• NONE@lemmy.world
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    2 months ago

    “Between dealing with minority oppression, general uncertainty, and the rush to replace artists and those who pursued knowledge with machines, it feels like there is no future for me or my craft.”

    Jesus…

      • jj4211@lemmy.world
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        2 months ago

        Well that reinforces the point of the critique.

        It invents an intent that may be inconsistent with the original vision.

        E.g. it just assumes girls should all be wearing makeup, which may be very much at odds with the character or the scenario.

  • chunes@lemmy.world
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    2 months ago

    My thoughts on this corpulent technology can be summed up by some brilliant thinkers.

    “Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius—and a lot of courage—to move in the opposite direction.” – E.F. Schumacher

    “The cheapest, fastest, and most reliable components of a computer system are those that aren’t there.” – Gordon Bell

    “Keep it simple. A simple solution has elegance. It is the result of an exacting effort to understand the real problem and is recognized by its compelling sense of rightness. I stress this point because it contradicts the conventional view that power increases with complexity. Simplicity provides confidence, reliability, compactness, and speed.” – Charles Moore

      • neukenindekeuken@sh.itjust.works
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        2 months ago

        I think they’re not using it literally. In this context, corpulent just means bloated/gross. That is also its literal definition.

        So I think the word works here.

        • moakley@lemmy.world
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          2 months ago

          I’ve never seen it used figuratively, and all the examples in the dictionary are literal, but maybe it’ll catch on.

            • moakley@lemmy.world
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              2 months ago

              That’s strange to me. Only two examples come to my mind and they’re both literal. Whatever examples you’ve seen of it being used figuratively didn’t make it to the dictionary.

              • M0oP0o@mander.xyz
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                2 months ago

                I have never once read corpulent in my life describing the physical state of an individual, it has always been about over indulgence or bloated or overly baroque style. Not saying it has not been used in a way to describe a fat person but that I am not able to prove a negative.

    • inclementimmigrant@lemmy.worldOP
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      2 months ago

      Thankfully there are plenty of developers that haven’t drank the AI Kool aid and are still cranking out great games that have artistic integrity that didn’t require even a single 5090.

      • Snowman_sir@lemmy.world
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        2 months ago

        Yes! I just got the Rayman 30th anniversary edition. Pretty cheap, ran on a ps1. Having a blast. Also Rayman legends for €4

  • Axum@lemmy.blahaj.zone
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    2 months ago

    “we interviewed only haters and they all of them complained about the thing they hate”

    What a garbage article.

    • sakuraba@lemmy.ml
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      2 months ago

      yeah it’s not like the like/dislike ratio on nvidia’s video is overwhelming negative… it’s the haters that are wrong!

      • Axum@lemmy.blahaj.zone
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        2 months ago

        This is such a braindead take that completely misses my original point. I know reading levels have dropped globally but come on now, you can do better.

        • sakuraba@lemmy.ml
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          2 months ago

          you don’t have a point, there is nothing to discuss, it’s just funny to me that you came to the conclusion that everyone hating on DLSS 5 is just a hater for no reason at all

          only shareholders and gooners love this ai slop filter

          • Axum@lemmy.blahaj.zone
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            2 months ago

            you don’t have a point, there is nothing to discuss,

            Nice assumption, too bad its wrong.

            Remind me again exactly who was interviewed in this article and what roles they have in?

              • Axum@lemmy.blahaj.zone
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                2 months ago

                Yeah. Did you read it? I did. Tell me what you understood from the article you read on the precisely WHO was interviewed, because I have doubts on your reading comprehension.

                • sakuraba@lemmy.ml
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                  2 months ago

                  there is nothing to discuss about ‘haters’ because they talked to real game devs not random haters on social media

                  read the article, you, read the article, please, go and look what games the devs have made

                  GO READ THE ARTICLE

                  the only person jumping to conclusions is YOU congrats!

  • Fmstrat@lemmy.world
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    2 months ago

    This is a really good video about how good DLSS5 works… on backgrounds, without altering artistic intent. If nvidia allows devs to tailor “no go zones” for DLSS, this would be a great thing.

    https://youtu.be/rtiynhjWPWo

    • redwattlebird@thelemmy.club
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      2 months ago

      But… Why though? As a dev, why would I go through the ideation process only to have it filtered through TWO GPUs? For what benefit? This type of filtering is completely out of my control as a developer, and I wouldn’t want my game to be attached to third party parasite companies and basically split my player base into two classes.

      • Fmstrat@lemmy.world
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        2 months ago

        I agree on two things:

        • DLSS5 should not be run where an artist does not want it to be run.
        • DLSS5 requiring two GPUs is horrible, and can only push us further towards the dreaded “game in the cloud”

        But if a tool enhances a texture in a specific way, for instance sharpening lines along a garment, or adding shadows to an object under a lamp, how is that different than existing texture mapping algs?

        As artists learn to predict what these tools do, and where to take advantage of them (such as in backgrounds or on specific textures), I think they will become useful. At least I hope. If nvidia doesn’t provide tooling to do that, then I’m 100% on the same page as you.

        • redwattlebird@thelemmy.club
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          2 months ago

          But, again, why? All this is applied post production, so there’s no control from the artist’s perspective on what the player sees on their end. I’d much rather a static pipeline where I’m in control of the look and feel, while also providing the player with options for accessibility like gamma adjustment.

          But if a tool enhances a texture in a specific way, for instance sharpening lines along a garment, or adding shadows to an object under a lamp, how is that different than existing texture mapping algs?

          We already have all that. This ‘feature’ literally adds nothing of value to our pipeline because it is all applied after the product is shipped and on the player’s computer.

          Further, because it’s a filter, it obfuscates what’s actually happening underneath. Why learn to predict what the filter will do when you can just not work with it and create scenes exactly how you want it?

          This whole thing is providing a solution to a problem that doesn’t exist simply to recoup their investments. It’s a complete waste of energy, materials, processing power etc. Absolutely unnecessary.

  • sp3ctr4l@lemmy.dbzer0.com
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    2 months ago

    Well, think of it this way:

    China now knows how to shoot down F35s, if you’ve been following other news.

    Yeah, sorry Taiwan, between that and the US wasting all of its missiles and interceptors on Iran… and dismantling the SK THAAD system for parts, after two of them got destroyed in the GCC…

    Huang is gonna be taking orders, moreso than giving them, in the near future.