• 2 Posts
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Joined 2 years ago
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Cake day: July 7th, 2023

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  • I honestly don’t get it.

    What we’re seeing in Bethesda’s design are more and more vibrant worlds - modern NPCs walk around, sit on whatever benches they see, react to day/night cycles, use the objects around them, comment on how you’re looking, what you’re wearing (or not), hear about your exploits. Not every NPC is ready to break to you his sad story worth a doctorate in psychology, but which one does?

    Even in games one may consider deep you will still find shopkeepers with same lines, or NPCs standing there, in the same spot, no matter whether it rains or not, ready to give you what is essentially a FedEx quest, no matter how many sentences they are going to express it with. You can break a fight in many deep games, and nobody around will mind it - attack a villager in Skyrim and guards and other denizens won’t take this shit kindly.

    Heck, the lore is vast, even since Daggerfall or Morrowind you had in-game books to find and read, stories to pursue, myths and legends to learn.

    The style, the tone, the predictability are things that definitely might use more attention, but I definitely wouldn’t call it a shallow design.





  • A game shouldn’t be considered “rock-solid” because a ton of dedicated and skilled fans make the game fun to play.

    Why not?

    Also, not “fun to play”. FUNNIER…

    The game isn’t rock-solid, the modders are.

    Do their mods run without the game? And while at that, are all mods good, stable, logical, lore-friendly, etc, etc?



  • I don’t get that “shallow” part.

    In Bethesda’s worlds there’s always something going on, something new to discover, something new to learn… Providing you put an effort to pursue that. These games don’t force themselves upon the player, they leave helluva room for breathing, caring about whatever small goals you may set upon yourself, but that’s not “bad”, isn’t it?


  • I never understood the hate Bethesda’s open world sandboxes get. Give them a few months of time for patching & modding and they become rock-solid games to enjoy for decades. I don’t expect Starfield to be anything less and I hope it will be far more than that.

    By the way… OSIRIS: New Dawn and SpaceBourne 2 - have you tried either?