- cross-posted to:
- pcgaming@lemmy.ca
- gaming@lemmy.ml
- cross-posted to:
- pcgaming@lemmy.ca
- gaming@lemmy.ml
Sure isn’t profitable from me, I haven’t bought shit from them.
That’s one interesting thing about this: They trained the players so hard to associate their store with the free weekly giveaways and only the free weekly giveaways, that’s all everyone uses the client for now, and never mentally considers it to be usable for anything else.
The effect is pervasive, too. Games factually have not released if they’re epic-exclusive. They’re not discoverable on PC, as nobody would ever imagine checking the Epic catalogue for a game they’re looking for. That’s not what you open Epic for, it’s those 1-2 free weekly games and nothing else.
In their bid to vie for developers not consumers they went so far too far that they have managed to alienate the concept of “selling games to players” in the consumers’ minds, therefor making their store automatically unable to compete at its main intent.
Mind you, there are far more problems with it. Among which is that despite having so little in there, discoverability and navigation are downright terrible! It’s an interesting lesson for frontend/UI design I imagine.
This. I visit the site every week to claim the free games. If a game is epic exclusive, I consider it not released yet.
Protip: isthereanydeal.com has an RSS feed which will also alert you to other givaways.
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This is a good point. Everyone harps on Epic’s exclusivity, but there are a huge amount of games that only exist on Steam. Most of these never go on other platforms, and many that do, do so only years later.
When put like this, it sounds a lot like Steam and Epic are similar. Of course the difference is that, as far as we know, Valve doesn’t pay for this exclusivity - except indirectly by visibility.
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Won’t even take their free ‘gifts’, worse than Origin when it comes to spyware and data collecting. I can’t understand anyone who willingly puts EGS on their device but complains about advertisers on other platforms collecting info about them.
Yeah let’s not forget this is the client that went through your Steam-installed files on your drive to see what it could offer you.
Probably people who understand how to make their computer do what they want it to? You control who your software talks to.
Well, at least at the application level.
I’m going to guess the majority are people that don’t care that much, rather than people with such good security knowledge that they can stop a games distribution platform from spying on them.
Also, Epic is inherently online. Like, it needs an internet connection to distribute the games. Is it even possible to use it for that whilst also stopping it from phoning home?
Well yes, they don’t care that much, so I’m not see the hypocrisy you implied.
The Internet is a series of tubes. The tubes that deliver you file content are rarely the same tubes that carry usage and telemetry data. You can also open or close these tubes at will. Like a Valve!
I don’t think you understand how the Internet actually works, which is perfectly fine. Just weird to act so confidently giving silly advice
In order to decide if they want to send you the games, they need identifying information in the form of your account, otherwise they won’t give you the games, which may well be in a different “tube” (it’s okay, I know they’re called ports, you can use real terminology).
Any programmer worth their salt will know that the way to prevent this kind of tampering is to make the phone home data go through the same port as the account data. That way you can’t block it and keep using the service. This especially makes sense since the phone home data will necessarily be tied to your account.
It’s nothing to do with ports. Teach yourself how to use a hosts file and you’ll be a happier user
Okay, so you’re saying they can’t also bundle the authentication and data collection to the same host?
I got Death Stranding…
…It was free. The Epic client runs under Bottles in its own isolated sandbox, so it can’t spy on me.
If it’s free it’s for me, if you have to pay no way.
You never bought a game made with the Unreal Engine?
How exactly does paying for unreal games make the epic games store profitable? Epic would still be getting that money even if the store didn’t exist.
Yeah that’s the point… They said they never bought anything from epic games. I was wondering if they really never bought an unreal game. Why are people butthurt about that question?!
When you buy from Taco Bell, you’re also buying a product made by a farming company, but you’re not buying from that farm.
Same with EGS/UE. People are happy to buy an Epic Games product, but they won’t buy it from EG, because their store is shit.
There aren’t that many comparable situations where a company both makes a product and has a storefront, without that product being exclusive to that storefront. Perhaps buying Honda, but only used, never from a dealership?
But when someone says they don’t buy Honda shit but than buy a used Honda, wouldn’t you say that’s weird?
The Epic Game Store was in part trying to get money in when the Unreal Engine was falling behind with Unity’s popularity. The hatred many people show for Epic Games is irrational, in my opinion. Especially when you consider that all the “arguments” against Epic Games are the same people had against Steam when it was new. It doesn’t really make sense and just seems like hate for the sake of hating.
It just seems so much like hypocrisy. Everytime Steam brought a new feature, like achievements, cards, communities, etc. people were falling all over themselves hating Steam for it.
And know they hate Epic for not offering these features?
