It’s unclear exactly what the developer’s standards threshold might be, given the mess that was deemed acceptable enough to release in the first place.
This should be the top comment. Anyone even considering the game at this point should really avoid it out of principle. The only way things like this will stop happening will be when people STOP BUYING SHIT-PERFORMING GAMES!
I bought it and refunded it, which I rarely do. I could run it fine, but some of the implementations didn’t seem done
Refunds hurt more than not selling a unit. So it’s actually a good thing you did it that way.
I did the same thing when I pre-ordered. I didn’t know it’d be this much of a clusterfuck. This feels almost as bad as KSP2, which I wanted so, so badly to be good…
Dude. I got KSP1 way back when it was in crazy early alpha, before steam. Loved that game so much.
I haven’t even considered getting 2 at all. I actually forgot about it.
Well, supposedly the devs have finally implemented autostrut in the upcoming update. I’m just in it for the multiplayer, which is going to be stupid fun if they don’t fuck it up. As an actual aero engineer, I’ve loved KSP since before I could remember, really.
Why did they release it in the first place if it wasn’t up to their standards?
Money!
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Paradox probably wanted money now rather than later
X Doubt.
They are going to be released on the same schedule they always were.
until performance fixed to our standards
So… right away, then? 😉
Well that’s good. It’s a great game. I’ve been spared of some of the technical problems, so I’m good - but there are still some bugs lurking around. Could have used couple of more months of polishing before release.
Malibu Stacy can’t stand up, her face is mush and the arms aren’t attached, but this time she has a new hat!
Of course you don’t sell add-ons to a broken toy? Weird that you were even selling it in their first place. I wish companies wouldnt stick so hard to release dates
Team Reptile didn’t have a release date for Bomb Rush Cyberfunk until they knew when they wanted to release it. No one knew when it would come out until the release date trailer, about a month before it actually released.
I think the risk they ran is ending up like Cyberpunk, where they don’t delay long enough to make a difference. What was it…a week or something that they first delayed the launch, and only within a day of the release? To be clear, I agree they should have delayed, but longer, and the delay should have been announced earlier. If they said it were now slated for a Q2 2024 release, and said so back in late September, it might have been a good move. But nope.
It’s paradox. There will be a horde of over priced dlc within a few months, regardless of the games performance or any outstanding issues.
There are not just bugs. The game is also baby easy. All the fallback mechanism made it so you basically can’t fail, the game throws money at you. The whole economy is balanced around fallbacks instead of really balancing, because you can’t balance what isn’t working to begin with.
Played it yesterday for a while and I agree. It ran pretty smooth on my RTX 3060 without noticable issues, but it was very easy. I built a starter city fulfilling basic demands, and I ended up with more money than I started with. At that time I was usually into my second credit on the old game, scraping along.
They will release paid extensions instead.
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Still won’t run for me on steam for Ubuntu. Paradox launcher has exited, thanks paradox
Arizona State Univeristy self-imposed a ban from going to a bowl game this year in college football to address their recruiting violations…they’re 2-7 on the season…same vibe.
I personally don’t understand the problems people have with performance. I’m used to playing Cities 1 at 15 fps with 200k-700k cities.
Cities 2 is a game with modern quality graphic settings, not a 2015 game. What do y’all expect? It’s not a twitchy FPS game. My Cities 2 city is only at 100k now though, with a 3060 btw.
There are those of us with an i9-13900k and 4090 that still can’t play it decently.
What I’m noticing is that the first game had 2015 graphics and on a medium to large city runs at cinematic framerates (20-30fps). On Cities 2 the graphics are a mishmash of 2010 and 2025 graphics that run somewhat poorly, but also stutter a lot. On my 10k city I’m getting 45fps average with low-medium settings with the recommended changes to improve performance, but large lag spikes are frequent.