So this is a weird one. Yes, I know an offline MMORPG is just an RPG, but I’m looking for a specific kind.
I loved FFXIV, but there was always something in the back of my mind that said “I don’t own any of this, it all goes away if I stop paying, and I could be banned tomorrow and lose everything”. I’d love to have a game that plays somewhat similar, but offline and for a single payment, please.
I know about the .hack series and those games seem pretty fun, but don’t scratch the same gathering resources/crafting items/using or selling items cycle. Also they’re apparently grindy as fuck.
Anyone have any suggestions please? Preferably PC please, but Switch and PS1/2/3 also valid suggestions. Thank you.
https://store.steampowered.com/app/2382520/Erenshor/ is a single player mmo with simulated other players.
You may also want to check Valheim and the like out.
Also, F2P games are definitely a thing. Warframe and Where Winds Meet are both not really cash grabby to play.
Was also going to suggest this one. I tried the demo but unfortunately doesn’t play well on the deck and my sit time in front of the PC is limited as is.
CrossCode could scratch the itch a bit?
The best and worst part about CrossCode is the lack of sequel.
Funny enough, there’s Erenshor that is basically simulated single player Everquest
Goat MMO Simulator, but just technically.
AzerothCore is maybe what you would like to check out. They got some builds with bots that fill the world and make you feel as if you are actually online with other players.
Phantasy Star Online for the GameCube could fit the bill. You can also emulate it on PC, and people even run custom servers if you did want to play online.
Surprised that no one has suggested the .hack (dot Hack) game series. They were PS2 era single player RPG games, set in a virtual reality MMO. So it really tries to simulate the MMO experience of that era. There’s even an entire fake computer OS you can explore with news articles, forum posts, email, etc that all contributes to the world building and sometimes unlocks stuff in the “MMO” as you learn stuff ourside of it.
The plot is… ok. Kind of a tired one now and quite trope-y. Mostly because it came first and a ton of anime since “copied its homework”. The series is one of the first instances of the now semi-common plot of “players get stuck in VR MMO”.
The first group of games in the series is pretty easily emulatable, and carrying your save across the games lets you keep your progress and unlocks some extra stuff in subsequent games of the first batch.
The second batch of games in the series (widely believed to be considerably better in gameplay) got an official PC remaster with additional QoL and what amounts to a free story DLC. Probably better to start there, just know there’s some weird plot stuff with a semi-prequel anime. It was the style of the time to make these multimedia projects to try and cross market shit.
They just announced that the series is going to get a reboot/continuation too.
It’s also worth noting that there are some “pay once” MMOs like Guild Wars out there which have been running for a decade or more.
Guild Wars, the original, is still up and running. It isn’t what OP is looking for, but an MMO released in 2005 is not only still playable and has people playing, but also gets very infrequent little patches. Pretty cool stuff.
I mean your looming for a specific kind or RPG you can’t have a massively multiplayer online role playing game be offline.
Did you ever play Runescape? If so, might I introduce you to 2009Scape. The 2009 Runescape experience that you play locally on your PC.
Atlyss has that number go up progression like mmorpgs have but is p2p or solo. its still in development.
People said it, but Xenoblade Chronicles feels very MMO-y with auto attacking and big open maps and shitloads of grinding.
I believe FFXI is available for free download and self server hosting. XIV might go that way eventually too, but hosting your own mmo server is probably the way to go.
AzerothCore.
I remember seeing something for an offline/single player “mmorpg” dungeon crawler, but I don’t remember the name
When I was deployed to Iraq in 2007, I worked for a Communications Squadron, which managed the base’s computer network. Someone built a media server in our server room, so we could legally host movies and music on our network for other military members to enjoy at work.
We would borrow copies of DVDs and CDs from our base library and rip them to the server, then we built a rudimentary website where people could browse the catalog and stream content through the site. Nobody could download copies of anything, so we weren’t guilty of government-sponsored illegal filesharing. It was basically a way to digitally access the content from our library.
A part of the server that was locked down just for our squadron included video games we could install and run from our work computers. Our squadron especially liked to close up shop around lunchtime for some “simulated warfare training” and then jump into a giant Call of Duty multiplayer free-for-all map and shoot each other up for about 30 minutes.
Anyway, this is a long-winded way to explain that one day, I noticed someone added World of Warcraft to the server. I thought it was odd, considering MMOs needed an Internet connection and our military networks are specifically designed to block most non-work related content. Battle.net would definitely be on the block list.
Still, curiosity got the best of me and I installed it on my PC. And to my surprise, it was a local server instance! I could access all of vanilla WoW, and I was the only person online.
I don’t know what exactly that game mode was. I thought maybe it was a beta instance, but I’ve never been able to get any of Blizzard’s beta or test servers to run locally without an Internet connection. Someone had obtained an actual working offline copy of the game to play!
Suffice to say, that kept me entertained for most of my deployment. Back in those days, there were a lot of griefers online and you didn’t have much of a choice in avoiding PvP (this was before they started making specifically RP servers), so I was frustrated when other players would interrupt my gameplay to fight me. Having a whole MMO to myself was fantastic!
The only downside was that my character was isolated on my local server; all my progress couldn’t come with me when I left Iraq. But I was addicted to WoW back in those days, so it let me continue to enjoy the game while I was unable to access my actual account back home.









