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Joined 1 year ago
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Cake day: October 31st, 2023

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  • Most crosswalks in the US are not marked, and in all places I’m familiar with vehicles must stop or yield to pedestrians at unmarked crosswalks.

    At unmarked crosswalks and marked but uncontrolled crosswalks we have to handle the situation with social cues about which direction the pedestrian wants to cross the street/road/highway and if they will feel safer crossing the road after a vehicle has passed than before (almost always for homeless pedestrians and frequently for pedestrians in moderate traffic).

    If waymo can’t figure out if something intends or is likely to enter the highway they can’t drive a car. Those can be people at crosswalks, people crossing at places other than crosswalks, blind pedestrians crossing anywhere, deaf and blind pedestrians crossing even at controlled intersections, kids or wildlife or livestock running toward the road, etc.









  • Guild Wars (not GW2) didn’t have that problem. All of the skills are just available somewhere if you go get them. The only meaningful build choices are which skills you use, a small number of attributes, and how much of the stats from your gear you are willing to sacrifice to obtain other effects.

    You get to level 20 (the cap) fairly quickly in each campaign and still have all the rest of the game to play with expanding options instead of increasing numbers.

    You can’t just pick a single build and do everything with it, you need to adapt what you’re doing to the missions you encounter, so you’re more than encouraged to play with the other skills.