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Joined 2 years ago
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Cake day: June 15th, 2023

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  • I can’t see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I’ll see your 2nd reply…). EDIT: I forgot the first @ when I first posted, so I don’t know if it actually worked as a mention

    One was kicked off by someone generating polygonal-style art

    It’s visually striking (if you don’t look too closely), the 1st bonus image is best but I’d still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.

    Here’s something I made a while ago, animated eye (note: on my end, Imgur links don’t work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).

    Carrier Command 2?

    I was confused at first, that style of 3D polygonal isn’t really uncommon. I don’t really buy things (esp not $30 level) and I need a hobby so that’s a part of it too*. For 3D art I’ve done, one of my threads is federated to your instance. Here’s the stuff that didn’t (these have no textures, only vertex colors):

    badgerbadgerbadgerSPACESHIP

    banana

    office plant

    Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).

    *= I mean I have seen some games that have a nice aesthetic, even better if they’re more “real” with it (though that is what’s hard to find)


  • I was worried the remaster would take some of this away, but it looked just as good.

    The PS2 version looks great after upping the internal res (not sure how much other stuff like filtering/other technicals has an effect). I haven’t compared it, but like most remasters I’m going to just say the data bloat is probably not worth potential fidelity improvements. That and I’d guess any design issues are still baked in, thus similar experience.

    EDIT: In Okami’s case I don’t know if the data size is due to uncompressed files or just due to higher-res pre-rendered videos, but either seems wasteful to me. What is live-rendered and what is pre-rendered just seems arbitrary to me, I’d get if it weren’t viable on older hardware but you’d think a remaster could handle it mostly in-engine.


  • The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I’ve tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don’t have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

    I’ve mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don’t think it’s at a point I’d share it, but I probably could (should) try to make a simple game with it soon.

    Though I’d rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).



  • I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.

    My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

    Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.


    To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

    I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

    Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.


  • If potential is key, I say keep the context of the MAID process but instead of outright death make it cryonics. Plus other potential relevant volunteer stuff and organ donation stuff lined up. Even if the initial cryonics technique is not even close to viable, other stuff could be transformative. If cryonics has any chance to work, things will get appreciably better in 300-or-so years right?

    Hopeful worst is my brain in a jar mostly playing VR and sometimes knitting yarn via robotic arms. Lots of ways it could be better. Also unlike traditional cyborg stuff with all-machine life-support, I would like to still have a complex microbiome if not taking it further with symbiosis.


  • Reminder on Stockholm syndrome:

    According to accounts by Kristin Enmark (one of the hostages): the police were acting incompetently, with little care for the hostages’ safety.

    She had criticized the police for pointing guns at the convicts while the hostages were in the line of fire, and she had told news outlets that one of the captors tried to protect the hostages from being caught in the crossfire

    but the prime minister [Palme] told her that she would have to content herself with dying at her post rather than Palme giving in to the captors’ demands.

    Ultimately, Enmark explained she was more afraid of the police, whose attitude seemed to be a much larger, direct threat to her life than the robbers.

    Which could possibly be relevant here, particularly the civil war part.







  • Some of it is probably just me sucking at games or not being focused enough. Even though often times I already feel like I’m taking things slowly enough as-is (and trying to exhaust my options).

    Though I also think some of it is how razor-thin margin-of-error can often feel, unforgiving (or as I’ve said, annoying) mechanics, the downsides of randomized/generated content, and also just a big lack of player agency or more specifically good options (like how most games just decide the single-use items you buy are gonna be expensive and selling stuff is barely worth it aside from making room in your inventory).

    If a roguelike(/lite) game really kicks my ass almost every time and then I have one really good run where I win (likely due to luck), I probably am not going to want to play that game for a while (if ever) again.



  • I am pretty much the opposite. I have been burned in the past… things like difficulty (esp. co-op games not really adapted at all for single-player), inventory/loot, hunger etc being annoying. Or sometimes games start out fine and then just eventually lose me.

    In fact for some games without much replay value I’ll just watch a let’s play of it and get 90% (or perhaps better because it’s not me dealing with nonsense) of the experience.

    Then again, I also just have mostly stopped buying games. And the last thing I bought off Steam (in 2020) was one of those things I wanted for a while and it ended up being a disappointment for me.



  • Long enough to accept it. Lots of reasons that ultimately add up to being an inadequate person, but also no transportation/income in a semi-rural area (also health/personality issues) so I’m a shut-in and thus don’t ever meet people. That said, even in school/college it’s not like I ever really made strong connections with people, romantic or otherwise. Non-religious in USA (esp. given rural) certainly doesn’t (and more so didn’t) help with a dating pool either.

    And even if none of those were issues, I’m just not that interesting. I suspect the people who might like to be around me are probably also in their house more-often-than-not, and not within any distance/likelihood of meeting.



  • Huh, I’m using technology as an escape from woodworking. Lack of space/tools and a few times when I tried to do something the wood was too seasoned (last thing I tried was whittling hoping to do it in my room anytime and not have dust as an issue, cheap folding knife probably didn’t help)

    Well not fully true on the escape part, I just drop things really easy when I run into issues like that. Well that and I haven’t done anything noteworthy with technology or woodworking.


  • The publisher of this is somewhat scummy* so I wouldn’t doubt whatever this is being completely planned/manufactured to get in the headlines. Or at least the idea being originally pushed by the publisher to “boost engagement” on Imgur/Reddit.

    *= Publisher having a decent amount of games, using multiple accounts for unpaid self-promotion on Imgur (to the point I assume they either made devs do this or pretended to be them) on top of crowdfunding+early-access. Also one of the published games was de-listed on Steam temporarily due to a license dispute with the creator (who now has the rights).


  • I just checked, apparently we have a ~16 gallon can (15 7/8ths*) and use 33gal bags. It doesn’t seem that much bigger (bc volume) but an overfilled bag will still have room in it when removed (it’s useful for last-minute additions on garbage day).

    I don’t know if you need to go this far, but maybe it is why they still fit the can properly with the not-expected-fit orientation like I described to prevent overfilling. 30gal might work, I guess it seems there isn’t much choice here though (otherwise I’d say try 5-10gal/~20% higher rather than double).

    *= Rubbermaid 3541, “Slim Jim” not cheap for plastic but we’ve had it for years so I’m not sure if it was that expensive when it was purchased