- cross-posted to:
- pcgaming@lemmy.ca
- cross-posted to:
- pcgaming@lemmy.ca
Official statement from Valve.
We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive.
You’re right! We should stop that too!
I love Valve, but I don’t think this one is going away and I don’t think it SHOULD go away. F2P games with RNG loot boxes are a scourge and I don’t play games that have them for that very reason.
It absolutely shouldn’t go away. My problem isn’t that Valve is being targeted, but that only Valve is being targeted. It should extend to all of the big players using gambling and addictive conditioning in video games starting with EA and Microslop/Activision, and then all of the gacha games from the east. Targeting Valve and nobody else is extremely suspicious, especially in the wake of the victory over the Rothchilds.
But you don’t start 20 lawsuits for the same thing at the same time against everybody. You start with one case against one company, and if it rules in your favor, that sets stronger precedent to go after the others.
As for why Valve, I’m guessing it’s easier to demonstrate more specific examples of harm when you have a larger pool of consumers to draw from, and easier to get an American entity in an American courtroom.
Valve is also doing this themselves and supporting others in doing it. If it is so ruled serving Valve a cease and desist to stop their own illegal gambling and an injunction to not give it a platform is something completely else from suing any other company.
I don’t care if they exist, but you’d have to make it an 18 an over type of deal. I don’t really care how adults choose to blow their money, gambling included. You want to verify you’re over 18 so you can get loot boxes, you do you.
I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”. That doesn’t protect kids, and risks harm and increased surveillance to many other users. It also means companies in similar situations to Valve are forced to safeguard data they didn’t want to be involved with.
I don’t buy that Valve is fully at fault on the concept of targeting children. I don’t see how parents are held at gunpoint to attach credit card data to Steam accounts, or to check the “remember my info” box. Valve has also attempted to add adequate parental account controls. The main reason I oppose Valve on loot boxes is those shouldn’t be used on anyone. I’d like the NYAG to equalize pressure on sports betting sites.
The TF2 loot crates were the worst, but you could get around them for crafting except for visuals. What’s crazy to me is that people are getting mad over visuals in loot boxes and that the gambling is largely over that. I don’t think you can put all the shit leading up to that to one company, yet bureaucrats persistently try to do it to avoid acknowledging their own dismal efforts to get their feet wet in implementing some basic legislation on the matter.
Before it used to be Asian MMOs that basically targeted people with addictive personalities with paid for RNG boosts that gave actual in-game advantages (and they will still exist, because they are not loot boxes, just dice rolls), now people are getting this invested over skins and 3D models. We need to address the core of the problem, because the same people falling for this bullshit are also the ones who fall for populist reactionary political bullshit pushing scammers onto our governments. Education and our social nets are clearly failing, and going after one of the better companies that’s guilty of this is not going to do anything when the problem is literally coming from the highest tiers of government as they rush to get their friends and family invested in predatory ventures. It’s sort of like living in Nazi Germany and thinking the most important thing to complain about is whether businesses forced to be sold are really getting their money’s worth instead of being forced to sell to whomever can buy them up the soonest.
I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”.
It also might not be exactly what NY is asking for, even if that’s how Valve would like to frame it. The actual ask might be to just stop profiting from gambling.
I think it’s possible that loot boxes (and real-world equivalents like trading cards) don’t violate existing anti-child-gambling laws, but if so, that’s a flaw in those laws that needs to be fixed rather than an indication that they’re totally fine and should be allowed to exist in their current form. They cost money and give an unpredictable reward where different options have different perceived value, so they’re quite clearly gambling to anyone who defines it based on its characteristics rather than an individual territory’s specific legalese.
Just call Nintendo and tell them this will fuck the Pokémon cards. You’ll get the most rabid lawyers in the world at your side
oh yes please delete all the analogue gambling for children too. make it something everyone has to follow
As much as I like Valve, I really hate their virtual items trade market and the lootboxes in some of their games. I hate if EA does that, so I hate if Valve does that. And comparing them to real cards falls flat, because virtual cards are not real cards. Valve does not want give up the trade market, because they get money for doing nothing with each transaction.
This topic is the biggest flaw and problem I have with Valve, otherwise I am a Valve lover and fanboy.