The same with exclusive titles. People regularly hated on Steam for having a monopoly on the market and that they therefore could take increasingly bigger cuts from developers. Epic takes less money in exchange for timed exclusivity and many developers like that they get more money for their games. Why do gamers dislike that?
If you dislike Honda as a company (for subscription key fobs, or crappy warranty practices, say), you can still like the cars without giving the company a single dollar, by buying used cars. I suppose this doesn’t quite work, because EG is still getting money for UE.
Perhaps an inversion: Amazon Basics are usually trash, and many consider giving Amazon money distasteful, yet the storefront is definitely quite effective and the shipping fast. Denigrating one while using the other is common.
As for the different treatment, the people behind UE seem to make decent decisions (especially in the light of Unity’s recent decisions), while the people behind EGS have done nothing but aweful anti-consumer crap. They’re both owned by the same company, but behave differently, so different treatment seems reasonable.
That being said, there’s lots of people in gaming communities who whinge just to whinge. No changing that. I don’t get much of the hate for Steam, but I do agree that having a monopoly is bad, no matter how benevolent Valve is right now. EGS should have been the silver bullet to that situation, but the silver was arsenic, the bullet was hollow point, and they tried to shoot us instead of Steam.
When Epic stops trying to kill user fteedoms and divide the market, and instead make a competitive service, they’ll get far less hate. They’ll still get hate, that’s gamers, but winning by damaging the market is always bad.
They were saying the Epic Games Store hasn’t made any profit from them, not that they never bought any product that makes Epic money.
“Sure isn’t profitable from me” - clearly referring to the store, which this entire post is about
I get the free games via the site but I dont use windows so I’ve never even tried to play them. I’d rather support valve who have really went all in on Linux gaming.
I know it is possible to get some of epic ones working via lutris but I’m not that bothered to be honest.
Using dishonest tactics to claw away market share won’t work with gamers. Steam got to where it is by good will, good prices and good features.
Steam got to where it is by good will, good prices and good features.
Well, eventually.
When Steam was first released, the running joke was “steaming pile of shit”. It was slow, unreliable and only a couple of shades of green away from the worst color in the world. People complained about the birth of “always online” games and about paying full price but not even getting a box with it.
It’s not exactly unassailable now either. It’s my platform of choice as a user but for indie developers, the 30% cut is brutal and last I used it, the Steamworks SDK was pretty rough. The app itself also has a lot of legacy bloat like a built in MP3 player.
It’s ahead of the rest but I think “good will, good prices and good features” might be an overly romantic take on “it’s where all my games already are”.
I still remember being annoyed I suddenly needed to get a separate app just to continue playing counter strike.
Ah yeah, I was a bit of a hold out going to 1.6, but eventually all the servers started disappearing. That was like ~8 years ago… right?
Na homie that was almost 10 years ago.
the 30% cut is brutal
This part always confuses me. When Steam started allowing non-Valve games on their storefront, 30% was considered a bargain compared to selling your games at retail. In fact, PC versions of games were often $10 cheaper than their console counterparts specifically because distribution and platform fees were lower. It wasn’t until MW2 came out that PC prices started reflecting console prices.
It’s confusing to you that manufacturing, shipping, and selling physical copies of a game was more expensive than digital distribution? The world is very different today. Digital distribution is the norm and everybody knows you don’t need 30% to make it sustainable.
It’s confusing to you that manufacturing, shipping, and selling physical copies of a game was more expensive than digital distribution?
That is not what is confusing to me.
Digital distribution is the norm and everybody knows you don’t need 30% to make it sustainable.
I’m not sure I buy this. Epic’s 12% is the bare minimum just to cover basic infrastructure costs for distributing modern AAA games. It doesn’t even include transaction fees, which vary based on which payment method the user selects (whereas Steam and other storefronts eat these as part of their 30% cut).
Simply sustaining your existing platform is also not enough. Where Epic runs a barebones storefront and client with little in the way of useful features beyond “download game and keep it updated”, storefronts like GOG and Steam take their actual profit and re-invest it in improving their platform for everyone. Think of all the time and money that goes into making things like Steam Input, Proton, or even GOG themselves fixing up older games for modern PCs.
The fact that it has been 5 years and Epic still hasn’t been able to make their 12% cut break even speaks volumes.
Epic’s 12% doesn’t do much because they’re constantly burning money trying to find more revenue. It’s obvious they’re not doing anything efficiently. They also have far fewer sales than Steam which further hurts their bottom line.
The standard internet payment processors take 3% as their cut.
With modern cloud systems we can quickly distribute files globally for tiny amounts of money.
