This is self explanatory; to all who do not support the idea of ownership, there shall be no more funding, regardless of their game’s quality.
Advice:
buy from GOG, avoid single player games which require internet connection or 3 party launchers.
Repost from reddit:
https://www.reddit.com/r/StopKillingGames/comments/1ugzirg/stoppayinggames/


If you’re endorsing piracy as a political stance in any way, I don’t see it gaining traction. People need to be paid for their work; especially those who built a product for you that’s meant to last and can’t be taken away from you. I don’t know how you convey that in a three- or four-word slogan, but I don’t think this one does it.
The dogged insistence that piracy of a corporate product impacts the pay of it’s employees neglects how the wage system works.
The wages only appear if the thing they produce creates profits for the corporation. If they continually produce something that doesn’t sell, they won’t have a job anymore. And I’ll raise you another part of this equation. If you pirated Assassin’s Creed: Shadows because you hate Ubisoft or whatever, that game will take somewhere between 35 and 65 hours for most people to finish, according to How Long to Beat. That’s 35 to 65 hours that you weren’t spending in some other game, perhaps a game that respects your values enough that you’d part with your money to play. Maybe that’s Kingdom Come: Deliverance II or The Alters or Knights in Tight Spaces; whatever your preferences are, there’s some other game that also didn’t get your money because you were playing that pirated game instead, and I picked those three examples because they’re recent and run a range of different developer/publisher models while still being DRM-free.
Would you take a job that requires years to complete and forego wages until it retails?
Nobody actually works like that.
No, they typically don’t. That’s more what startups do. In the corporate world, the schedules are amortized, but the money has to come from somewhere.
You’re right. It often comes from the previous game but if that game doesn’t do well then the chances of there being another are greatly reduced.
That’s entirely untrue. Plenty of people get paid to make games that flop.
Not for more than one or two games in a row.
Blizzard has been churning out flops for over a decade
What? They haven’t been flopping either critically or commercially. Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.
Microsoft reported an initial $570 million operating loss from the acquisition in one quarter alone, citing acquisition-related expenses and costs associated with restructuring.
Meanwhile, Blizzard experienced a decline of up to 63 million Monthly Active Users (MAUs) across various titles, suffering when releases like Call of Duty failed to meet aggressive sales expectations.
They’re certainly still generating revenue but the studio hasn’t been profitable in some time.
You are mixing units and data at this point. Acquisitions cost money. Blizzard and Call of Duty come in the same purchase. Call of Duty had a bad release this past year. And none of those things are a measure of how profitable Blizzard games are.
Living in some fantasy land where never paying artists for their work magically results in them being compensated is pointless.
If you want to pirate, go ahead. I have. I don’t pretend it’s the “moral” thing to do.
In a corporate setting, wages pay the artists prior to the games’ release. And the artists don’t see additional revenue after it’s release.
Well if single player game needs to connect to publisher sever to play then you don’t buy this game and piracy is just preservation. I’m not endorsing piracy, but not condemning it.
I agree with the first sentence, but that’s what I feel this slogan does a poor job of reinforcing.
Then they need to quit fucking over their paying customers
Plenty of them aren’t. Pay them.
it already has traction