In the era of mismanagement and cancellations, it’s nice that they’re like “oh we think this is pretty much as complete as we could make it and there’s not much more room in it to grow. Now what do we make next”
They spent years making the gears in the conveyor belt slightly more efficient in fps, their development itself is a work of art.
The sheer amount of effort that went into optimization makes me wonder if they could ever replicate something like that.
The one thing that’s unclear is if they are going to change the spaceship scheduling, sending, dropping, etc. interface. That could be QoL. Otherwise I’m not sure what else would justify a big patch and a big version bump. We’ll see…
It’s just codifying the 77 stable beta increments they’ve released since 2.0.
I can’t wait to see what they make next!
Satisfactory just went on sale on my steam too. I’m too caught up in other games tho. Like, I’m trying to convince myself to go to sleep and not stay up all night fighting space pirates in NMS but that just sounds like more fun than sleep.
Satisfactory just got an update too. There are a couple of big changes to vehicles that make me want to jump back in. I’ve been too busy playing FOUNDRY though, which is basically a voxel Satisfactory.
I’m at 415 hours into my Satisfactory save and just got to the final final steps. So it’s a good time sink. An awesome sink. I’ve been keeping an eye on Dyson Sphere Program, myself. Never played but it looks neat.
Aaand, why is that a news? Wube (devs) were much clear on many things, includes 2.1 being final version for lot of time now. We did learn some details, it is focused on QoL and some balance, no new content, but some new modding options at most.
We even had a little teaser of what may come next, devs already preparing self for next game, that will also take freaky lot of time to make, and it may be an mmo genre.
All set in stone, just like price and no-sales.