You drew a really strong link between what EA did and what Valve does, and that gives me the idea that you build your stance on that. EA lootboxes gave you nothing of monetary value, whereas that’s objectively untrue with valve.
You can say that the items are virtual so they’re not really valuable, but you can say the same thing about baseball cards in a sense; they provide no tangible value, only monetary value from sentiment, which is either real and applies to virtual items equally, or it isn’t in which collectable cards are in the same camp as weapon skins.
EA’s lootboxes gave items that could not be transferred, that’s also different from csgo boxes.
EA’s lootboxes locked core gameplay content behind them, and went so far as to reduce the playtime of people without them because the contents of the boxes were so overpowered making them a must have. I don’t recall ever having a noticeably worse experience playing CS because I didn’t have a skin, and I’m not already $60 in on the game y’know?
I agree that kids should not be able to buy cases unsupervised, and parents should be aware that this exists. But I also think that about pokemon and baseball and MTG cards as well, for the exact same reason.
I know I’ve done a lot of writing, so to summarize I’m not convinced by your logic. I believe CS cases are much closer to opening a pack of cards than you’re giving them credit for, and I think they’re an entirely different product than EA’s infamous lootboxes for a number of reasons.
I just briefly mentioned EA for having lootboxes. It could have been any other company. My point is, if any other company did what Valve did, I would hate that too. Also that the items in Steam / Valve games are transferable doesn’t matter, because it is still lootbox, a chance and gamble to get something and to get addicted. In fact, being able to transfer and sell or trade makes this even worse than static micro transactions to me. It is the same problem with collectable sports or Pokemon cards (which is in my opinion worse, because kids can buy them and get addicted…).
To make that clear: To me the trade market of Valve is a huge problem. This should not be a thing with videogames. Not even EA does that, or any other company for that matter (I am not focused on EA, it was just an example).
My bro in example got addicted to CS:GO skins and wasted lot of money. Because he could get the one expensive item and could sell it for lots of money. And that is not okay!
It’s good you’re consistent in your beliefs.
I don’t believe things should be illegal only because a subset of the population cannot handle themselves. I’m sorry to hear about what happened to your brother, that really sucks and I’ve seen it first hand; I know it’s devastating and I’ve felt the anger towards the beneficiary of such products. It’s a thin line to walk, though, because what happens to the rest of the population that has no issue with it? I’ve found myself addicted to weed before, and it’s had a meaningful impact on my life going so far as to dropping out of school because I wouldn’t allow myself to drive to class while high and I had bad priorities. That, though, is not grounds for everyone else that can handle themselves responsibly to be prohibited from that. With Pokemon cards I see the same problem, I don’t think irresponsible parents are sufficient grounds for regulating what the rest of the public can and cannot do. It is the exact rationale used to require age verifications online, in the OS, and a growing number of other places. In my other comment on this thread I talk about it a bit more.
TL;DR, I empathize with you and your brother. Having said that, the weaknesses of a few should not dictate the liberties of the whole. A much better and proven effective method would be social measures like public, free, and well-researched rehab and safety nets to prevent the effects of gambling addictions from ravaging the lives of those affected and their loved ones.
I think lots of people have a problem or could get a problem with that, and don’t realize it. I mean it is similar to the shitty microtransactions situation on smartphone games. I say similar in the sense, that most people don’t have a problem with it, compared to the population and how many have a problem. This should not be an excuse for exploitation of the weak ones.
But besides that, I don’t even think its a problem with a few only. Even the potential of getting addicted is bad. There are reasons why children (i mean under 18) are not allowed in casinos. Are these games and the gambling with CS:GO and Team Fortress 2 for 18+ only? Whatever it is, we all know younger people play these games too. If not the microphone is a good indication… but I digress here. I hope the market place in Steam will go away. There is no good reason for, other than Valve making money. There is not benefit for humanity or the people.
BTW the situation with my bro was not that too bad, just saying. It was a slight problem, but one that showed me first hand (or is it second hand?). I am also glad you made it through your difficult times.
I appreciate your message at the end :) One of the things I appreciate about lemmy is the conversations are not assumed adversarial like they are on most socials.
