• Famko@lemmy.world
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      10 hours ago

      Are you mixing up Starfield with Star Citizen? Starfield is already out, it was just kinda mediocre.

  • kryptonianCodeMonkey@lemmy.world
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    15 hours ago

    A) That was not seamless. There was an artificial cloud layer as the loading seam.

    B) That was the least realistic entry I have ever seen in any media. How are you gonna go from orbit to the ground thrusting toward the ground (at a really steep angle too) the entire way down. You would be either be letting the atmosphere slow you down with friction or thrusting away from the planet the entire time to counter gravity.

    C) How was it hovering flat to the ground midair with the only visible thrusters being in thw rear of the ship? Also those thrusters were still firing but the hovering ship wasn’t moving forward.

    For a game about space exploration, they give surprisingly few shits about even the semblance of realistic physics.

  • whosepoopisonmybuttocks@sh.itjust.works
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    22 hours ago

    As a person who knows nothing about this game and only understands kerbal space program:

    1. Why are you thrusting forward while trying to decrease speed?
    2. That re-entry angle and velocity are far too steep and fast. 1000% chance of death.
    • MountainVeil@slrpnk.net
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      20 hours ago

      Answers
      1: future magic
      2: future magic

      But yes, that fireball would be spectacular even if the ship could somehow survive.

    • Krompus@lemmy.world
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      16 hours ago

      As a Flight of Nova player, I just saw death. Yes, this is extremely unrealistic, approaching a planet at that speed you’d just vaporize as soon as you hit the atmosphere. It looks like a tiny planet, though, which wouldn’t have enough gravity for a thick atmosphere. Probably just scaled down, like Kerbin, which is smaller than Charon.

        • Krompus@lemmy.world
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          8 hours ago

          Oh, it’s great, highly recommended. Scratches an itch that Elite Dangerous couldn’t. I’ll warn you that at the moment, there’s only fast forward when docked, so you’ll need some patience for longer trips, plan accordingly. The main planet is actually the size of Earth, and a full orbit takes about 90 minutes. Always plenty of short to medium range missions to warm up, though. The two moons they just added are much closer than Earth’s Moon so at least transfers are less of a wait than they could have been. Eventually we’re going to get interplanetary (there are other planets but they’re unfinished and not intended to be visited yet) and probably in-flight fast forward, looking forward to those.

  • diocesegoldmine@sh.itjust.works
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    1 day ago

    TL;DR: This is impressive, however for me personally seeing cool Bethesda mods is so bittersweet at this point. Like imagine the kinds of things you could do if you put that effort into somewhere more appreciated. Idk.

    I certainly don’t mean to insult anyone’s efforts, I imagine Bethesda games do offer some real value for budding game developers in the form of a very accessible entrypoint into modding and I think that’s great.

    But what would be even better is if this company weren’t basically entirely surviving off the coat tails of their community of unpaid laborers. The only reason why these games are so moddable is because Bethesda as a company wouldn’t survive if they weren’t. The product being given by itself is so bad and Bethesda so inept that it compelled people to learn how to fix it themselves just to deliver on what could’ve been.

    Bethesda basically sells you the idea of a game, delivers about 60% of it and then asks you to make up the difference. Anyone playing Skyrim or Fallout 4 could see how good those games could’ve been even with no prior game design knowledge, it’s just an innate feeling.

    • BigBananaDealer@lemmy.world
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      15 hours ago

      this “bethesda depends on mods” thing completely falls flat when you point out how popular the games were on console long before mods were able to work on console

      • diocesegoldmine@sh.itjust.works
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        12 hours ago

        Not really, Bethesda games are mainly PC games so the market for console is always gonna be smaller. Their console versions are always inferior, lacking updates or even just the amount of polish compared to their PC counterparts. I played some of my favourite Bethesda games on console first and I can attest that console players have always been sort of second-class citizens in terms of priority.

        I think Bethesda hands console players a shittier deal and most people just have to put up with that because even in the times we live in now a console is still cheaper in up-front costs than a PC capable of performing the same games at the same level.

        • BigBananaDealer@lemmy.world
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          11 hours ago

          no i dont think so, i prefer a vanilla experience and i know most console players agree. betheda game are definitely cream of the crop of modded experiences but thats not all that they are. vanilla experience is still top tier

  • thingsiplay@lemmy.ml
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    1 day ago

    I’m surprised so many people make this a big deal. It’s a complaint I heard since launch of the game. Some people even stopped playing or didn’t even purchased the game because of this!

    • absquatulate@lemmy.world
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      18 hours ago

      I was never too bothered by the landing animation ( or the multitude of loading screens for thag matter ) because I figured it’s a limitation of their engine so they won’t be able to fix it easily or at all - and besides other games have been getting away with it: Mass Effect, SW Outlaws etc.

      What irks me about this is that a modder has been able to actually do it, without access to their engine and supposedly doing it in their spare time and for free. It really shows how lazy bethesda have become and frankly don’t hold much hope for their future games.

      • thingsiplay@lemmy.ml
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        18 hours ago

        What irks me about this is that a modder has been able to actually do it, without access to their engine and supposedly doing it in their spare time and for free.

        Okay, that’s actually amazing and crazy. Modders never stop amazing me. Bethesda still works on the game, so there must be technical reasons why they don’t do it then. Maybe there are edge cases when this doesn’t work well or has side effects. I can fully see why someone gets disappointed if this is actually possible.

    • RightHandOfIkaros@lemmy.world
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      1 day ago

      Us space flight sim enjoyers like that kind of thing. When Starfield was announced we kinda expected it to be a default feature, so obviously when we saw it wasnt a feature it was disappointing.