Is there anyone that actually wants this garbage?
I know some people that do. They are also some of the biggest idiots I’ve ever met.
“New and expensive” is enough for most gamers. The community is spearheaded by consumerists.
It’s also worth noting that game devs will be able to mask different objects in a game scene, changing the structural and tone intensities for each independently. Devs might, for instance, want to give some background objects the full DLSS 5 makeover but keep a lighter touch with the characters.
This is about the only vaguely useful part of it. Just disable it for character faces. That said, why even use this garbage in the first place I don’t know.
If there isn’t a Nic Cage mode, why even bother?
This is embarrassingly poor journalism. It’s clear the author has a slider with Facts on the left, and Pandering on the right, and they’ve cranked it all the way to pandering.
They define “tone” as
lighting and, well, overall tone.
Clearly not familiar with the concept of high/low frequency details.
And I blame gamers, including the people in this thread. It reminds me of how conservatives label objective journalism as biased, so right wing news outlets just describe whatever reality the audience already lives in.
They’re strength sliders. It’s not like the entire frame is defined by DLSS. The artists make thousands of decisions when rendering the frame, and use DLSS’ sliders to determine how much interference is happening on high/low detail features. In most titles, this tuning is going to be dynamically adjusted at runtime based on what lighting phenomena are in the scene, so it’s not even like an artist is going to be hand tuning these. That’s not what they’re for.
The more I think about the comparison to right wing news the more apt it feels. The topic is very technical, and their audience is…well, a bunch of gamers. It’s not like they’re going to be able to convey useful info, but they still need to say something, because their audience has heard the term “DLSS 5” and expects something. So all they do is regurgitate useless pandering.
“Guys this AI stuff isn’t actually bad. And I’m just like you, look at me try to criticize right wing news. We’re so much alike”
More like, as a rendering engineer, we’ve been dealing with vendor black boxes forever. It always sucks having control over our frame taken away, and then having to advocate for hardware level access to be able to do it ourselves so that actual innovation can happen. But DLSS isn’t new, and it isn’t defining our frame. Only end users who literally know nothing about what they’re talking about think this.
I don’t even know why I try. Sure, AI bad, art dead, all I play is AAA.
I know we don’t like AI, but, I think this is a fine use of it.
It does justice to the source material, and just just saves the time and energy that go into fine tuning it enough to satisfy the viewer.
Not a peep from them about lag or input delay. That technology, the more heavily it is used, the worse the game feels. Imagine playing a game that requires precise analog input, FPS in the hundreds but with a 150+ ms latency. It ruins gameplay. Paradoxically, those games where input lag is not an issue, like grand strategy or visual novels, don’t require such high frames. And those games that benefit from more frames, are actually hurt by this tech by becoming sluggish and disgusting to play. Such an unnecessary invention. Optimizing the game is hard work, but it makes for a better experience that’s far more impactful than AI generating will ever be.
It’s dog shit. We’ve gone from running games, to approximating what the game would look like if it was running at a higher resolution, to inserting frames that could have been rendered, to this. Fuck all of it. It’s all a blurry, sloppy, fucking mess.
And frame gen has a huge perf hit as well. It’s like a 30% perf hour to double frames. Meaning actual frames go up fast less than double and now they look worse and latency is far worse too
Nvidia called non-dlss and upscaled rendering “brute force rendering” in the announcement of DLSS 5. That’s just called rendering…
Meanwhile mobile games keep getting better and better looking, all whilst using MSAA since it’s super cheap.
PC/Console devs need to completely throw away the idea of deferred rendering.
I think it looks like shit
It does justice to the source material
Funny joke.
That’s nice. You’re wrong, but that’s nice.
Yeah. That’s what I expected.