I see what you’re saying, and I agree microtransactions deserve to burn in hell. I also realize that people have an issue with realizing an addiction, even their own, and even when they’re “aware” of it. I don’t want to point the finger at other larger societal issues as a default strategy, but we do have hard evidence from other countries where these issues get caught earlier because of public campaigns combating the stigma around such problems in tandem with the social safety net required to truly fix them.
I don’t think gambling is good, I’m not even fully convinced that the csgo cases should persist, and my intent is not to convince you they should. My stance is purely philosophical/logical in the sense that limitations should not be placed on the public with the sole justification of protecting a subset, especially children, since it is the parents’ entire role as guardian to protect them from the hardships in life. I’m sure I’m ignoring the nuance in my stance by saying that, but the general idea is there; something being bad for some people should not be the only reason nobody can have it, and that goes for drugs, art, communication, bed times, expression, etc. I know they’re problems worth protecting the affected subsets from, but legislative blanket bans are not the correct tool.
Glad to hear all is well, by the way. Addiction is a hell of a disease and gambling especially can have quite the blast radius. I hope you don’t see me as an enemy
Don’t forget about the NYSE! If that ain’t gambling, then I guess I don’t know what is.
Oh, it’s gambling because I’m addicted
You’re right! We should stop that too!
Then it needs to be done through legislation, not targeted court cases.
The targeted court cases are to argue that the previously passed legislation already covers these particular facts.
If the legislature passes a law that says “making false statements to another in order to obtain something of value is fraud,” you can expect litigation about the actual contours of what is or isn’t fraud.
Same with legislation against driving at an unsafe speed, causing a nuisance to your neighbors, discriminating against employees on the basis of sex, etc. Court cases decide the edge cases.
If the legislature passes a law banning gambling outside of licensed institutions, and banning gambling for minors, you can expect litigation about what actually is or isn’t gambling.
This shouldn’t be an “edge case”, and it really shouldn’t be only about just minors. The legislation needs to be cut and dry, and most of it definitely isn’t clear enough.
Targeted court cases are how you get the ball rolling. You can’t just go after everyone all at once. You gotta start somewhere.
You literally can, that’s what legislating and voting is. This gets “the ball rolling” just about as much as going after Cambridge Analytica stopped targeted social network propaganda campaigns…
Gotta wonder why the NY AG is so interested in prosecuting Steam and so blase about pursuing anyone in the Epstein Files.
The NY AG doesn’t generally bring criminal suits. And “was a rapist in FL and a private island” may not be enough to give anyone standing to empanel a grand jury and indict.
If you live in NY and then take a vacation in Texas during which you open carry a AR15 and then “self defense” somebody at the Alamo who called you a Yankee, there wouldn’t be much NY could do if the local DA accepted your defense.
And “was a rapist in FL and a private island”
https://en.wikipedia.org/wiki/Herbert_N._Straus_House#Jeffrey_Epstein
Yeah I’m getting pretty tired of the “everyone must pay the price to protect kids”
Why are kids able to access adult sites without ID? Everyone must prove they’re an adult online to read books with adult themes. Why are kids able to use installed applications that could have some forbidden social features? Everyone must prove their age to their operating system to use an electronic device. Why are kids able to access alcohol at their homes? Adults should have to keep their legally purchased alcohol at government approved holding facilities, where they may take a drink after proving their age. Why are kids allowed to stay out after curfew? Everyone must wear a shirt with their name, address, and birthdate printed after 11pm on week nights.
This is a new trend in law and we need to stop getting tricked into allowing it. It is the parent’s responsibility to be aware of what their child is doing and either allow or prevent it. I don’t want parents spying on their kids and think there’s an element of trust for sure, but I’d much rather have the parents spying on kids than the government and their contractors spying on EVERYONE. It’s ridiculous and infringes on rights established through rigid SCOTUS precedent including Stanley V. Georgia, and NAACP V. Alabama.
We’re a bunch of pansies now that lick the boot with ID verifications online in red states and OS-level requirements in the blue ones. The internet and all of its offspring are not meant for children’s unsupervised use, but it isn’t the public’s responsibility to bear the burden.