The truth is that Valve makes a ton of money off of this fee. It’s great that they contribute to open source projects but plenty of companies make similar contributions with a fraction of the resources.
Valve is constantly looking for ways to help the customer, just in their own weird ass way. Having linux as a competitive option to windows and being able to refund/return digital games, as well as a built in mod searcher and loader being some of the things they brought to the platform because Valve employees themselves are gamers and want their platform to be useful towards gamers needs
I think they do hell the consumer. And agree it’s weird. But would argue against that being their goal with the caveat that what I’m about to say makes no real difference to anything.
I think they’re looking to increase profits first and foremost. However, because they’re not answerable to shareholders, they understand that the best way to do this is by building loyalty and ensuring “stickiness” loyalty. ¹
It’s still about money. They just understand that the safest way to make it is by having a long term view and not burning people.
I think its both tbh. Money is certainly a factor, we live in a Capatalist society, the more money you have, the more you can do and influence, so even companies with the best of intentions will focus on profits. But with the shit Valve does, like the Steam Deck being a Linux machine (and thus open source), and working through the legal hassle of designing and making developers agree to digital item returns/refunds, I’m thoroughly convinced Valve generally does just want to make the gaming scene better as well because the employees themselves are also gamers
I think they just understand whatost executibes are too greedy / shit sighted / stupid to understand. Doing what’s right for consumers drives revenue. It can be good for the consumer and motivated by profit. They’re not mutually exclusive.
Refunding/returning digital games is an outcome of a lawsuit if I remember correctly
the 30% cut is brutal
Reportedly Epic’s 12% barely covers costs and would not if they included transaction fees. 20% seems to be the bare minimum if you want a store to actually have good service, and then I’m giving Valve additional credit for sinking boatloads of money into general infrastructure, in the long term Proton alone is worth those 10%. Much unlike the rest of the stores (exception GOG) which take the same 30% and are run by humongous multinationals.
…and then there’s itch.io. If you’re a small and scrappy indie very much an option: They’re also small and scrappy. And they’ll probably shout at you if you try to upload a 20G game I very much doubt their servers would survive an AAA launch. OTOH, reportedly their average revenue split is 8% (customers can choose).
The difference is that Steam sells a ton of copies every single day. The vast majority of Valve’s fortune has come from that fee. People jump to defend Steam but it’s already been established by lawsuits against other major corporations that a 30% cut is mostly driven by greed.
Yes, there’s bloat from old features, but there’s also quality tools built into Steam, such as Steam Input and Proton.
Well, eventually.
When Steam was first released, the running joke was
Has anything ever worked perfectly when first released?
If that was true, EA would have been dead in the water 12 years ago.
Didn’t EA shut down Origin or at least make it optional?
Remember Valve is the company and Steam is the storefront/launcher.
Epic is the company, EGS is the storefront/launcher.
EA is the company, Origin is (was?) the storefront/launcher.
Didn’t EA shut down Origin or at least make it optional?
Technically no. EA now just calls it “The EA App”
If Mass Effect Legendary Edition actually included ME3’s multiplayer I might’ve considered installing Origin again.
Nope. Star Wars Squadrons (which I got from Epic, BTW) required me to download and install Origin first. I’d be salty as fuck about that if all parties involved hadn’t already guaranteed that it was a game that I was never going to pay for anyway.
Yeah, making it a requirement for playing your physical copy of Half-Life definitely looks like good will to me.
And in turn diminished the industry’s piracy problm for many years, making PC Games market a stable ecosystem instead of letting all of PC gaming die.
No? Cracks were created for that too
Yes? How can you possibly deny that? Steam was able to claw a market in russia, a country famous for piracy. Gaben was right, convenience with good prices trumps everything.
Sure, cracks still exist, but I’ve stopped downloading them in favour of buying off Steam because the user experience was a lot better. I’m sure I can’t be the only one to do this.
Before Steam existed i would even crack games I had legitimate copies of solely because pre-Steam DRM was such an enormous pain in the ass to deal with.
Even today Denuvo is a veritable paradise compared to what DRM used to be like.
Maybe just uh…
Put your games on steam?
Steam won’t let Tencent put their spyware on the platform.
Valve happily censor their client and games for the Chinese audience.
Nope, they have the moral high ground, like pioneering and perfecting how to market gambling and loot boxes to kids through video games.
Or do we only hate that when EA does it?
Shocking literally no one, the game store that took a shot at the king with store that (initially) didn’t have baseline stuff like reviews and a cart, and tried to get by on giving away product and paying a bunch of money to make stuff exclusive isn’t doing so hot financially.
