• @WarmSoda@lemm.ee
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    552 years ago

    It’s unclear exactly what the developer’s standards threshold might be, given the mess that was deemed acceptable enough to release in the first place.

    • @SatouKazuma@lemmy.world
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      42 years ago

      This should be the top comment. Anyone even considering the game at this point should really avoid it out of principle. The only way things like this will stop happening will be when people STOP BUYING SHIT-PERFORMING GAMES!

      • @Bak@lemmy.world
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        32 years ago

        I bought it and refunded it, which I rarely do. I could run it fine, but some of the implementations didn’t seem done

        • @WarmSoda@lemm.ee
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          02 years ago

          Refunds hurt more than not selling a unit. So it’s actually a good thing you did it that way.

          • @SatouKazuma@lemmy.world
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            22 years ago

            I did the same thing when I pre-ordered. I didn’t know it’d be this much of a clusterfuck. This feels almost as bad as KSP2, which I wanted so, so badly to be good…

            • @WarmSoda@lemm.ee
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              32 years ago

              Dude. I got KSP1 way back when it was in crazy early alpha, before steam. Loved that game so much.

              I haven’t even considered getting 2 at all. I actually forgot about it.

              • @SatouKazuma@lemmy.world
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                22 years ago

                Well, supposedly the devs have finally implemented autostrut in the upcoming update. I’m just in it for the multiplayer, which is going to be stupid fun if they don’t fuck it up. As an actual aero engineer, I’ve loved KSP since before I could remember, really.

  • 0xtero
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    102 years ago

    Well that’s good. It’s a great game. I’ve been spared of some of the technical problems, so I’m good - but there are still some bugs lurking around. Could have used couple of more months of polishing before release.

  • FoundTheVegan
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    2 years ago

    Malibu Stacy can’t stand up, her face is mush and the arms aren’t attached, but this time she has a new hat!

    Of course you don’t sell add-ons to a broken toy? Weird that you were even selling it in their first place. I wish companies wouldnt stick so hard to release dates

    • @Zahille7@lemmy.world
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      32 years ago

      Team Reptile didn’t have a release date for Bomb Rush Cyberfunk until they knew when they wanted to release it. No one knew when it would come out until the release date trailer, about a month before it actually released.

    • @SatouKazuma@lemmy.world
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      2 years ago

      I think the risk they ran is ending up like Cyberpunk, where they don’t delay long enough to make a difference. What was it…a week or something that they first delayed the launch, and only within a day of the release? To be clear, I agree they should have delayed, but longer, and the delay should have been announced earlier. If they said it were now slated for a Q2 2024 release, and said so back in late September, it might have been a good move. But nope.

  • DrinkyCrow
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    72 years ago

    It’s paradox. There will be a horde of over priced dlc within a few months, regardless of the games performance or any outstanding issues.

  • There are not just bugs. The game is also baby easy. All the fallback mechanism made it so you basically can’t fail, the game throws money at you. The whole economy is balanced around fallbacks instead of really balancing, because you can’t balance what isn’t working to begin with.

    • @vxx@lemmy.world
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      2 years ago

      Played it yesterday for a while and I agree. It ran pretty smooth on my RTX 3060 without noticable issues, but it was very easy. I built a starter city fulfilling basic demands, and I ended up with more money than I started with. At that time I was usually into my second credit on the old game, scraping along.

  • @MeetInPotatoes@lemmy.ml
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    02 years ago

    Arizona State Univeristy self-imposed a ban from going to a bowl game this year in college football to address their recruiting violations…they’re 2-7 on the season…same vibe.

  • I personally don’t understand the problems people have with performance. I’m used to playing Cities 1 at 15 fps with 200k-700k cities.

    Cities 2 is a game with modern quality graphic settings, not a 2015 game. What do y’all expect? It’s not a twitchy FPS game. My Cities 2 city is only at 100k now though, with a 3060 btw.

    • @SuperSpruce@lemmy.ml
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      12 years ago

      What I’m noticing is that the first game had 2015 graphics and on a medium to large city runs at cinematic framerates (20-30fps). On Cities 2 the graphics are a mishmash of 2010 and 2025 graphics that run somewhat poorly, but also stutter a lot. On my 10k city I’m getting 45fps average with low-medium settings with the recommended changes to improve performance, but large lag spikes are frequent.