• ampersandrew@lemmy.world
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    17 days ago

    I ran into a lot of “AAA disease” when playing through 007 First Light recently, where the game has a lot of walk-and-talk and doesn’t respect your intelligence, but it’s a criticism that doesn’t permeate the entire runtime of the game. I didn’t realize how much worse it could be, but Ralph makes his case quite clearly in this video.

  • user_6282638282@sopuli.xyz
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    16 days ago

    Inside Games speculated this may be a result of Sony burning billions on failed live service starting to cut budgets on other projects. The Kojima news sort of correlates.

    But basically all these annoying systems make sense in an open-world Spiderman game, where getting lost is even more annoying, but not here and so that possibly speaks to a scope change in the middle of development.

    • inclementimmigrant@lemmy.worldOP
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      16 days ago

      Maybe that’s the problem? I’m thinking about it and R&C can be kind of hand holdy, those golden bolts shine like nobody’s business, and they had a lot of travel challenges. That worked for that game because cartoony and as built against different gadgets and geared toward younger audience but shoehorning that into wolverine doesn’t quite fit.

      Just a thought.

  • Arcane2077@sh.itjust.works
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    16 days ago

    Fun fact about the point at the end of the video: The QTEs of all three Insomniac Spiderman games are also un-failable (except for a couple random exceptions)

    • ivanovsky@lemmy.world
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      16 days ago

      Unfailable as in, you’ll succeed it no matter what? (faking your input or showing different animations but the same eventual outcome?), or failing gives you a black screen and prompts it again or something?

      Spiderman+QTE makes me think of the meme worthy “I’m gonna die” one 😅

      Edit: just saw that part of the video. Insulting 🙄. (looks like the same thing happens even if you press nothing)

    • Dnb@lemmy.dbzer0.com
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      15 days ago

      Iirc they’ll fail, but you are given multiple chances and not just miss one you lose.

      I hate the idea of qte so just turn on auto complete so I can watch what’s actually happening as a cutscene vs missing most of it looking for the specific button to press

  • thingsiplay@lemmy.ml
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    17 days ago

    Wow, I did not expect that verdict (still need to watch the video). I respect Skill Up and think he is well articulating himself and his reasoning are often valid.

  • HeyJoe@lemmy.world
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    16 days ago

    My friend was preaching for weeks now that he absolutely has to buy this game, but already knew it was going to be booty and hated that he was going to waste money on this. Guess he was right.

  • ieightpi@lemmy.world
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    15 days ago

    Oddly I can’t quite figure out why this feels too gory, but this game just goes a step to far me. I’ll be passing on that alone. And this form a person who loves blowing up bodies in Fallout.

  • caut_R@lemmy.world
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    15 days ago

    I‘m curious how this game will do commercially. If it does make Sony money after all this, maybe the studio‘s right in their target group assumptions…