I keep thinking about the my aye-dunno world/story and so am starting a second part to add on to it, but also want to go back and redo all the pictures to a new style - maybe this one. I did the first part when trying out digital stuff and just wanted something quick to draw. This style I find more pleasant but I fumble on clarity of composition when I try to do it as fast as I did the more simplistic thing as below.

If unclear the main image is a christmas beetle using a ghostgum club to attempt to clobber an octopus hiding in the eucalyptus flowers. not sure how easily it reads as that, I could probably have posed the beetle better (still trying to not sacrifice too much time)

  • inivekin@aussie.zoneOP
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    15 days ago

    Aha, funny you should mention that. I did an (unfinished) thing way back before this stuff that was basically one big svg which I still have up at amonac. I was going to try return to it by radically changing it into a simplified disco-like game using tiddlywiki (idea germinated from a post I made a while ago (a year ago? that can’t be right…). I got a fair bit into setting this up but was getting stuck in the details of making every aspect so inter-connected and over-thought with the idea of navigating a graph (I intend any interactions to be moving from graph to graph and things were meta-fractalling from there) as the prototype main graph would be in the video below:

    Maybe if I get the tiddlywiki set-up just right it would be ripe for collaboratively building up with others and it would be very git-able. I have a fair few svgs I’ve been delicately preparing for css animatable things which I could probably chuck in a repo and share here too. I was also getting into svg animations (another source of frustration though)

    Anyway the css/tiddlywiki stuff got me angry, so I am temporarily retreating back to fixing up these little creature drawings! Maybe somehow getting some collaborators on the svg stuff is what I need to get over the frustration.