I don’t get why these target valve and how they are a scourge if it’s purely cosmetic. Only complaint I could see is possibly for tf2, though that never seemed pay to win like.
I’d highly recommend you check out People Make Games’ videos on Counter-Strike gambling, which include testimonials from child gambling addicts. And if you still need more convincing, there’s also some videos by Coffeezilla.
But I’d also like to see more companies held accountable for this than just Valve.
How exactly are the children buying the loot boxes in the first place? Me thinks the parents play a role in this…
You can buy gift cards for Steam from the drug store or Walmart with cash, and there are many non-gambling ways to spend money on Steam.
And the kids are getting the cash from?
Far more sources than just a credit card. You can sell something from home during lunch period to another student for enough money to buy a Steam gift card, and their parents would never know.
And again, the parents should be monitoring what their kids do online. They can totally spot it if they cared enough.
Did end up watching it (I’ve always enjoyed PMG vids and Quinns). In a way I see it, I just don’t quite fully understand why the onus is on Valve. If valve was directly running the gambling sites, that would be one thing. I would give them flack for accepting sponsorships for dota with some of them. Though it’s a similar vein to sport kings advertisements on shows and such.
Even before you get to the reseller sites that Valve is definitely aware of, benefiting from, and doing nothing to stop, the way the system is intended to work is still using all of the tricks out of the slot machine playbook.
Is it fair to say they’re “doing nothing to stop it”? They have indeed been shutting banning users for this, according to themselves millions of them.
Not saying it’s enough, but it’s hardly nothing.
This is true, but most things digital do the same thing if I remember correctly. I think rocket league with free loot boxes does that.
To follow-up I found this post and feel like this is more the way to attack it possibly.
Biggest argument: it’s bad to get children addicted to gambling.
Secondary argument: if you buy a game, you shouldn’t have to gamble to get the game’s content.
Secondary argument: if you buy a game, you shouldn’t have to gamble to get the game’s content.
This one doesn’t apply to Valve’s games, both because the base games are free and because the items can be bought directly. The rest of the gaming industry on the other hand…
Yeah, true. Both of those were arguments more against lootboxes in general than specifically how valve has done it, I suppose. Valve’s implementation is certainly a lot less predatory than EA or any mobile game lol
Bought from valve directly? Because I don’t think saying you can buy the skin from the Steam marketplace for $1,000 is the slam dunk argument you think it is.
Bought from valve directly? Because I don’t think saying you can buy the skin from the Steam marketplace for $1,000 is the slam dunk argument you think it is.
Technically, yes, bought from them directly, but I’m not sure how that distinction matters one way or another.
Either way, you either spend about $1000 on lootboxes, gambling to get it, or you buy it from another player for about that much. Given that the value is player set based on supply and demand, the price will be in the same ballpark either way. You can argue that the price is absurd and abusive, but thats an argument against high prices on worthless digital items, not one against lootboxes.
Yes, there’s a huge difference between selling something with transparent pricing versus offering it as a gambling prize.
The issue is not the price, it’s the addictive gambling mechanic. It’s not about making sure steam doesn’t rip people off, it’s about making sure steam doesn’t get kids addicted to gambling.
Yes, there’s a huge difference between selling something with transparent pricing versus offering it as a gambling prize.
The issue is not the price, it’s the addictive gambling mechanic. It’s not about making sure steam doesn’t rip people off, it’s about making sure steam doesn’t get kids addicted to gambling.
Yes, exactly my point. Whether you paid previously, and whether its available without gambling has no impact on the definition of gambling or if it is bad.

How Valve sounds right now: “It’s totally cool to rip off kids with blind box stuff and get them addicted to gambling mechanics!”
I’m with you OP, we need to stop it in physical games as well. Just because Magic the Gathering does is and Labubu does it doesn’t make it okay. It actually just creates artificial scarcity and pushes children and the families providing them the money to gamble ever harder to get the rare drops, on the off chance that those are valuable.
Even Beanie Babies never stooped that low.
I agree in theory with these kinds of rules, but I don’t trust legislators to do it properly.
For an example, I remember back in my rs2 days, RWT (real world trading) was relatively common and things like loot dropped from certain monsters was randomized, you might have to kill it 100 times to get that one drop or pay $5 or whatever to get it now.