I was up for a Steam competitor. I signed up for the Epic store a few years back. Tried to get the first free game. It wasn’t available in my region despite being plastered all over the store in my region. The exact same thing happened the next month. Both of those games were available on Steam in my region at some pretty low prices by then.
Then, Epic started paying for exclusivity, making games not available in my region at all. I had at least deleted their stupid app by then anyway. Fuck Epic entirely.
Used to have similar problem with Steam back in the day.
Edit: I like how some people disagree that i experienced something by downvote. It’s not like i can change it or something 😅 👌
I don’t doubt it, but I’ve been a pretty regular user since 2009, and I’ve never had a game advertised to me on the front page that wasn’t available in my region. In fact, there are games I want that I know aren’t available on Steam here, and the only way to get to the Steam page for them is by using a proxy or VPN. I definitely can’t buy them with my account. It seems pretty amateurish of Epic to advertise unavailable games and to even let me click “buy” before telling me I can’t buy it. Maybe they’ve fixed that by now, but whatever. The paid exclusivity bullcrap showed me where their priorities lie.
There are mistakes being done unintentionally when you develop complex software.
Take my example, Humble showed me Bandai Namco game that I could not even get in a bundle. So out of 10 games, I received 9, while other regions receive 10.
That is even worse than Epic’s (probably honest) mistake.
Humble isn’t trying to compete with Steam or Epic, and they don’t engage in the anti-consumer practice of paying off developers for exclusive access to games.
I’m aware of the complexities of software development. If Epic seriously wanted to compete with Steam, they really should have tried harder to provide a better service instead of trying to buy loyalty through free games and exclusivity contracts.
It’s not amaterish anymore than GOG or Steam giving out free games back in the day. Even before it used to be magazines with free games on CDs. I still have these games in my libraries. It’s widely used strategy by bigger business to start new departments or even child companies. It’s why they say money makes money.
It’s amateurish that their store advertised games to me that were unavailable to me. I’m no code whiz, but it can’t be that hard to chuck in an if (region == false) then !advertise; Valve and GOG don’t seem to have any problems with that.
I have no issue with them giving away free games. Too bad that and the paid exclusives don’t earn them a loyal customer base. Maybe if they’d put more effort into their store. Like maybe not advertising region locked games to regions where they’re not available.
That part i agree. It’s not that unrealistic with their budget .
On one hand, thanks to the nonstop giveaways, I have way more games on Epic than I do on Steam, so I have a reason to continue using Epic.
On the other hand, Epic’s launcher runs like shit, constantly refreshes my library page, slow as hell, glitchy as hell, and makes me feel dirty when I use it.
Steam is just so cozy and is on the whole a much more enjoyable PC gaming experience. I imagine 95% of Epic users are people like me: sign in on Thursdays for the free game and then bounce.
Have you tried Heroic Games Launcher?
they have no excuse for it to be slow as shit
I talked to their support about the library force refresh and it’s apparently intended. That library refresh is literally the only reason the EGS isn’t open all the time like Steam is. Random data usage is bad, and can fuck off. I do not need random lag spikes.
Valve has not optimized big library, so me with 4k games and good computer but Steam performs like PoS.
thanks to the nonstop giveaways, I have way more games on Epic than I do on Steam
I still have more games on Steam, however, Itch.io has had a couple of insane bundles in the last couple of years, which mean I have way more games and content on Itch than on Steam, which I did not see coming. I still use Steam the most, though, because I’m used to their interface and it works really well on Linux.
My launcher shows that I have 379 games from Epic. Not DLC, not demos. Full games.
I have never given Epic a single cent and I never will. (That is to say, until they offer me something that makes me want to use their platform). They have no killer features - AT ALL.
LoL. Yeah I’ve got a ton and I’ve never actually launched a single one
I spent about $600 with epic. All of that was on fortnite skins. None of it on games.
Just wow
Hey man, it provided value to my life… its a fun game, i play it quite a bit. Plus half of that was for my kid, he would ask for vbucks every birthday and Christmas for years.
The “killer feature” is that they pay more to the developers, so if you are getting the exact same game on (e.g.) Steam versus Epic Games, then whomever actually made the game gets more money from the Epic sale. Isn’t that a good thing?
(Note that I may be conflating the publisher with the developer, but either way, it’s still the case that less money is taken by intermediaries, which is a good thing.)
That’s a reason for developers to use them, not for consumers to use them.
EPICs anti-customer practices (such as trying to make everything exclusive) are reasons for consumers not to use them.
There are tens of thousands of Steam-exclusive games: https://www.pcgamingwiki.com/wiki/List_of_games_exclusive_to_Steam
What is the alternative to Steam?
