just all use WhatsApp.

    This is a legacy of the US being out in front of adoption of SMS, and it still being ingrained. It’s largely only a US problem. And it’s not even really a problem.

    I love iMessage, but I have WhatsApp and signal and like 19 other apps that offer messaging for people who prefer it.




  • It’s an unpopular take here I would guess, but because they have the money to do it, and it’s the right thing to do.

    The unfortunate thing is the actual actors/writers/producers aren’t getting paid because they’re paid per stream that Disney or whatever won’t count because it’s pirated.


  • It is loading them dynamically in the background constantly. If those textures are compressed, it’s doing work to load the compressed version into memory, CPU is reading it out of memory, decompressing it and putting it back in memory, then moving it to the GPU.

    It will take 1.5x (assuming 50% reduction in the compressed copy, probably would be worse) the RAM plus the CPU overhead depending on compression algorithm.

    That is happening while you’re playing.

    Unless at load it is decompressing and storing the decompressed textures on your disk, in which case you need 1.5x (or more) of the original storage to play the game and compressing them in the first place is worse if the thing you’re optimizing for is game size on disk (which is what this thread is complaining about).