It makes games run worse and look horrible because devs now target dlss performance mode for 60fps on medium hardware. The game is rendered at 720p and blurred to death until you can’t notice the half rendered frame and pixelated effects that depend on it (and TAA).
It’s also a marketing ploy to lie to consumers, saying their cards get 3x the performance of the previous Gen, by generating fake frames in between real ones. Displaying garbage but because the benchmark say 100+fps, it must be better right? Even though there are more presentation errors, latency is through the roof and the result is insane.
DLSS 5 continues the trend of lies by simply putting a yassification filter on top, lies to the dev, and lies to the consumers.
I disagree with your premise. It does make games run better which has helped devs get lazy and use it as a crutch. When devs don’t use it as a crutch but let it be a bonus it’s great.
Though I just replayed Just Cause 3 for kicks and think visually it holds up to just about any of today’s games and runs like a top with any fancy stuff.
I sure hope the games run better when enabled, it’s effectively running at lower resolution and upscaling. It’s just a fancy resolution select marketed as genuine improvements.
It makes games run smoother and look cleaner.
5 replaces assets in the game with AI bullshit.
It makes games run worse and look horrible because devs now target dlss performance mode for 60fps on medium hardware. The game is rendered at 720p and blurred to death until you can’t notice the half rendered frame and pixelated effects that depend on it (and TAA).
It’s also a marketing ploy to lie to consumers, saying their cards get 3x the performance of the previous Gen, by generating fake frames in between real ones. Displaying garbage but because the benchmark say 100+fps, it must be better right? Even though there are more presentation errors, latency is through the roof and the result is insane.
DLSS 5 continues the trend of lies by simply putting a yassification filter on top, lies to the dev, and lies to the consumers.
That’s like saying new graphics cards make a game run worse because developers make their games targeted at new hardware.
You’re conflating two issues. DLSS uses upscaling to improve framerate the the cost of image quality.
The decision of developers is a completely different issue.
I disagree with your premise. It does make games run better which has helped devs get lazy and use it as a crutch. When devs don’t use it as a crutch but let it be a bonus it’s great.
Though I just replayed Just Cause 3 for kicks and think visually it holds up to just about any of today’s games and runs like a top with any fancy stuff.
I sure hope the games run better when enabled, it’s effectively running at lower resolution and upscaling. It’s just a fancy resolution select marketed as genuine improvements.