And are those because Steam is trying to pressure them into being exclusive on Steam? Or did they just not bother releasing anywhere else?
If a developer just wants to release on Epic and nowhere else they can do that. My issue comes from Epic approaching games that have already announced a Steam release asking for exclusivity, and having no interest in hosting the game if they don’t accept the exclusivity offer.
There are almost 40,000 entries, I obviously cannot answer for all of them.
Still waiting for you to answer my question.
Well you sound like someone trying to have a good faith discussion and attempting to continue would be a good use of my time.
What is the alternative to Steam?
However because of their 40% ownership, you’re ALSO giving more money to Tencent.
Wait tencent has ownership of epic games?
Yikes. Good point.
No, because epic has been engaging in anti consumer practices from the start. This is literally the only category epic has a leg up on steam, and if they didn’t need to bully their way into the marketplace, I have no reason to believe they’d treat creators any better than they currently do customers
edit: The revelation that they are running the store at a loss just furthers me not believing they are helping developers from the goodness of their heart, it shows they’re likely running the Walmart strategy of using their vast wealth to choke out their competition until there is none, and then once they have a monopoly, jack everything up, which’d probably include their cut of the pie
Note that I may be conflating the publisher with the developer
You think?
Yes, I do, or else I wouldn’t have mentioned it. I’d prefer the publisher gets money over a middleman store. Isn’t that preferable?
Its a phrase that signals something else, and not a literal content reply.
How about you write what you mean and have quality conversation in the future?
How about you write what you mean
I did. Its a standard phrase used by people in conversation. See defintion #2 below.
Below definition is from here …
you think
- A question one uses at the end of a sentence to express uncertainty. We’re not going to get into trouble—you think?
- A sarcastic rhetorical question used as a retort when someone states the obvious. A: “Wow, I bet that fire is really hot.” B: “You think?”
and have quality conversation in the future?
Quality is in the eye of the beholder, apparently. /shrug
I did.
If you did, then I answered the genuine question you asked.
See it’s not all negative news on the internet.
EGS losing money has been great for gamers, as they continue to give away free games in an attempt to claw any marketshare. Gamers continue to win as long as this situation lasts. But reading these comments, nobody seems to recognize this.
ESG losing money is great for me just on principle, Tim Sweeney can go fuck himself.
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Consumers also won when a Walmart would open up in their neighborhood and run the local stores out of business by selling everything at a loss.
Of course, once the competition was eliminated, Walmart stopped selling things at a loss.
I have no idea why this is newsworthy. Epic’s own 2019 documents and testimony in the Apple trial showed that the company did not expect the store to be profitable until 2024 or even 2027. The strategy of heavy investment and operating at a loss to turn a profit later worked for Spotify, Netflix, Microsoft, and many others. Even this week, there are headlines like “Elon Musk Says SpaceX’s Starlink Achieves Breakeven Cash Flow”.
Spotify has never turned a profit, at least not yearly.
That could be true, making it an even stronger argument.
I have a crazy idea for Epic. Instead of paying a fortune for exclusives, leverage the lower 12% cut and have game publishers sell for less (so that the publisher makes the same amount on Steam and Epic)
And GOG. They used to have several games up there, and then delisted them.
Seems to me that the most lucrative thing in gaming is still just making really good games.
Sure, there’s Steam, but that’s a fluke. The exception that proves the rule. Just get back to actual game making.
But you have to give Valve credit for supporting Linux gaming witch if gets popular enough will create perfect competition for Windows. imagine system that requires 1GB or RAM instead of 4-5GB when idle , that doesn’t spy on you and is more secure. Perfect for gaming IMHO if taken seriously.
Windows PC gamers and Xbox gamers are more or less the only ones who game on non-*Nix kernels; PlayStation is BSD-derived, Switch is BSD+Android, Steam Deck is of course Linux, a lot of arcade cabinets run on Debian. Gaming on non-Windows platforms is absolutely viable, it’s just being hidden from players by a thin layer of customization.
yes it is, in fact it would be much better experience if properly supported if nothing else because Linux can be modyfied into anything, though free community driven Linux is preferable to Sony’s closed system.
Switch is BSD+Android
nowhere near related to either, nintendo just took some BSD/MIT licensed bits and pieces to not come up with their own
I might actually buy a game of the app didn’t constantly sign me out.
Would you though
I’ve already purchased a few, tbh
Is it actually not profitable or is this one of those tax writeoff bullshit things where it makes them money in some indirect way
Most likely actually non profitable. With crapton of Chinese cash, they can keep paying studios more of a cut than Steam, giveaway games, pay for exclusivity. Their goal right now isn’t to make money, but to take market share