Where would a legistlator fall on that? Is that gambling? Does RNG and the ability to transfer goods on a game then become illegal just by way of interpretation?
I guess G*mers love loot boxes now.
Fuck Valve for the profiteering off child gambling.
And fuck the G*mers that keep giving Valve a free pass because they’ve been a monopoly longer then they’ve been alive.
They hate billionaires except when it involves their treats
Fuck valve for loot boxes but also fuck you twice as much.
Valve is the only market place and game company that isn’t as fucking consumers at every step of the way.
They have ONE problem. Instead of ALL the problems like everyone else.
Valve is the only market place and game company that isn’t as fucking consumers at every step of the way.
I have physical copies of games that won’t work because of Steam making back alley deals with publishers to push their DRM into securing a monopoly.
Fuck you for excusing monopolistic shithead behaviour because your favourite billionaire has to buy Aston Martins to race.
Fuck you Valve is the most pro consumer company there is. Go suck off zuckerberg and Tim cook you bootlicker.
You can tell a lot of money is being moved on the dark web to push shit onto Valve. I wonder how much pressure they are under to try to get them to go public. The change needs to be legislative, not targeted.
Valve is the most pro consumer company there is.
Is that why they argued against refunds for years until the EU forced them to do the bare minimum?
Is that why they happily sell broken games with zero quality control?
Is that why they happily continue to sell abandoned early access products?
Is that why they make back alley deals with publishers to use Steam as DRM for physical releases?
Is that why platform most-favored-nations is used to prevent games being sold for cheaper on other platforms.
Fuck you. You brainwashed G*mer cunt.
Honest question I’m curious to hear peoples opinions on: Gambling is obviously dangerous, and I think we can all agree that exposing kids to it easly is bad. At the same time, for any form of virtual gambling, how do you ensure that kids can’t access it without putting a significant limit on adults’ freedoms? Like, Lemmy is very pro-privacy, but would this be a case where the (few) merits of ID based verification would be justified, or should we be just be banning all gambling outside of designated casinos, or…
Edit: Honestly, thinking it over and reading responses, my personal thoughts are to require clear disclosures on products that include gambling (physical or not), possibly put stricter regulations on how it is accessed, such as a safety warning before accessing it to add another step of friction each time, and put limitations on the mechanics of it to prevent rigging the odds in ways that are manipulative or abusive. Be curious to hear people’s opinions on this too.
I don’t really partake, so I’m always hesitant to have a really firm line in the sand, but we’ve seen a ton of harm come from the constant access to gambling that we’ve got now via sports betting that we didn’t have before deregulation in the wake of Draft Kings, so I’m inclined to lean toward it only being in designated locations. The problem here is similar in that you can access it everywhere and definitely exacerbated by not even doing the bare minimum amount of countermeasures against underage gambling, because they want to pretend that it isn’t gambling.
Make it so that gambling leads to a higher age rating for the game, and then let parents manage that the same way they would violence or language in a game. I think (hope) this would lead to a huge drop in lootboxes, rather than changes to ratings, but either way works for me.
I mean, currently Counter Strike already has (had?) an ESRB M rating, as did TF2. Dota isn’t rated, but would clearly also be M, given abilites like Rupture. Do you think we just need to reduce the normalization of it?
But how many children are playing those games and buying lootboxes without their parents’ knowledge?
I am absolutely in favour of less lootboxes in games though. They are an unfortunate natural progression of microtransactions, and the fact that they make so much money means they’re unlikely to go anywhere without any systemic measures being put in place.
We need punishments for parents neglecting their kids like this, letting them gamble and play things rated above their age rating is not good parenting.
But part of the problem is that they’re not above the age rating, often things like Fifa are rated as suitable for children. And ultimately, the ratings are guidance, they’re not rules or law. There should definitely be a push for parents to actually look into it properly though, I do think that’s a big part of the issue, and leads to legislation such as age verification, which just makes things more difficult for everyone.
I thought I remembered loot crates being rewarded randomly between matches. Did Valve start selling them and I missed it? Or what’s the real issue here?








