• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    31
    arrow-down
    13
    ·
    25 days ago

    If you’re endorsing piracy as a political stance in any way, I don’t see it gaining traction. People need to be paid for their work; especially those who built a product for you that’s meant to last and can’t be taken away from you. I don’t know how you convey that in a three- or four-word slogan, but I don’t think this one does it.

    • UnderpantsWeevil@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      arrow-down
      8
      ·
      25 days ago

      People need to be paid for their work

      The dogged insistence that piracy of a corporate product impacts the pay of it’s employees neglects how the wage system works.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        7
        ·
        25 days ago

        The wages only appear if the thing they produce creates profits for the corporation. If they continually produce something that doesn’t sell, they won’t have a job anymore. And I’ll raise you another part of this equation. If you pirated Assassin’s Creed: Shadows because you hate Ubisoft or whatever, that game will take somewhere between 35 and 65 hours for most people to finish, according to How Long to Beat. That’s 35 to 65 hours that you weren’t spending in some other game, perhaps a game that respects your values enough that you’d part with your money to play. Maybe that’s Kingdom Come: Deliverance II or The Alters or Knights in Tight Spaces; whatever your preferences are, there’s some other game that also didn’t get your money because you were playing that pirated game instead, and I picked those three examples because they’re recent and run a range of different developer/publisher models while still being DRM-free.

        • UnderpantsWeevil@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          arrow-down
          2
          ·
          25 days ago

          The wages only appear if the thing they produce creates profits for the corporation.

          Would you take a job that requires years to complete and forego wages until it retails?

          Nobody actually works like that.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            1
            ·
            25 days ago

            No, they typically don’t. That’s more what startups do. In the corporate world, the schedules are amortized, but the money has to come from somewhere.

            • nogooduser@lemmy.world
              link
              fedilink
              English
              arrow-up
              3
              ·
              25 days ago

              You’re right. It often comes from the previous game but if that game doesn’t do well then the chances of there being another are greatly reduced.

        • UnderpantsWeevil@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          arrow-down
          1
          ·
          24 days ago

          The wages only appear if the thing they produce creates profits for the corporation.

          That’s entirely untrue. Plenty of people get paid to make games that flop.

              • ampersandrew@lemmy.world
                link
                fedilink
                English
                arrow-up
                3
                ·
                24 days ago

                What? They haven’t been flopping either critically or commercially. Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.

                • UnderpantsWeevil@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  24 days ago

                  Even Overwatch 2 and Diablo Immortal, with vocal dissatisfaction from players, still made tons of money.

                  Microsoft reported an initial $570 million operating loss from the acquisition in one quarter alone, citing acquisition-related expenses and costs associated with restructuring.

                  Meanwhile, Blizzard experienced a decline of up to 63 million Monthly Active Users (MAUs) across various titles, suffering when releases like Call of Duty failed to meet aggressive sales expectations.

                  They’re certainly still generating revenue but the studio hasn’t been profitable in some time.

                  • ampersandrew@lemmy.world
                    link
                    fedilink
                    English
                    arrow-up
                    1
                    ·
                    24 days ago

                    You are mixing units and data at this point. Acquisitions cost money. Blizzard and Call of Duty come in the same purchase. Call of Duty had a bad release this past year. And none of those things are a measure of how profitable Blizzard games are.

      • MiddleAgesModem@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        arrow-down
        1
        ·
        24 days ago

        Living in some fantasy land where never paying artists for their work magically results in them being compensated is pointless.

        If you want to pirate, go ahead. I have. I don’t pretend it’s the “moral” thing to do.

        • UnderpantsWeevil@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          24 days ago

          never paying artists for their work

          In a corporate setting, wages pay the artists prior to the games’ release. And the artists don’t see additional revenue after it’s release.

    • mecen@lemmy.caOP
      link
      fedilink
      English
      arrow-up
      12
      arrow-down
      1
      ·
      25 days ago

      Well if single player game needs to connect to publisher sever to play then you don’t buy this game and piracy is just preservation. I’m not endorsing piracy, but not condemning it.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        arrow-down
        2
        ·
        25 days ago

        I agree with the first sentence, but that’s what I feel this slogan does a poor job of reinforcing.