• @MossBear@lemmy.world
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    442 years ago

    Just a reminder that if Unity developers with pro licenses coming to Godot contribute even a small fraction of what they might have paid for those licenses on Unity, Godot can develop even faster.

  • @Gork@lemm.ee
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    392 years ago

    This is a good way to incentivize game developers to just not use Unity and just some other engine that does this.

    Great for short term profits which makes the quarterly statements look good, but bad for long term sustainability.

    • commandar
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      462 years ago

      The CEO of Unity used to the the CEO of EA.

      It explains a lot.

    • Skoobie
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      142 years ago

      Short term profits making quarterly reports look better to stakeholders. Isn’t that how 80% of these bigwigs get their job in the first place? We should be calling it the Zaslav Model at this point 😂.

      • @Gork@lemm.ee
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        132 years ago

        Just because it looks better to shareholders now doesn’t make it a good business decision. I swear the majority of CEO types don’t give a damn if the company goes under in a few years because they either:

        1. Have a golden parachute in place by sucking up to the Board.

        2. Will move on to another CEO position at another company before it folds. Bonus points if they golden parachute on the way out.

        • Jajcus
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          62 years ago

          Modern corporate management model is just broken.

  • @lycanrising@lemmy.world
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    2 years ago

    This is absolutely mad vendor lock in. I’m doing the maths and if you create the next flappy bird and it goes viral and gets 50 million downloads in a month, you’d owe unity $10 million dollars before you’d even received your first monetization cheque (you did launch with a full monetization plan, right? right? oh.)

    edit: i forgot they had moneitzation limits too, so no - this situation wouldn’t quite happen until they earned $200,000 in revenue. Though the potential to go viral and find yourself underwater because of the massive unity bill in comparison to your income is still a possibility

  • TWeaK
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    302 years ago

    This is incredibly scummy. Not just for the obvious reason, but also because this is a business to business deal that developers have little room to avoid. It essentially encourages per-install charges for users, or at least limits on how many times you can install the software - which is completely unreasonable, they should only ever limit concurrent installations. If I want to upgrade to a new computer I should be able to move all my software over to it.

  • sebinspace
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    252 years ago

    Me, a hobbyist that never planned to sell anything I made: chortle my balls, Unity Tech!

  • mintiefresh
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    222 years ago

    Man I was just getting into game development and learning Unity.

    I guess it’s time to pivot into Unreal or Godot or something.

    Anybody have recommendations?

    • @lycanrising@lemmy.world
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      52 years ago

      depends on your platform and your level of experience. Both unreal and godot have steep learning curves depending on where you come from. GDevelop is very accessible but also caps out quite fast. Great for making prototypes and getting simple games out there but depending on your level of ambition you will probably outgrow it sooner or later.

  • @OsrsNeedsF2P@lemmy.ml
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    2 years ago

    I work for a small (15 people) Unity gaming company. Will let you know what the CEO says, just shared the actual Unity blogpost

    Edit: Update - CEO added a gravestone emoji and said “yikes”

  • @Walop@sopuli.xyz
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    202 years ago

    So… If the Unity’s secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.

    • @Zacryon@feddit.de
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      2 years ago

      According to the article only installs on new devices are counted.

      Furthermore this only takes efrect after a certain threshold of revenue and installs.

          • @dan1101@lemm.ee
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            52 years ago

            Yeah as petty as some people are over games I can see a developer pissing them off and a bunch of players banding together to uninstall and reinstall games over and over. They could even script it. Bad idea all around.

            • Cosmic Cleric
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              42 years ago

              This, so much of this.

              WoW players doxxed the devs (lots of pizza was ordered) once, as they were pissed over real IDs being introduced to the account for the game.

      • @Ktanaqui@lemm.ee
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        12 years ago

        Except that that is a back pedal on their part and their FAQ plainly says they actually have no way of tracking what is a new install versus a re-install; which is why they decided to count all installs to begin with.