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Joined 2 years ago
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Cake day: November 6th, 2024

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  • Aha, funny you should mention that. I did an (unfinished) thing way back before this stuff that was basically one big svg which I still have up at amonac. I was going to try return to it by radically changing it into a simplified disco-like game using tiddlywiki (idea germinated from a post I made a while ago (a year ago? that can’t be right…). I got a fair bit into setting this up but was getting stuck in the details of making every aspect so inter-connected and over-thought with the idea of navigating a graph (I intend any interactions to be moving from graph to graph and things were meta-fractalling from there) as the prototype main graph would be in the video below:

    Maybe if I get the tiddlywiki set-up just right it would be ripe for collaboratively building up with others and it would be very git-able. I have a fair few svgs I’ve been delicately preparing for css animatable things which I could probably chuck in a repo and share here too. I was also getting into svg animations (another source of frustration though)

    Anyway the css/tiddlywiki stuff got me angry, so I am temporarily retreating back to fixing up these little creature drawings! Maybe somehow getting some collaborators on the svg stuff is what I need to get over the frustration.


  • I’m finding the style I use makes a big difference. The more refined I want it to look the more it is image first, story/words later.

    For the simplistic method I was always more focused on the idea of a fun little character first and imagining its relation to other things and events in the world, then I do a drawing then I finalize the words.

    When I did abosa I was always finishing several drawings ahead of writing words.

    Fun fact, I version controlled my writing of these so you could check the commit history to see more precisely how they developed. Diad repo, abosa repo Could even file an issue or pull request, if one wanted.